I dislike it, but its part of the game's design so I'll accept it.
Why I dislike it is largely because I enjoyed having a gun for every situation. Rather than playing guess-who as to which enemy was coming up next, and picking my weapons according to that, being wrong, and getting my ass handed to me [Ok, Infinite's not that hard. Other than the graveyard fight I haven't had many problems playing on hard for my first runthrough. Liz keeps you so stocked up its not funny so... W/E], I get to carry all the weapons I could need to a battle, flick out the one that best suits the situation, and use it.
Also got to say I rather dislike the Infinite weapons TBH. Handcannon I love because its actually a hand held cannon, everything else is meh. The Rocket Launcher styled weapons seem to do LESS damage than the hand cannon, a bloody pistol, and outside of the carbine all your weapons run out of ammo way too fast. A crank gun lasts you 5 enemies, and when you've got 20 coming at you... You're fucked. And then ammo for the Carbine is rather rare so... Fun times. The weapons largely feel the same IMO, outside of a couple of instances. Probably because I'm playing on hard but the game would be ridiculously easy otherwise so its a double edged sword. My shotgun feels like the handcannon to use, 'cause at point blank they both do about as much damage - or at least seem to. 3 shots will kill a normal guy. Yes, I have the shotgun fully upgraded. I haven't touched the hand cannon upgrades yet. The machine gun has damage to it, but feels like every other rapid fire gun in the game - except the Burst Gun 'cause the Burst gun feels like a water pistol its that weak. All the grenade launchers feel like a weak version of the hand cannon. I want some weight to my shots. I don't care that I'm playing on hard, a shotgun headshot at point blank should kill a normal enemy, not 2, or 3 if I hit their body. I used the Carbine 90% of the time until ammo ran dry 'cause it had some kick to it - 5-6 shots would kill a normal enemy at any range, headshots it would take 2-4 - and I could fire quickly and ramp up some mean DPS with good aim.
The Vigors are good, but I'm not entirely convinced there's enough Salts around to justify their use as often as you need to be using them. Liz is good in this department, but giving me salts normally leaves me low on ammo and health - as in 0 ammo and 1 pixel of health. Thankfully I've got the clothes that when I kill someone on low health I get healed, so I just throw a Devil's Kiss out and watch someone burn and I'm all good, but that's less effective when I've got a motorized patriot, handyman and 5-6 normal enemies coming at me. Thank god for Skyrails, and even then the Handymen make that a pain.
Ideally the rocket launchers would have about as much kick as they did in Bioshock 2, and I could carry all my weapons around. I'd get to a motorized Patriot fight, and I'd be able to use a rocket launcher to 3-4 shot him on normal, 5-6 shots on hard [As opposed to the current 20+ it seems to take ATM]. I'd then be able to grab out my carbine and hunt down all the crows, firemen and normal enemies that the game throws, and pull out a sniper when there's an RPG enemy of some kind that I want dead fast. Would be nice to be able to do it, shame I can't, but W/E.
Why I dislike it is largely because I enjoyed having a gun for every situation. Rather than playing guess-who as to which enemy was coming up next, and picking my weapons according to that, being wrong, and getting my ass handed to me [Ok, Infinite's not that hard. Other than the graveyard fight I haven't had many problems playing on hard for my first runthrough. Liz keeps you so stocked up its not funny so... W/E], I get to carry all the weapons I could need to a battle, flick out the one that best suits the situation, and use it.
Also got to say I rather dislike the Infinite weapons TBH. Handcannon I love because its actually a hand held cannon, everything else is meh. The Rocket Launcher styled weapons seem to do LESS damage than the hand cannon, a bloody pistol, and outside of the carbine all your weapons run out of ammo way too fast. A crank gun lasts you 5 enemies, and when you've got 20 coming at you... You're fucked. And then ammo for the Carbine is rather rare so... Fun times. The weapons largely feel the same IMO, outside of a couple of instances. Probably because I'm playing on hard but the game would be ridiculously easy otherwise so its a double edged sword. My shotgun feels like the handcannon to use, 'cause at point blank they both do about as much damage - or at least seem to. 3 shots will kill a normal guy. Yes, I have the shotgun fully upgraded. I haven't touched the hand cannon upgrades yet. The machine gun has damage to it, but feels like every other rapid fire gun in the game - except the Burst Gun 'cause the Burst gun feels like a water pistol its that weak. All the grenade launchers feel like a weak version of the hand cannon. I want some weight to my shots. I don't care that I'm playing on hard, a shotgun headshot at point blank should kill a normal enemy, not 2, or 3 if I hit their body. I used the Carbine 90% of the time until ammo ran dry 'cause it had some kick to it - 5-6 shots would kill a normal enemy at any range, headshots it would take 2-4 - and I could fire quickly and ramp up some mean DPS with good aim.
The Vigors are good, but I'm not entirely convinced there's enough Salts around to justify their use as often as you need to be using them. Liz is good in this department, but giving me salts normally leaves me low on ammo and health - as in 0 ammo and 1 pixel of health. Thankfully I've got the clothes that when I kill someone on low health I get healed, so I just throw a Devil's Kiss out and watch someone burn and I'm all good, but that's less effective when I've got a motorized patriot, handyman and 5-6 normal enemies coming at me. Thank god for Skyrails, and even then the Handymen make that a pain.
Ideally the rocket launchers would have about as much kick as they did in Bioshock 2, and I could carry all my weapons around. I'd get to a motorized Patriot fight, and I'd be able to use a rocket launcher to 3-4 shot him on normal, 5-6 shots on hard [As opposed to the current 20+ it seems to take ATM]. I'd then be able to grab out my carbine and hunt down all the crows, firemen and normal enemies that the game throws, and pull out a sniper when there's an RPG enemy of some kind that I want dead fast. Would be nice to be able to do it, shame I can't, but W/E.