It has to do with roleplaying, as far as I'm concerned at least.Conza said:Hi, maybe you can help me here.
(this is all about 'in game')I have no interest in killing children, but I don't care if other dovakin do, what they do is there business.
My question is why? Do these children carry rare items? That wouldn't make sense, since they weren't designed to be killed. Are they very difficult to kill (eg. high health), and thus give lots of experience? Also unlikely.
I just don't see it adding to the gameplay at all, so I'll focus my game mods on cool things, like custom dragon and horse skins, stability mods, ect.
I haven't read your spoiler yet, so I'll ask, 'why do you think people want to have this in game'? (see I avoided using 'you' in there).
Basically, when you're able - nay encouraged - to play as a merciless murderer of innocents, it creates some jarring dissonance when there are characters in the game whom you cannot kill.
There's nothing like seeing your axe pass through someone's neck without having them react to remind you that you are in fact playing a game.
Not everything you kill in a roleplaying game you kill for rewards.
It's simply a wish for the rules of the world we're offered to live in to be consistent.
If you're going to make certain npcs unharmable, you should make them all so.
I understand that the creators don't want us to be killing children in their games, but that wish was carried through in the worst way possible.
Oblivion's solution of not including kids was far better.