Naturally there will be those who say no for various reasons, but I tend to disagree with them. Especially on the terms of "the 2d ones were the only good ones". Heavily disagree, Sonic Adventure was fantastic and SA2 was the prime of my dreamcast collection alongside Jet Set Radio. Sadly since then they truly have flopped- but it is NOT down to a lack of material to work with or potential. It's down to the Sega developers being sloppy.
Honestly, if you gave something with a sound basic concept and broad room for story and gameplay growth (given the uncertain backstory to just about everything Sonic related) to a team who gave a damn about the product, we could see a real turnaround.
The bottom line of Sonic's future success: Stop with the tacky add-ons! No guns, no swords, Sonic doesn't turn into a bear, Sonic does not work best in an RPG. Take the best bits of SA2 (namely the sonic/shadow levels and general boss fights), top that off with supporting cast gameplay similar to SA1 (no treasure hunting or robot walkers) and give it a coherant story.
I mean seriously, who followed or cared about the plot of Sonic 2006?
Honestly, if you gave something with a sound basic concept and broad room for story and gameplay growth (given the uncertain backstory to just about everything Sonic related) to a team who gave a damn about the product, we could see a real turnaround.
The bottom line of Sonic's future success: Stop with the tacky add-ons! No guns, no swords, Sonic doesn't turn into a bear, Sonic does not work best in an RPG. Take the best bits of SA2 (namely the sonic/shadow levels and general boss fights), top that off with supporting cast gameplay similar to SA1 (no treasure hunting or robot walkers) and give it a coherant story.
I mean seriously, who followed or cared about the plot of Sonic 2006?