Well I was talking about vanilla Oblivionjoebear15 said:Oblivion wasnt dumbed down at all if you modded it properly, I kknow that does not excuse its vinalla being bad but after slaping on some mods you could get alot of depth out of itImbechile said:Yes they are. Oblivion is a perfect example of a hardcore RPG series dumbed-down. Bring back the D&D days. Also, can anyone recommend me a dungeons & dragons type of game that is newer that Neverwinter nights 2.
Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.G-Force said:Player interaction plays a huge part in Demon Souls. Players can leave hints and warnings behind for other players in the level not to mention there is the option of summoning another character into your game from the huge masses to help you in your level. On the opposite end you always run the risk of having your game be invaded by another character which then shows the game's PvP aspect.TPiddy said:Trying to figure out how Demon's Souls is an MMO....
Ah but that's the beauty of Demon Souls as you are indeed playing with a large number of players. The hints are dropped by multiple players and you view the most popular/well liked hint which are approved via a vote system that's done in real time. Not to mention as you play through the level you can see ghost images of all the other players playing through that area and see what they're doing and more often than not they provide much needed clues and warnings. You can see some ghost images go through walls which hints at secret rooms or see another image fall over and die which can show upcoming dangers such as traps.TPiddy said:Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.
I would love for you to play something like baldur's gate or planescape torment and then repeat that statement.Johnnyallstar said:Saying that RPGs are being dumbed down implies that they were once intelligent. Which also assumes that they were better way back in the day than they are now. I wouldn't say either of those are true, but what I would say is that the RPG world is continuing to evolve.
Again, something that Fable 2 already did.... MMO implies that all players involved are playing in the same persistent game environment.... this is not true in both Fable 2 and Demon's Souls. I'm not trying to take anything away from Demon's Souls, it's a great game, but you try to tell someone it's an MMO and then they actually play it and they'll probably be pretty upset with you.G-Force said:Ah but that's the beauty of Demon Souls as you are indeed playing with a large number of players. The hints are dropped by multiple players and you view the most popular/well liked hint which are approved via a vote system that's done in real time. Not to mention as you play through the level you can see ghost images of all the other players playing through that area and see what they're doing and more often than not they provide much needed clues and warnings. You can see some ghost images go through walls which hints at secret rooms or see another image fall over and die which can show upcoming dangers such as traps.TPiddy said:Sorry, but 1 player in your world does not constitute an MMO... 'data' left by other players in your world does not constitute an MMO. Fable 2 did that already and it's not an MMO.
Players often describe the game as a "single player MMO" or a game that blends many MMO experiences into a single player game to re-enforce its themes of loneliness and atmosphere.