I wouldn't call be able to watch movies something I've not seen before, the PS3 is very powerful, but not innovative.Vlane said:I worship nothing.
All three consoles have nothing we haven't seen before (except the Blu-Ray from the PS3).
I never said that it is innovative but it is something new for a console.ColdStorage said:I wouldn't call be able to watch movies something I've not seen before, the PS3 is very powerful, but not innovative.Vlane said:I worship nothing.
All three consoles have nothing we haven't seen before (except the Blu-Ray from the PS3).
I'm not choosing any, I've dilly dallied with all of them, i've only been offended by Halo 3 so far on the Xbox.
I'm confused, what about Blu ray is new?, its just a format for disc's, Compact Disc's were new in 1982, blu ray is just the next logical step for that tech.Vlane said:I never said that it is innovative but it is something new for a console.ColdStorage said:I wouldn't call be able to watch movies something I've not seen before, the PS3 is very powerful, but not innovative.Vlane said:I worship nothing.
All three consoles have nothing we haven't seen before (except the Blu-Ray from the PS3).
I'm not choosing any, I've dilly dallied with all of them, i've only been offended by Halo 3 so far on the Xbox.
I'm fully expecting that MOD ON STERIODS nilcypher to kill this thread the minute he logs on.D_987 said:This is just another version of flame-bait.
Because you can only move in one of eight directions at most. Plus I find having to switch between them pretty awkward compared to pushing my thumb in a different direction.Eggo said:For first person shooter games, could you explain how it is still too imprecise? It's not like you typically need anything more than binary digital inputs for gross movements in competitive online multiplayer games.
Geo Da Sponge said:I'd like to know where these FPS games are where analog movement is as crucial as aim.Eggo said:Because you can only move in one of eight directions at most. Plus I find having to switch between them pretty awkward compared to pushing my thumb in a different direction.Vlane said:For first person shooter games, could you explain how it is still too imprecise? It's not like you typically need anything more than binary digital inputs for gross movements in competitive online multiplayer games.
Each to his own. I just don't like them. I would also like to state 'why doesn't the controller set up feel inprecise when someone does stuff like this'?Eggo said:Again, how many directions do you need to move in when playing a first person shooter? Considering everyone who plays the most demanding FPS games out there, Quake and Unreal, uses keyboards, I'm curious as to why they don't feel limited or awkward when doing things like this:
This.fullmetalangel said:I'm sticking with my good old PC thank you very much.