Gorilla Gunk said:
The things that bug me about PC gamers the most is that:
1) A lot of them don't seem to understand that some people just can't afford a good gaming PC. "But you can BUILD a decent one for $500!" Yeah, that's $500 more then I can afford right now. Then they say I paid that much for my console and I point out that I bought mine used for less than $200 and pretty much live off of discount games but they rarely listen to that part.
http://tinyurl.com/FalconGuide
Look at that chart, see the "Destitute" build at the top and its price?
Well it's way above and beyond.
Your X360 has 512MB RAM, the lowest listed there 2GB, your basic X360 has something like 8-10GB harddrive space, that build has a 500GB harddrive, it also has a DX11 graphics card, while the X360 has an ATI Xenos (which is a hybrid between R580 and R600 from 2005-2006, those cards aren't even sold anymore for at least 3+ years). The CPU isn't exactly comparable though whatever... What I'm trying to say is that in technological terms the X360 is pretty much trash and not even worth 100$, they probably produce them for less than that by now.
Everything from the green area up will play almost every single game on the highest details, blue and above is for "enthusiasts" or rather people who'd rather spend more money than needed.
Also, regarding the "discount games", just a few keywords... Steam Sale, CD-Key Resellers etc.: http://gamekeyfinder.de/games/Battlefield_3.html
Games on PC can generally be gotten a lot cheaper than your "discount games".
2) Claim that somehow they're experience of a game is "purer" because it's on PC. I don't even know how to really respond to that. It's like those hipster types telling you they enjoy the same music you listen to more because they listen to it on a record-player or a vegan saying he's more intelligent then you because he eats nothing but soy.
Just saying... having a 1080p+ resolution, Anti-Aliasing, higher resolution textures, higher/proper sightrange alone makes the experience kind of "purer". Games that even support PC exclusive features (DX10/11/PhysX etc.) are and look way beyond that.
The difference between what a X360 can push graphics-wise and a medium-range PC is like comparing the X360 to the PS2.
3) Say FPS's DO NOT belong on consoles and that all developers should CEASE making console FPS's. Another popular saying that I have absolutely no idea how to respond to because it's so retarded sounding. I guess this has something to do with the whole mouse/keyboard thing, an issue I care nothing about. I really don't care that I can't shoot they eye out of a bumble bee from three cities away. I play to have fun.
I don't know anyone saying that, but it is provable truth that a Mouse is a better pointing device than a controller, sciency people and the US army (gah can't find the link for that right now, but there was a study too) agree
http://gradworks.umi.com/14/67/1467132.html
The goal of this research is to test the effect of different computer interfaces on the amount of time it takes a user to move a cursor from a start point to a target, using Fitts' Law, a model that describes the performance of pointing of input devices. Participants in a study used a mouse, Xbox 360 controller, and Nintendo Wii remote to point at and select target regions. The goal is to see the effects of interface, distance to the target, and target width on movement time, information throughput, and hit rate. Additional path metrics and the speed-accuracy tradeoff will be covered.
6.1.1 Interface Performance
Based on the data collected in this study, it is quite apparent that the mouse is the most efficient interface in terms of both speed and accuracy. It was consistently the best in terms of MT, hit rate, ID, and TP. The Xbox 360 controller operated significantly worse than the mouse, but still did much better than the Wiimote in all of these metrics. Also, the slope of the lines in Figure 5-1 indicate that the mouse has the lowest interface speed constant (b in the Fitts? Law formula described by Equation 2-6), with Wiimote having the highest constant. This means that as ID gets higher, the MT of the Wiimote would continue to grow at a higher rate than the mouse, with the Xbox 360 controller growing at a rate in between the two. The Xbox 360 controller fared significantly better than the other interfaces in terms of path metrics, with the mouse outperforming the Wiimote. This indicates that the Xbox 360 controller has a smoother movement target-selection trail, and that it may excel in terms of more precise tasks. The Wiimote metrics indicate that it is a poor choice of interface to use for accuracy tasks.