Poll: Are RPGs getting 'dumbed-down'?

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mxfox408

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Apr 4, 2010
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I can agree with square getting lazy hence thier million excuses not to recreate ff vii.
 

Quad08

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Oct 18, 2009
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No idea to be perfectly honest.

However they're still fun to play so I don't really care :)
 

XT inc

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Jul 29, 2009
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Allot of rpg's seem to be getting moronified. The game goes ding, and all the stuff you used to have to micromanage goes up for you. I think in general console gamers are feeling it worse because we get that mixed with the dumbing down of gameplay mechanics and controls. they call it automatic progression with one button combat. We call it a lack of character control and lame button mashing because all your skills are on one button.

Rpgs take a long time to play, companies should be less worried about dumbing down games and more worried about defeating the jrpg/ pokemon syndrom. Whereby you have to grind pointlessly to level your characters in the most menial and laborious ways. Think grinding the same simulation in front mission 4 for cash so you dont die in the next story stage.
 

Nieroshai

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Aug 20, 2009
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Things usually do tend to decline until an innovation comes out that redefines RPGs. The next FF7-scale innovation could be years away, or come out next release cycle. I do like many recent RPGs, but I do admit they aren't AS epic as the ground-breaking originals. I like ff13 for example, but I acknowledge it's pretty flawed and less of an RPG than even Fable ever was.
 

conflictofinterests

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Apr 6, 2010
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To me, there are plenty of mechanical role playing elements, but not nearly enough contextual role playing elements. I can put points in to my S.P.E.C.I.A.L. spread all day long, but no matter how many mutants this lets me kill, it's not going to compare to when I
negotiated the entrance of Ghouls into Tenpenny Towers without a drop of blood shed, to come back to a hotel full of human corpses and self-satisfied ghouls.
My Gatling gun-assisted wrath upon the terrified citizens is what MAKES the game a role playing game, in my opinion (Even if the citizens are scripted to be there and so respawn whenever I leave)
 

Imbechile

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Aug 25, 2010
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joebear15 said:
Imbechile said:
Yes they are. Oblivion is a perfect example of a hardcore RPG series dumbed-down. Bring back the D&D days. Also, can anyone recommend me a dungeons & dragons type of game that is newer that Neverwinter nights 2.
Oblivion wasnt dumbed down at all if you modded it properly, I kknow that does not excuse its vinalla being bad but after slaping on some mods you could get alot of depth out of it
Well I was talking about vanilla Oblivion :)
Soon I'm going to reinstall Oblivion and mod it like hell. I will completely change the gameplay because I think that even thou I don't like Oblivion I still think that bellow the things that I hate about it lies a good game. I just need to change the gameplay drastically. Also, do you know If there is a mod for Oblivion that places some caravans or some type of transport? I would like to completely ignore the fast travel but, if i'm in Anvil and I want to go to Leyavin, Then I need to walk/ride A LOT. Morrowind had silt striders, boats, ..... many transport options so you never felt that fast travel was needed.
 

TPiddy

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Aug 28, 2009
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G-Force said:
TPiddy said:
Trying to figure out how Demon's Souls is an MMO....
Player interaction plays a huge part in Demon Souls. Players can leave hints and warnings behind for other players in the level not to mention there is the option of summoning another character into your game from the huge masses to help you in your level. On the opposite end you always run the risk of having your game be invaded by another character which then shows the game's PvP aspect.
Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.
 

G-Force

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Jan 12, 2010
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TPiddy said:
Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.
Ah but that's the beauty of Demon Souls as you are indeed playing with a large number of players. The hints are dropped by multiple players and you view the most popular/well liked hint which are approved via a vote system that's done in real time. Not to mention as you play through the level you can see ghost images of all the other players playing through that area and see what they're doing and more often than not they provide much needed clues and warnings. You can see some ghost images go through walls which hints at secret rooms or see another image fall over and die which can show upcoming dangers such as traps.

Players often describe the game as a "single player MMO" or a game that blends many MMO experiences into a single player game to re-enforce its themes of loneliness and atmosphere.
 

kingcom

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Jan 14, 2009
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Johnnyallstar said:
Saying that RPGs are being dumbed down implies that they were once intelligent. Which also assumes that they were better way back in the day than they are now. I wouldn't say either of those are true, but what I would say is that the RPG world is continuing to evolve.
I would love for you to play something like baldur's gate or planescape torment and then repeat that statement.
 
Mar 30, 2010
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Yes, totally. I want games where I have to think about the outcome of my actions, not just have to worry about picking 'Good' 'Neutral' and 'Evil' in the dialogue options. I also want to have to think to finish the quests I'm on, work out puzzles and riddles, etc - rather than what we tend to get these days which is 'Go to quest arrow. Now click on quest arrow. Now go to new quest arrow.'. That (for me) doesn't create a great gaming experience.

RPGs these days aren't really RPGs anymore - they're first or third person hack'n'slash games that have RPG elements tacked onto them in an effort to 'be more accessable to a wider audience'. Which is game dev PR speak for 'making a game so bland that everyone buys it and we can all afford Ferraris.'.
 

NoNameMcgee

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Feb 24, 2009
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Yes, and I consider it to be a good thing. Though I would rather use the term "more accessible" and tentatively (and with flame shield held high) use the term "actually fun and not a chore"

The only RPG's I have ever enjoyed are as following: Mass Effect 2, Vampire Bloodlines, Oblivion (heavily modded) and Fallout 3 (heavily modded). Because, while having those nice RPG qualities; they play like action games, not math equations.

The thing is I CRAVE for more RPGs that fit into this category and I am really glad that in the recent generation we have seen some of them. I absolutely love branching conversation choices, decision making, and having some effect on the world around me; actually designing my character and giving them a personality.. Stuff like that. But I don't like the old RPG model that is based heavily on your stats and where the gameplay is basically an afterthought. To be truly immersed into a game I need to enjoy the action and really feel like I am part of the action on screen and not just watching from the sideline and giving orders. This frustrates me.

While I have yet to play an RPG with completely polished gameplay, I am hoping this is the next step for the genre and we see more games like Mass Effect 2 which is my favorite RPG, and has reasonably decent gameplay that kept me involved and entertained at least. Less of those top-down borefests of the past with that retarded D&D style of gameplay that I despise.
 

SimuLord

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Aug 20, 2008
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I've played Fallout 1 and 2. The combat mechanics are a bit impenetrable, the controls obtuse, and the faithfulness to pencil-and-paper means a lot of the advantages of a computer for making the game more fun are simply left by the wayside.

Contrast Fallout 3---I know I'm in the minority here but I think that game is leaps and bounds better and more fun than its predecessors, largely because it uses Bethesda's simplified approach to WRPG design. It's a delight to play and IMO the third-best game of all time (behind Rome: Total War and Alpha Centauri).

If that's "dumbing down", then just let me sit here drooling and saying "HURR".
 

Ickorus

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Mar 9, 2009
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Yes but I wouldn't use the words 'Dumbed down'; these games are being made far more accessible to a much larger audience and whilst I know that is their way of making more money it also means the devs get their story out to more people which is what I think is the most important part of an RPG.
 

AVATAR_RAGE

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May 28, 2009
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Yes RPG games are getting simpler, however this may just be to make them easier for new gamers to get into.

I suppose cost is also an option as well.

Though tbh I did like Mass Effect 2 with out the "intense" RPG stuff from the 1st game, I just wish that I could customise my team more, like pick their armour and such. The lack of weapons was also a let down too
 

TPiddy

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Aug 28, 2009
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G-Force said:
TPiddy said:
Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.
Ah but that's the beauty of Demon Souls as you are indeed playing with a large number of players. The hints are dropped by multiple players and you view the most popular/well liked hint which are approved via a vote system that's done in real time. Not to mention as you play through the level you can see ghost images of all the other players playing through that area and see what they're doing and more often than not they provide much needed clues and warnings. You can see some ghost images go through walls which hints at secret rooms or see another image fall over and die which can show upcoming dangers such as traps.

Players often describe the game as a "single player MMO" or a game that blends many MMO experiences into a single player game to re-enforce its themes of loneliness and atmosphere.
Again, something that Fable 2 already did.... MMO implies that all players involved are playing in the same persistent game environment.... this is not true in both Fable 2 and Demon's Souls. I'm not trying to take anything away from Demon's Souls, it's a great game, but you try to tell someone it's an MMO and then they actually play it and they'll probably be pretty upset with you.
 

Blackality

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Oct 18, 2009
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:looks at System Shock 2:
:looks at Bioshock:
:looks at Fallout 1 and 2:
:looks ar Fallout 3:
:looks at Daggerfall:
:looks at Oblivion:

Maybe not all kinds of RPG but thanks to the popularization of FPS mechanics on consoles now every FPS/RPG seems a little dumbed down.
Remember the cool inventory in SS2? In Bioshock, puf... gone!

The difference is that SS2 was a PC exlusive. And a keyboard has a lot of nice and shiny keys, a gamepad does not.