Nope not at all.Murmillos said:In short; just say that you are trying invalidate his opinion by your own better-then-thou opinion.
Every game has its own set of issues, but BioWare games used to be better over-all. (again - just an opinion shared by many-many others).
I'm amazed you can hold on to that belief considering (a) a lot of their original writing staff have left or moved on to other projects; and (b) aside from the gay terrorist magician plot twist of DA2, Bioware have never made a plot point so bad that it provoked a tremendous Internet backlash.SajuukKhar said:No.. it really didn't.romxxii said:See, before all this happened, the name Bioware carried something along with it. They weren't just any other game company; they were one of the few that were known for stellar writing.
While Mass Effect 3 still great, the endings have shown me personally that the hype of the Bioware ultimate storytelling experience is far from infallible.
Long story short, honeymoon's over.
Bioware's name never carried anything beyond the nostalgia love that the fans had for their past games.
Bioware really hasn't changed, nor has their writing gotten worse.
The only thing that has changed are the people playing their games in that they have been allowed to stew in their nostalgia for longer and longer and thus with each progressive game they appear to get worse only because people nostalgia love for their past games grows more and more.
Thanks!Murmillos said:In short; just say that you are trying invalidate his opinion by your own better-then-thou opinion.SajuukKhar said:snip
Every game has its own set of issues, but BioWare games used to be better over-all. (again - just an opinion shared by many-many others).
Funny because most people I know would only refer to late 80's-late 90's RPGs as that.Kahunaburger said:Alternately, you have a definition of "RPG" that only you use. Most people use the term to refer to games with a set of mechanics that originally came from P&P RPGs.
Yes, and we use the term "RPG" to describe modern RPGs because they have design elements derived from P&P RPGs by way of old-school RPGs. Hence the lack of a concise/consistent list of criteria a game has to have in order to qualify as an RPG.SajuukKhar said:Funny because most people I know would only refer to late 80's-late 90's RPGs as that.Kahunaburger said:Alternately, you have a definition of "RPG" that only you use. Most people use the term to refer to games with a set of mechanics that originally came from P&P RPGs.
Fine. Here's what'll happen in Dragon Age 3RJ 17 said:*siiiiiiiiiiiiiiiiiiiiiiiiigh* I really hate to say it...but I can't say I'm done with Bioware. Not until Dragon Age 3. I know, it's like begging to be kicked in the balls for a 2nd time by a steel-toed boot...but like with Mass Effect: I've just gotta see how that story frickin' ends.
I bet money that this will be the plot, and wasn't a son..?Chronologist said:Fine. Here's what'll happen in Dragon Age 3RJ 17 said:*siiiiiiiiiiiiiiiiiiiiiiiiigh* I really hate to say it...but I can't say I'm done with Bioware. Not until Dragon Age 3. I know, it's like begging to be kicked in the balls for a 2nd time by a steel-toed boot...but like with Mass Effect: I've just gotta see how that story frickin' ends.
The world will be in upheaval after the templars and the mages revolted, maybe three or four years after the ending of DA2. The game will of course not care about your decision from DA2, putting both sides at roughly equal footing. You play as a Grey Warden again, a different character from the Warden and Hawke, who are off on their own separate adventures getting stuff done.
Most of the beginning of the game deals with dealing with darkspawn stragglers, meeting up with a few rag-tag teammates with their own quirks and alignment bars ala DA2, and you fight to keep the peace in your small corner of the world.
The main plot revolves around Morrigan's daughter, who is inheriting the power of a true god. You find this out from Leliana, as the Seekers are trying to find her and for some reason a Grey Warden as well. Ultimately, the villain is revealed to be Flemith, who is trying to possess the young girl because of her immense untapped power. In the end she gains the power, only for you and your group to kill Flemith.
As a Grey Warden, you absorb the power of the god in the same way the child did in Dragon Age Origins, and gain unlimited power. At this point, naturally you are given three choices: kill all the mages, kill all the templars, or make everyone in the world a mage, able to tap into the Fade. Killing the mages or templars results in an off-screen recounting of how you eventually went power-mad and killed millions. Making everyone a Mage requires cleansing the Fade of the Taint, which means you personally absorb it and die, but the powers of the god also die, stopping it from becoming another Archdemon. All three end ambiguously, and in the end your choices up to that point don't contribute to the final ending in the slightest.
There. That's years of waiting and 60$ saved.
Agreed. Right now, Bioware is dead to me. Right now, gaming to me seems like it's flirting with a crash similar to the one that occurred in the early 80s with all of this maximum monetization of EVERY aspect of a gamer's experience. With Bioware seeming like they might put out an alternative(fixed) ending as DLC, likely paid DLC, I'm getting fed up with all of this nonsense.Pumpkin_Eater said:Your thread title and poll question are mismatched. I misvoted after reading the thread title.
Mass Effect 3 was unforgivable. Bioware is like the zombie of a loved one, it's for the best if it gets put down.