Kibeth41 said:
Sun and Moon don't make them worse though. Especially considering you're taking the extreme examples from Sun and Moon, and ignoring the rest. It invalidates your point when you have to do that. Hell, the Stoutland is essentially paying homage to the earlier games, where an artist blocks you from walking because he's tracing Pokemon footprints.
It is your opinion that Sun and Moon don't make it worse. It is mine, and others, that they definitely do. Give pretty much any issue with Pokemon in general and I'll tell you how Sun and Moon is worse than the previous games. The handful of things I feel its done better is allowing you to IV train rather than have to farm for the perfect IV pokemon, the gyms are a bit more interesting now, even if not by a ton, the story is the most detailed its been of any Pokemon to date, and the removal of the need for HM bots, even if I disagree with the method, are the improvements its made. Otherwise... OR/AS was better in pretty much every way, and was one game before it. And this isn't looking at many of the things that the series has done in the past that its ditched in newer iterations.
The Stoutland may be the most extreme example, yes. As I said, it is only one though. The fact that for 90% of the barriers its just "Yeah, you're not allowed through here as you haven't done the next part of the story yet", with a literal barrier there, and no attempt to even hide that that's what it is is... Shameful. While it makes some sense in-lore [Emphasis on the some], it is just incredibly lazy. Stoutland was a fucking joke. Its worse than "I'm painting Pokemon footprints". I mean, that makes some sense. Walking through will fuck up the footprints. "I'm looking for items, sorry, I don't want you finding any" is a fucking bullshit excuse. What if I want those items? What if I just walk through and don't look for items? What items am I missing out on because you're being an obnoxious ass? I mean, imagine this IRL; Someone asking you to stand to the side for a few minutes as they're doing a film shoot for TV, or someone blocking you off and asking you not to go down a street for 10 minutes because they saw $5 blow down there and they want to be the one to find it. Which would you be more pissed off at?
Self-referencing only goes so far as well. If there's an annoying/stupid part of your game, and you replicate it in a new one and call it a reference... That's not a good reference. The good references are things like the HM references, where people tell you that in their region you have to use HMs, but its really cool that in this one you don't. Great. Excellent. We get a reference to the old gens, and we get a better way of doing it. At the very least don't repeat the mistake, just make a joke about it. Repeating a mistake and excusing it as a 'reference' is just lazy.
This also ignores the fact that I think there was maybe 3 main story paths that were actually blocked off by requiring a HM to get through, while previous games had many. There were a handful of very short optional paths blocked off by HM related stuff, but almost all of them were just some person standing there saying something instead. The feeling of you overcoming challenges with your Pokemon is replaced by a feeling of been gated in, moreso than previously.
Sure, Sun and Moon didn't fix the issues, but they've had about 13 opportunities to fix them in previous generations. Why is 14 being picked out?
Because, as said, its the laziest gen and makes near everything worse. The railroading is the longest its been in any of the games thus far, and the least disguised, AND the most rail-roady too.
The Pokedex is woefully incomplete. You are literally able to acquire Pokemon that do not exist in the Pokedex, as only the 300 pokemon Alola Dex exists, a national dex - standard since Gen II - does not exist.
We were introduced to a ton of great features with OR/AS; Super-Training, easy online play and connectivity, Pokenav/finder, and other bits and bobs that made it incredibly easy to do many of the more... Chore oriented parts of the Pokemon franchise. Are they in the latest iteration? No. Instead, they've removed half the functionality, and made the half that remains impossibly more complicated to perform.
The new Pokemon of this gen almost exclusively have a <5% encounter rate. Most pokemon you'll run into are from the other gens, which artificially pads out the game big time by hiding the pokemon that you're all excited to see so that you'll almost never see them without excessive grinding.
It throws you into battles straight out of a long 10 minute cutscene, with no opportunity to save. They haven't done that before, and by god is that just absolutely terrible game design.
The map is near non-functional, with how impossible it is to now tell the difference between walkable terrain/routes, and just random bits of scenery.
Lets not get into the horror that is SOS battle grinding, or goddamn weather battles.
The map is 100% disjointed and not interconnected. Several areas are 'connected', without anything to connect them, and on the larger scale each of the islands is completely separated from each other and not able to be travelled to without a ferry/fly. Even the original Ruby/Sapphire didn't do that - you took a boat, but were completely able to just surf that route later in the game.
The new fishing mechanics are legitimately terrible. 1% appearance rates are a fucking joke, and having to walk back and forth between areas to raise it to a still abysmal 10% appearance rate is just... Pathetic.
The list of complaints can go on and on. Sun/Moon is one of the worse Pokemon games, and is quite frankly just embarrassing when compared to its direct forbear. This doesn't mean its a bad game in total. Its still enjoyable enough, but it is a bad Pokemon game. Its getting picked out because of that.
Sun/Moon aren't bad Pokemon games. They're literally just the exact same games we've been playing for 20 years. Chances are, those who aren't enjoying the new gen just don't want to face the reality that they provably don't really enjoy Pokemon anymore.
I wouldn't say I don't enjoy the new gen, but I do see the several flaws that it has, and have 100%ed it, as much as any Pokemon game can be, in less time than I've spent in any other Pokemon game to do so - and I have no drive to keep playing, unlike the other Pokemon games.
I have also just replayed through Fire Red since I was having nostalgia, and have a direct comparison between the two, as well as having just finish OR/AS. My partner has also just done a complete run through of White, White 2, Y, AS and then Sun, and agrees with the complaints that I've made. So, no. This isn't just getting tired of Pokemon. I have more drive to play the other Pokemon games that are more samey and closer to the standard Pokemon formula than I do this new one, because it takes away a lot of what was enjoyable from the previous Pokemon games, and doesn't really replace it with much of substance. Its great for cutscenes, but that's about it.
Hell, I have more drive to replay Sinnoh than to replay this, and that was where I did start getting bored of Pokemon after spending years playing and replaying the previous gens [So much so that I skipped Black and Black 2, played Y when it came out as it looked like something different, went back and then played Black/Black 2 and had my abundance of complaints about those games too].
Again, Sun and Moon are bad Pokemon games. They're not bad games by themselves, but they don't deliver on many of the franchises core themes, largely as a result of being lazier than the other games in how they handled... everything. Its short on content, short on pokemon, and makes a lot of its players short on patience with many of its just stupid new systems. Pokemon has always had problems. Its never had so many as in Sun and Moon though.