Well, it's hardly beside the point - it actually explains things quite a bit. From what I hear, the console port of DA:O was pretty terrible. It also seems like you played DA:O controlling a single character, which would also explain why you preferred DA2's system.Sonic Doctor said:I played them both on the console, but that is besides the point. The only thing that might come into play between platforms is the controls.Kahunaburger said:Did you play both games on a console, or on a PC?Sonic Doctor said:You left one important factor in your variable, a person like me. A person who sees DA: Origins as a slow moving clunky hulk of a game that was poorly handled, while I see DA2 as 10 times better and fixes all the problems(dialogue, combat, and the leveling system), though I understand that it had the dungeon problem(which can be blamed on EA's rushing).
I would rather have another game like DA2 with the one problem it had, then another game with the world size and variety of environments with all the clunky brokenness still in it.
But unless on the PC version of Origins I could have control on where my special attacks hit(not just meaning the one I target) and they are performed faster, and I would have control of my normal attack, then my clunky complaint still stands.
The not being able to control how fast my character attacks in battle was the biggest problem.
My warrior in Origins: The normal swords attack was out of my control. My warrior did this: Swing sword......swing sword......swing sword.
My warrior in DA2: Swing, swing, swing. I don't even have the time to say "Swing sword".
Keosgg here puts best what I mean by clunky.
DA:O is more optimized towards m+k and controlling an entire party, and unfortunately tactical party-based games* and RTS games have yet to have their Halo, and generally have issues on the console. Even though DA2 gutted the tactical aspects of DA:O's combat, one thing it did do right was the console port.
*with the exception of Tales games, which get around this issue with co-op.
EDIT: And RE:Keosgg's point, the silliness with rogues teleporting, warriors leaping around in plate armor, and Templar paratroopers is generally seen as a minus, not a plus.