I couldn't agree more on the toggle. That makes a choice between melee form with no gear, or gear (which I expect may start overtaking it at some point). I've found now I'm mostly using it for the Wildstrike dmg buff. I rolled a Pale Elf from White Wastes that Wend so he's got the cold thing going. Wildstrike Freeze (+30% to all dmg while shifted as freeze) and Secrets of Rime (+20% all freeze dmg). So while shifted, he gets +36% dmg bonus to all dmg as freeze and +56% dmg for any cold spells (winter blast, blizzard, hail).Raddra said:You too huh? This is my main gripe with my druid. There is no need for the stingy timer on this ability, especially since it takes away your weapon/shield abilities. I much prefer an unlimited at-will toggle, especially since it evidently takes no effort for the druid. Its annoying to turn back, walk 5ft forward, then re-shift when the next bad guy pops round the corner.. or even worse when you're in the middle of a battle, why is my character turning back only to have to shift back AGAIN after revealing the next enemy? Makes no sense.
But it is annoying now that it spends so much time off. I haven't even bothered with it sometimes. I'm also yet to find any new forms beyond the initial one, tho multiple sources say it's possible. I think I would go boar or bear in hindsight. Wolf's ability is 2x/rest so can be gone within one encounter.
I mentioned it but made the same point. I do agree on this. It's only by being prevented from pre-buffing up that I don't and I am grateful for it. It actually makes different encounters interesting as now buffing is not free, but a choice. Spend the time to buff/debuff or do something else. Positioning party members, knockdown here, charm there, blizzard yonder...it's refreshing and enjoyable. I just wish more of Durance's spells were AoE...for the length of most encounters I CBA to use single target things, and don't unless there's a particularly noteworthy enemy.Fat_Hippo said:I would like to address one criticism that has been made: The fact that buffs can only be cast during combat.
I think this was absolutely the correct decision on their part, because if you've played some older infinity engine games, one thing that tended to be kind of a drag at higher levels was spending several minutes buffing your party before every hard fight. Which were very common. It really bogged down the pace, but you were only gimping yourself if you didn't do it, so they had to balance the game around this aspect.