Not every weapon can counter every threat, and in most ""realistic"" shooters, unless you need absolutely need a sniper you will always go with an assault rifle or SMG since they are the best at mid range combat (and unless its a sniper level, that's all you will be doing). And we're not talking about ARMA, we're talking about Duke Nukem, a game where realism and logic will at times not apply.ArBeater said:Play Arma 2 and you'll realize how stupid you saying "realistic mechanics" dumb down FPSs. Also, you may not be psychic, but everyone learns through the mistakes they make. The process of learning gives off a rewarding feeling to a player. Also, all weapons are able to deal death, they may not be as efficent as another weapon but you can still kill with it, so picking the wrong weapon is not a death sentence. Play Halo, it illustrates my point very well.
Example of this: in Warhammer 40,000: Fire Warrior, the final boss can only be killed by one weapon, the chain gun. A few notes:Treblaine said:PS ArBeater: 2-weapon limit leads far more to tedium than strategy. In practice the developers use this as an excuse to magically provide the weapon they need at implausibly right moment... though more often than not you are left stranded with woefully unsuited weapons.
You can't be strategic as you have zero overview, you have no way of anticipating who or what you will encounter.
-The game gives you no indication of what gun to use.
-Your primary weapon is fixed forcing you to rely on it for ALL of your opponents. (and it has a LOW ammo capacity)
-The Chain gun was established earlier on in the game as being useless except for dealing with only the weakest of mooks (which cease to appear in the last quarter of the game.)
End Result? Tearing your hair out in frustration thinking the boss is glitched and is invulnerable until you read online what its weakness is, forcing you to haul a wasted weapon slot across an entire level fighting god knows what.
2-weapon systems only work for few games. They aren't an evolution in the genre.