Andy Chalk said:
teh_gunslinger said:
And I don't like that. I haven't used either of my 3 consoles for months due to the general lower quality of games on them, so I'm worried whenever a strong PC dev makes any moves that indicates console games.
I don't care for the trend either. But it's the reality of the market today: consoles are where the money's at. But at the same time, I don't like seeing game makers vilified for doing what they have to to survive. And honestly, the sense of entitlement I see in a lot of gamers drives me absolutely nuts. It's as though they have some divine right to play videogames and if a publisher dares to put out a game that's less than absolute perfection, or charges more than somebody thinks they should, or doesn't put out a demo that includes at least 50 percent of the game's content, it's a green light to steal it.
I guess we all have our sore spots.
While I agree that a oversized sense of entitlement gets us nowhere I'd argue that it's acceptable to want to be able to play 15-30 minutes of a game, if for nothing else to see if my computer can run the game. In the case of Crysis that seems even more relevant.
Edit: and by that I mean, playing a demo. Not pirating it and playing it. Just to make it clear.
Pricing is another matter though. Any dev or publisher are of course free to price their game however they like. But I think it's also entirely reasonable to make up our own minds if a game is worth the price at release. I know I may be overly sensitive on that point, but games here in Denmark cost more than in the US.
It's silly to demand perfection. I will put myself through hilarious amounts of bad game play and bugs if the game is good. I hold Far Cry 2 as one of the best games of the last 5 years, but good grief is it annoying at places. But the game tried to do something different in a lot of ways and for that I love it. Hell, my favourite game these days is Shadow of Chernobyl. That's not what any sane mind would call bug free. But the game is seven shades of awesome. (Any one who disagrees should read just about everything Jim Rossignol has written on STALKER over at Rock, Paper, Shotgun.)
So I don't demand perfection. But I do like to see devs pushing things (and sometimes failing).
I'd like to make clear though: I don't like piracy (and I don't do it). I just think it's all too often an excuse for shafting the people who do pay.
So I see where you are coming from. And I imagine that you'd see more of that sense of entitlement than I do, seeing as you work for a games magazine.