Honestly, it's more about how it feels rather than how it looks. Most live-action films are in 24FPS and many animated films can often be half that, but they still look decently fluid. In a game it's much different though, because we're directly influencing what's on screen. Imagine if your actual vision was locked to 30FPS, it'd be completely disorientating.pookie101 said:its weird for me ive had a lot of people and quite a few on this forum try to point things out, show gifs, videos, etc to show the difference but my eyes or brain simply cant see a difference between 30 and 60
Many games locked at 30FPS these days tend to use tricks like motion blur to smooth it out (much like frames in a film will blur when there's movement), but because games are interactive it'll feel sluggish. It's not the most noticeable thing in the world, games at 30FPS are hardly unplayable. But there's more of a disconnect going on because what's happening on screen is running at a low framerate while what the player is doing isn't locked to "frames" at all. So basically, the more frames there are per second, the less of a barrier there is between the player and the game.
I mean everything above 12FPS will probably look like fluid movement, everything about 30FPS may even be negligible. But there's a difference between how it looks and how it feels to play.