Poll: A compromise for Skyrim's children

zerobudgetgamer

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While I always have to wonder why people want to deliberately kill children in these games, I can understand the drop in immersion when they're the only things living after some (un)natural disaster. If the aforementioned child-killing mod made it so the world could kill children in addition to the player, then yeah, sure, go for it. If these children are anywhere near as annoying as everyone claims they are (which I still think is somewhat exaggerated, as I had to deal with a little four year old from hell during Thanksgiving and could deal with him just fine) then hell, maybe I'll get in on this mod as well, just so I can sit back and watch the dragons roast them.
 

chowderface

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I've got a compromise for you. You can't kill children, but you can sort of maim them a little until a social worker comes and fosters them out to a family that actually loves them.
 

pppppppppppppppppp

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NightmareLuna said:
Jonluw said:
If you are on the "child-immortality breaks my immersion" side of the debate: Would this be sufficient to sustain your immersion?
No... However I got my own idea... Well, an idea I stole and modded a bit... Fair use and all. :p

Someone said this in another thread... Link a child to an adult, if this adult dies, this child disappears aswell. This I like, however I would suggest that the child would go to an orphanage instead of just disappearing.
I quite like this idea, get this to Bethesda ASAP! *points vaguely towards Bethesda headquarters*

Although I don't really like the orphan thing, it'd be just as weird for the kid to survive the dragon attack just long enough to escape to the nearest orphanage. That'd also take a lot of resources to write dialogue for every kid for a situation that wouldn't happen unless a dragon attacked or you went around murdering parents.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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TheDarkEricDraven said:
Abusing children over and over but they never die?
Jeez, when you put it that way, it almost sounds wrong.

Seriously, though, I think the best answer would be a bit of maturity. However, I don't think we're going to see that.
 

Lionsfan

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Jan 29, 2010
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So wait a minute, let me get this straight. Skyrim is so damn engrossing and it sucks you in so much...but when you can't kill a character it totally breaks everything for you? How deep are people getting into this game? For fucks sake just ignore the little chickenshits. If you're complaining about immortal children "breaking" a games immersion then you need to take a step backwards from everything.

And about the mod? Well I"m sure plenty of people have downloaded it, just as I'm sure plenty of people haven't downloaded it. I think people are making this a bigger issue than it really is
 

rokkolpo

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Aug 29, 2009
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I think Skyrim is awesome.

And that not being able to kill everything in the world might piss me of a bit at first.
But then a dragon comes along.

And I just stop caring about such little things.
 

Terminate421

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Jul 21, 2010
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TheDarkEricDraven said:
Abusing children over and over but they never die? That...sounds too unsettlingly like Mai-chan's Daily Life for me.
Sounds more like a deadric quest where:

Beat an old man to death with a mace only to be ressurected so you have to do it again, personally I would have thrown it on the ground and said fuck off to the person forcing me to do it.
 

Darth_Dude

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Have we really gotten to the point where people want to kill kids?

Imagine all the shit we'd get from the media, "CHILD MURDER IN SKYRIM!"

Killing kids is plain wrong, even in a game. Wrong.
Screw immersion, anyone who wants to argue otherwhise needs to get their head checked.
 

Adventurer2626

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Jan 21, 2010
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My solution: make a mod where they will shut up and mind their manners. Then maybe less people will want to kill them. Another good option would be that if you attack them, they run off before you can catch them and in about 10 levels an insanely powerful NPC pops out of nowhere to take his/her revenge upon you. It's a fantasy game right? So fair's fair. We get to grow up and take revenge upon the npcs who kill our npc parents? Now so do they...muahahahaha!!!
 

Kopikatsu

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NightmareLuna said:
Jonluw said:
If you are on the "child-immortality breaks my immersion" side of the debate: Would this be sufficient to sustain your immersion?
No... However I got my own idea... Well, an idea I stole and modded a bit... Fair use and all. :p

Someone said this in another thread... Link a child to an adult, if this adult dies, this child disappears aswell. This I like, however I would suggest that the child would go to an orphanage instead of just disappearing.

If anything this would add more to immersion than anything else you can offer (deaths are of course excluded in this assumption). So if a whole town is destroyed by a dragon, you will see if you visit the closest orphanage that it is now full of new children that cries, and mourn the death of their parents (that part I really like :D). This could also work together with them being killable... Maybe you would not kill the child if you knew he would suffer in a bad orphanage for the rest of his life if you just killed his parents... Oh the sweet anguish! :D

However another way to solve this is to make the childs well... Likable, Bethesda could at least try not to make me wanna kill those little fuckspawns!

I am pro-child killing btw. :p They are just small adults. - EDIT: Wow, that sounded horrible if taken out of context... Well, some will argue that it sounds horrible even in context. :D
Yeah, that was Dastardly who suggested that. He's a teacher!

I then modified it to 'Child vanishes when both parents die'. Which seems more reasonable.
 

mavkiel

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Apr 28, 2008
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Didn't read through all the posts. All I would use the child killing mod is to allow OTHER npcs to kill children. If I come across a burned out village with a pissed off elder dragon in it, by god I better not find some children playing tag next to it.
 

1blackone

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chadachada123 said:
On a side note, the complete lack of teenagers is also jarring. People go from 10 years old straight to 30, and it's really noticeable when you have a semi-crowded street. No people my own age, it's quite odd.

A large deal of immersion could be had by giving you the ability to AT LEAST intimidate children into not being assholes, or the ability to speak to their parents about how disrespectful they are (which is what real life would allow). Bethesda has added all the bad parts about children without any of the abilities to actually deal with them or get them to stop.
The game does have ONE teen (arguably): the apprentice of the blacksmith in Winterhold. You are allowed to be a woman and fight in skyrim, but she wasn't. One can only logically conclude that she isnt considered to be of "fighting age". Adding that to the fact she clearly isnt a child model BAM, there ya go, your teenage companion! Now off ya go with her, get tragic and make little comments on the passer-bys =)
 

Zeren

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Aug 6, 2011
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Nope. I find it too amusing to make them attack guards and get impaled for it. My mod stays.
 

Belaam

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Nov 27, 2009
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The fix isn't to make children killable. The fix is to make them options as companions.

"Go tank that giant for me, Betty Sue!"
 

Biodeamon

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Apr 11, 2011
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i mostly just want the kids to die if you attack them mostly cause it's annoying if you accidently steal something by pressing a wrong button and then have the whole entire game with kids screaming to flee everytime they see you for the rest of the game.
 

joshuaayt

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Nov 15, 2009
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Why don't they just get rid of the kids? Morrowind was fine without them, as was Oblivion- they don't ADD anything, except annoyance.

Kids that cannot die are exactly as immersive as kids that don't exist.
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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have you ever hit a child in skyrim?
they just run
and it ruins my fun
so i watch bloodsport
of a very different sort,
i force a fight
all through the night,
until i run out of magicka.
 

Muspelheim

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Apr 7, 2011
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Maybe I'm just an easily impressed tool, but I certainly don't get thrown out of the immersion just because I can't vaporize children...
Yes, I imagine it's rather silly whenever they end up kiting dragons around their burning village, but the simpler solution would be to find a way to "remove" them from the game whenever that happens, simply teleporting that particular NPC away in a discrete way. That way, we can assume the kid bit the ice without having to explicitly depict it. If Bethesda isn't on the same track and patch that in, then it could be a possible mod.

Of course, the whole question of adding children in a videogame where you mostly get around by employing different flavours of violence will always be a tricky one. Bethesda was pretty much stuck with two alternatives, both of which would attract complaints.
Last time, in Oblivion, they went with simply having no NPCs younger than 16 present in-game, all children presumably hiding in cupboards or under mudcrabs whenever the player was on the prowl. That worked, but the immersion took a hit.
Now, in Skyrim, they went with the other possible alternative, namely having children present, but made invulnerable. Not the best solution from an immersion/realism viewpoint either, but honestly the best of the two. Neither is perfect, both will be an immersion-hit, but it's what we've got to choose from.

Now, let's all just hope by Sheogorath's beard that Fox News don't find out about this...

Of course, I could be disqualified on this subject altogether by virtue that I never really kill an NPC I don't have to. I don't know why, live and let live, I suppose. Some random farmer in Rorikstead never did me no harm, so I'm more inclined to save that incinderation for someone or something that deserve it. :p
 

Conza

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Nov 7, 2010
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Jonluw said:
Hiya escapists.

The Skyrim child-killing mods have spawned some outrage lately, because it's apparently not okay to pretend to kill children in games.
Written in response to the recent Extra punctuation article.

Sorry. Yahtzee's articles are normally enough to convince me on an issue, but when it comes to child-killing. Nope.
To explain in terms of Yahtzee's "Not all roles can be available to you"-argument: When one of the roles available to you is "horrible indiscriminate murderer of innocent men, women, beggars and wildlife", it creates a dissonance when there is something you can't kill.
Even if those things aren't normally morally acceptable to ki- Hold on a fucking moment there. Since when did it become morally acceptable to kill defenseless adults?
This game lets you decapitate innocent people and carry their heads with you to store in your home where your thane is honour-bound to stay with the faces of their dead friends and relatives watching them from the walls to which you have crudely nailed their heads with arrows, but when you complain that there being immortal characters in the game feels odd and artificial the answer is "You can't have the option to kill children. That's just disturbing."
Fuck off, I'm not buying it.

I don't think the love-making mechanic simile holds up either. You don't necessarily hurt people by having sex with them, so if the game included a mechanic to sex npcs up, I would not expect it to include a mechanic that would let me sex the children.
If the game included a rape-mechanic, however, I would expect it to also be possible to rape children, yes.

Like some other poster said. It's not about having a desire to kill children. It's about wanting the rules presented to govern our experience to be consistent.

I would like to see what the different sides in the debate think of a compromise:
Let's say the game was released without the option to kill children. Fine. The children would, however, react to your blows in the same way that quest-essential characters do: by falling to their knees and recovering for a while before returning to health.

What do you think of this system?
If you are on the "child-killing mods are bad" side of the debate: Would this be suitably inoffensive?
If you are on the "child-immortality breaks my immersion" side of the debate: Would this be sufficient to sustain your immersion?
(Let's say you don't have the option of modding to affect your decision.)
Hi, maybe you can help me here.

(this is all about 'in game')I have no interest in killing children, but I don't care if other dovakin do, what they do is there business.

My question is why? Do these children carry rare items? That wouldn't make sense, since they weren't designed to be killed. Are they very difficult to kill (eg. high health), and thus give lots of experience? Also unlikely.

I just don't see it adding to the gameplay at all, so I'll focus my game mods on cool things, like custom dragon and horse skins, stability mods, ect.

I haven't read your spoiler yet, so I'll ask, 'why do you think people want to have this in game'? (see I avoided using 'you' in there).