Permanent Character Death

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Torque669

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No it wouldnt because then you wouldnt be able to save? You'd have to start a new character every time you turned the game on.
 

IceStar100

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In mmo it would flop. One person get strong and bully everyone. In the end it would only kill the game it's self.
 

Nutcase

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Torque669 said:
No it wouldnt because then you wouldnt be able to save? You'd have to start a new character every time you turned the game on.
You can have a freeze feature which works very much like current save. The only difference between freeze and save is in the act of loading, which will remove the freeze entry. That way you can quit the game at will and lose zero progress, and can have any number of incomplete games at the same time, but cannot load to fix a mistake you made.
 

Ghostkai

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I must say, the lack of permenant deaths is what ruined Brother's in Arms. In the first level one of my squad got shot in the head, nothing I could do, nothing anyone could do, it was a fluke. But I felt something, despite it being the first level, I cared that he had died.

Then of course, the next mission started and he was right as rain....

My entire squad instantly became faceless human shields who I didn't give a toss about.

So, I'll say that the perma deaths is a good idea, IF done right.
 

Juraz

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I would love to see player vs player looting in an mmo, something with consequence is is awesome and so would the revenge to get back at the player that 'STOL UR STUFFS' wtb an mmo like this.
 

Nutcase

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One more excellent reason to have permadeath is that it forces the game designers to give their all. Consider a problem with some end-game level which causes a totally unfair gotcha death to many who play that section. In a game with saves, the glitch might conceivably be left there. A lot of gamers would shrug and reload, maybe a little annoyed of having to replay from last save, but many of them wouldn't even remember it later. Contrast to a situation where the game was permadeath. An unfair random death would lead to a large amount of players quitting the game on the spot, and you can't afford that to happen, so the design would have to be extremely polished.
 

Nutcase

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the antithesis said:
Dying and starting over is not immersive or any such gibberish. It's annoying. It means I have to start all over again to get back to where I just was.
That's true, technically. Dying and redoing your steps is usually not immersive. But that's not the point: the point is the knowledge that you will lose everything if you die is extremely immersive in the right games.

Ideally, the player should fear death so much that they tread carefully enough to never actually die.
 

Fraught

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NoMoreSanity said:
No. Just no. It's a horrible idea, it's would be annoying as hell, and not all players are as masochistic as you.
I agree. Or atleast if they do do it, let us enable/disable it.

Actually, it can be enabled/disabled, just don't save.
 

Ushario

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I'm a fan of Roguelikes, and a fan of insta-death.

I still play nethack surprisingly often. Still haven't beaten it!
 

spuddyt

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Crazzee said:
I think it would be interesting if an MMO decided to do this.
No No and thrice no, can you even begin to COMPREHEND the insane amount of griefing that makes possible?
In other games, I think.... maybe, but i'd take convincing on this concept when a simple screw up could fuck you over for hours of work.
 

Nazulu

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Jun 5, 2008
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Diablo 2 has a similiar thing were you can decide to go a hero character. They find rare items at a higher rate but if you die, thats it, your gone forever!

I prefer the rules in Lineage 2 more, if you die you lose a bit of exp and you have a small chance of dropping an item in your inventory. Great punishment! This stopped everyone screwing around too much but then they got rid of it to make it more like WOW. Fucking sell-outs!
 

Mewick_Alex

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pantsoffdanceoff said:
Heavy Rain is doing something where if you die, the game continues and you never get the character back. Considering I'm really shitty at videogames all my characters would be totally dead.
Thats one of the main reasons it at the top of my wanted list. I think that there's only 4 or 5 playable characters as well, but even if they all die you still get an ending (though probably not a very good one).

I guess you could say you only get 4 "lives" in heavy rain, and it would be a hell of a lot more literal than in most games.
 

j0z

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It might work in some games, but-oh, who am I kidding? If a game has permanent player death and no saves, I wouldn't play it. I would hate to have my lv 25 mage in Oblivion killed because I pissed off a guard. Saves are my anwser to phonex down. Except it is not quite as good.
So in short:
no
In long:
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnooooooooooooooooooooooooo
 

Zimbum

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Uh, the original super mario bros? The classic of those games. And that's about all I can think of besides a few other oldies.
 

Da_Schwartz

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I think for an MMO this would be interesting. Though MMO game forums are bad enough that no dev team would EVER get away with it. It's the end of the world if a weapon or armor get nefred down 5% for gameplay balance. I can hear the cries now. Most ppl in the more popular mmo's play to be uber and nothing else. So yea good luck pitching that idea. I like it though.
There could of course be reserections by high level cleric/priest classes, with perhaps a time limit until your DEAD DEAD. But none of this poof your dead. and a re-spawn however it may be done in that particular game. There would be a fear of consequence which is rare these days. And being high level would actually mean something again.

Me personally i like making alts in mmo's. Everyone is always in such a mad dash to the level cap. To me in sense that's game over for a game thats really based around character development and the journey to the top.
 

Fallingwater

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Crazzee said:
Having savepoints and stuff really takes away from the feeling that you're going into the next room, or fighting the next boss. You're not risking anything.
No just no. This way lie Hitman and Project IGI; this way lies madness.
Seriously, what would you rather have, a slight reduction in the feeling of danger or a FRIGGIN' ENORMOUS increase in frustration because a particularly hard part of the game sends you back to the start of the level whenever you fail it?
 

Arkhangelsk

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Fire Emblem does it, if one of your characters die, you can't recover them without restarting the whole mission. That's where you have to be very strategic. It's an immersive concept, but it would suck out some of the fun in some games.