the final fight in Arkham Asylum, huge build-up through the whole game, expecting a dark gritty fight with lots of shadows and sneaking, and instead you fight a comically giant joker in a spotlit arena ¬_¬
I love that game too. I always liked trying to use the train to glitch up Carmelita and the bear, and with hilarious results. If it wasn't for the train, I probably wouldn't like that place as much as I do.CheckD3 said:I LOVE Sly Cooper 2, however, the Canada maps, while at least interesting, are obnoxious. You have bears you can't kill, underground enemies, and it's not as sprawling and fun to run around as the cities are. Though I find it's made up by the missions being fun ^^
Any levels you can't sneak around on rooftops isn't as fun as levels you can sneak around on rootftops
really? i had no problems with them. mayabe its just meCasual Shinji said:Those demonic walls in Okami.
You have to headbutt them to reveal their weak points, but you only have a few seconds to memorize them before you can use the Celestial Brush and mark them. This isn't so much of a problem if there's only 5 weak spots, but some walls have like 12 of them.
I fucking hate those things.
Basically, the programmers done goofed and made the effects of MBlock do what it was supposed to do PLUS what the evade stat was supposed to do as well. The programmers left the evade stat in the game, but it does nothing. So any piece of gear with massive evade stat on it is completely worthless compared to something with a half-assed MBlock stat.The Evade Bug is a bug in the game Final Fantasy VI. As a result of this bug, the Evade stat, which was supposed to determine the rate at which a character would dodge physical attacks, does nothing. Also, as a result of this bug, MBlock, a stat which was supposed to determine the rate at which a character would dodge magic attacks, determines the rate at which a character dodges both physical and magical attacks. Several other bugs occur from this, as follows:
The Blind status, supposed to decrease the physical Hit Rate of its target by 50% and increase the hit rate of the attacker on the affected by 25%, does nothing except prevent Strago from learning Lores, making the Silver Glasses (Known as Goggles in the original translation) do nothing of value. Along with this, certain enemies which were supposed to be rather to hit (such as the Mugbears found in Mt. Zozo) are easy to take out.
The Prayer Beads were to halve the attacker's hit rate, but do not.
The statuses Zombie, Auto-Life, and Confusion were to increase the attacker's hit rate on the affected target by 25%.
Poison, Critical, Sap, and Haste were to decrease the attacker's hit rate on the affected by 25%.
Heretic! You will burn!!Kyle 2175 said:Planescape Torment can get a bit boring at times, it's a very slow game.
Ugh... Saints Row 2 on the PC is a bad moment in itself. I wonder how it got through QA.MaxwellEdison said:Saints Row 2 and generally glitching.