Thanks for the article. That's more than I generally get.Strazdas said:All the way back in 2002 this was already over and done with http://amo.net/NT/02-21-01FPS.htmlMysticSlayer said:Apparently, not overwhelming enough, because I can't find whatever source you're using anywhere.
Humans can and do see the difference in framerate and the ONLY way to not do so is if there is something wrong with your perception.
However, I'm not trying to make the claim that the human eye is incapable of seeing beyond 30 FPS (I think currently, the consensus is that we max out around 140-150 "frames"). I'm saying that you can have a smooth and responsive experience at 30 frames, and that article doesn't do a great job at disproving that.
(And just for clarification, I can pick up to the jump between 30 FPS and 60 FPS if I spend long enough looking at one before switching to the other. However, in the moment of playing a 30 FPS game that stays stable around 30 FPS, I find the experience as enjoyable as a stable 60 FPS game to the point where I'd need an FPS counter to determine which of the two it is at.)
I'm aware of the difference between more extreme cases and less extreme cases. However, my understanding is that it ranged from annoying to prohibitive. You use nearsightedness as an example, but as someone who is nearsighted, I can say that you do eventually realize that something is wrong. The only real reason you wouldn't is if only one eye is nearsighted, which may be masked by the good eye making up (this is what caused my brother's problem to go undetected for so long).Actually i learnt about Akinetopsia last year. What you descibe is acute cases, however there are also less acute cases that often goes undiagnozed for years because people think that is normal way things look and if the case is as mild as to only become visible when needing to see objects change position over 30 times per second one could easily live his life fully without realizing he has a problem. Its like most nearsighted people dont actually know they are nearsighted because they never saw the difference and just think this is how it normally looks. We are getting better with nearsighted people thanks to mandatory vision tests, testing movement perception is much harder though. To add to that we dont really know what exactly causes that so no known cure exists.
Edit: I guess people with very minor nearsightedness might not realize something is wrong until they reach certain situations, but again, I believe motion blindness generally presents itself more extreme than that.
I wanted at least a link to a study, which thanks again for providing.I can explain the science, but i didnt think writing a thesis on human vision is necessary for you to understand my point.No, but when you start citing science you can't explain and medical conditions that you clearly have little to no understanding of, it does become severely hyperbolic.
While I'll admit that differences exist so that the 60 FPS looks smoother when put side-by-side (or if a major switch is made), they look marginally smoother, and the 30 FPS one still looks smooth enough for an enjoyable experience. But without a point of comparison, I'm not sure such a marginal difference is as easy to discern as you're making it out to be.Have you ever though that if everyone but you sees the difference maybe you are not seeing it because of a problem rather than the entire world is lieing?I've cared enough about it to read on the subject, which is one reason I'm seriously doubting your claims to science and medicine. I've heard plenty of people make similar claims, but all my reading indicates that any perceptible differences are nowhere near as extreme as you're claiming them to be. In that regard, I do care, because I'm wondering where in the world you and others are getting your information from.
I mean, have you ever picked up that a game was running 30 FPS instead of 60 FPS without knowing beforehand what it was running at, either through word-of-mouth, announcements from the developer, or a framerate counter?