First off I did switch between the characters when I played Origins, mainly because the whole tactics didn't work because in the time it took to compute to do the tactic, the time had passed. Something as simple as imputing that I want my party members to drink a health potion when they get below 50% health didn't work, one one of them would get below 50% health, it would take 5 or more seconds before they actually did it, and by that time they were usually dead, so they never drank it of course.Kahunaburger said:Well, it's hardly beside the point - it actually explains things quite a bit. From what I hear, the console port of DA:O was pretty terrible. It also seems like you played DA:O controlling a single character, which would also explain why you preferred DA2's system.Sonic Doctor said:I played them both on the console, but that is besides the point. The only thing that might come into play between platforms is the controls.
But unless on the PC version of Origins I could have control on where my special attacks hit(not just meaning the one I target) and they are performed faster, and I would have control of my normal attack, then my clunky complaint still stands.
The not being able to control how fast my character attacks in battle was the biggest problem.
My warrior in Origins: The normal swords attack was out of my control. My warrior did this: Swing sword......swing sword......swing sword.
My warrior in DA2: Swing, swing, swing. I don't even have the time to say "Swing sword".
DA:O is more optimized towards m+k and controlling an entire party, and unfortunately tactical party-based games* and RTS games have yet to have their Halo, and generally have issues on the console. Even though DA2 gutted the tactical aspects of DA:O's combat, one thing it did do right was the console port.
*with the exception of Tales games, which get around this issue with co-op.
EDIT: And RE:Keosgg's point, the silliness with rogues teleporting, warriors leaping around in plate armor, and Templar paratroopers is generally seen as a minus, not a plus.
But really, you totally didn't read what I said.
I had no control over my standard/normal attack, in no game should attacks be on auto. There shouldn't be 4 seconds or more between attacks. My characters act like they are in some world where the air is really thick and they have to cut through it to get the sword to the enemy.
On the area of effect and what special attacks hit, I look at shield bash.
When I shield bash in Origins, it hits only the targeted enemy, it doesn't matter if there is another enemy standing right next to me, or the targeted enemy.
When I shield bash in DA2, I hit the target and there are two guys standing next to him or just behind him, they are all going to fall down.
My shield and the enemy is a solid object, my shield when it hits the target and keeps going it isn't going to all of a sudden become like air and the other enemies pass right through it. Same goes for the enemies when the guy that gets shield bashed falls back on the guys that are right behind him, he will knock them down.
So read what I said from the first post, and don't even bring tactics into play because it has nothing to do with it, especially not with the snail speed of the automatic normal attack.