Ugh this game is pretty mediocre imho. A lot of quality of life options are not present. No item dumping, prebuffing/summoning out of combat, pulling creeps is almost worthless since the disengage after a fixed distance or mob you in contrived cqc scenarios. No lock breaking, jeeez! Crafting is just an excuse to scrounge and collect crap.
The stronghold feels like a Facebook game and serves as just a gold dump. Mini-Boss encounters suffer from Obsidian cheating syndrome(abnormally high DR, spellcaster well above your current level, tp/aoe caster that avoids your melee guys, small room etc). I dont find them to be fun or well thought of, it becomes a pausefest where you spam priest buff spells,and focus fire the most troublesome target first.
Stealth is worthless since you cant kite or nuke in advance. The endurance resource is annoying. I didnt like it in Arcanum/Dragon age and its here. Characters keel over from stamina damage. Limited camping just forces you to back track.
Story is weak. All I know is you're a watcher, something about soul reincarnation. I just sped through most of the text since the info dumps were tiresome. Obsidian seems hung up on rebelling against religion type stories. So far its not hooking me in. Its just a slog from one errand or fight to another. Monsters are lifted almost directly lifted from D&D w/o the properties that made them unique. Characters are unlikable. Banter or interaction between them is sparse. Attributes from other characters dont seem to apply to special dialog options.
The stronghold feels like a Facebook game and serves as just a gold dump. Mini-Boss encounters suffer from Obsidian cheating syndrome(abnormally high DR, spellcaster well above your current level, tp/aoe caster that avoids your melee guys, small room etc). I dont find them to be fun or well thought of, it becomes a pausefest where you spam priest buff spells,and focus fire the most troublesome target first.
Stealth is worthless since you cant kite or nuke in advance. The endurance resource is annoying. I didnt like it in Arcanum/Dragon age and its here. Characters keel over from stamina damage. Limited camping just forces you to back track.
Story is weak. All I know is you're a watcher, something about soul reincarnation. I just sped through most of the text since the info dumps were tiresome. Obsidian seems hung up on rebelling against religion type stories. So far its not hooking me in. Its just a slog from one errand or fight to another. Monsters are lifted almost directly lifted from D&D w/o the properties that made them unique. Characters are unlikable. Banter or interaction between them is sparse. Attributes from other characters dont seem to apply to special dialog options.