Singularly Datarific said:
Perhaps it is the current state of Video Games that make it seem less interesting.
Maybe it's changing opinions of "what a game should be", as what was once an amazing idea is now done to death.
Take note of this sentence, it is true. Many, many,
many shooters basically ripped off a lot of what made Half Life 2 so ground breaking. And as of only recently beating it in the December of 2011, I can tell you Half Life 2 didn't feel special, but playing through Half Life felt very much awesome.
Mainly, Half Life didn't become as main stream as its predecessor, and as such many didn't follow its example until years later. Half Life didn't have me doing the same thing for 60 or more minutes like Half Life 2, it was non-stop action, many of the puzzles weren't long or brain teasing.
I loved Half Life for its non stop very fast and fluent combat, while hated Half Life 2 because it had you riding a vehicle for at least 25% of the game, shooting for 20% and puzzles for 15%, rest was very boring talking. Half Life always had you moving, aside from the terrible Zen levels, it was good change of pace. I didn't have to listen to a NPC or follow their instructions, hell, does anyone remember killing Barney and him coming back and then killing him again, that was the tits.
I guess what I'm trying to say is that Half Life 2 is stale because so many FPS's copied it, making it not as special, while Half Life was copied, but hasn't since then, so it was completely refreshing.
Swifty714 said:
Why do critics still insist on comparing games from today, if games have progressed so far? Based on your logic?
Sorry but I just
have to throw my Opinion in here. Nostalgia, because it actually lets the player do shit is my favorite reason. It isn't walking down a corridor that is very long and boring with a NPC standing in the way saying you should do this or that. It just said "theres dudes, you need to turn on this, go kill dudes and turn on this then come back" unlike now in days where you need a 7 hour tutorial explaining this concept.
Half Life 2 is also basically the maker of today's FPS genre, while Half Life was taking large inspiration from something like Quake, it somehow managed to be more fun.
Honestly, how do you top the person that your copying, you can't, can you?
dogstile said:
I agree with the OP, so fire away guys, i'll respond to actual discussion happily
Only thing I have to ask. If you could re-edit your post to put a 2 or no 2 at the end depending on which game, because I got massively confused about which one you are talking about, other then that, it seems sound, that was basically my response to the second Half life.
erttheking said:
AdmiralMemo said:
castlewise said:
Off topic rant: That's why I don't think HL3 will ever come out. The formula is stale now, and I don't think Valve will release a game "that would have been good 5-10 years ago."
This is why Half Life 2: Episode 3 isn't coming out. They're making a Half Life 3, but I'm pretty sure their plan is to be as revolutionary to gaming as the first and second games were. The story-line will continue, but with completely new engines, etc.
If that's true, then I, (not a big fan of the series) will give the series one last chance to wow me...if it's on the 360 that is which I kinda doubt, VALVE seems to hate consoles and in particular XBL. It's a shame because when I bought the game I was honestly trying to enjoy it but it just didn't suck me in, I'm kinda hoping their next release changes that.
AH, the Valve hates Consoles thing again. The problem is that Valve is sorta a hippie, they don't want to be so strictly regulated, and the Xbox is very tight on anything it releases ever. They wouldn't even let TF2 get updated because of some random thing, I can't remember the reasoning exactly but it was it was either to big or not big enough to get released.
The series was good back when they were released, and their basically your grandad, without them, you probably wouldn't be playing the shooters you are now. Theres just a certain amount of respect has to be given, and at least played through once in the mindset of someone who has never played a FPS before.