they do it for the realistic part... but you should be able to have a side arm +two main weapons. although even two main weapons is hard to carry in real life.
wordShirokurou said:I'm for the old-school walking arsenal shenanigans of say Painkiller or Serious Sam.
I see your point but I disagree. I never have any problem with regenerating shield enemies, as long as you don't stop hitting them for too long, their shields don't regen. I've never had much trouble with enemies in any game that allows just two weapons. I never found myself saying: "gee, if I only had X weapon, I would beat this section," the games are designed for you to use two weapons, and it's always possible to beat the section with the weapons in it and a couple of basic weapons you carry with you. It just requires strategy and skill. Heaven forbid! And I don't give a crap about the real life military. I enjoy games for the aspect of being better than the everyman, not in being another cog in the system.Treblaine said:Yeah but they are NOT fun to kill without the specialised weapon for the job.spartan231490 said:I like the two weapon system. It forces you to choose which weapons you want to carry. On the other hand, you can't use this in a game where there are enemies that can only be killed by the most powerful weapon in the game. If you want to have an enemy that requires rockets to kill, you can't have a 2 weapon limit. but in games like halo when you can take out even vehicles with normal weapons if you have the time and put in the effort, I think it should be standard. It makes you choose between the shotgun and the sniper rifle or the assault rifle. It makes the game a little more strategic and a little more customizable.
Especially the enemies with regenerating shields, you can't pick away their health slowly. You have to run up to them and pump bullets into their bullet sponge foreheads being a bullet sponge yourself, not tactics, no careful darting in and out of cover nor flanking.
Hey you know WHY the real life military (upon which most games here base their guns from) have such a variety of weapons? Because every infantryman works together as A TEAM. But that Teamwork takes months of hard work to build up in the military and is almost non-existent in games even when everyone involved actually want to work together.
The thing is if there is always the likelihood of being armed with a pea-shooter the game can never up the ante with newer tougher enemies as it can't depend on you having deadlier weapons, the stakes are kept low.
This begs the question: Why do games need to be realistic? I understand the leaning toward realism in games like CoD, but Halo is sci-fi and games like Duke Nukem fly in the face of realism. Why impose a realistic weapon limit there?TheIronRuler said:They want to make it realistic.
This, if not in all FPS games at least in mutliplayer! Also bring back some way to tell how much HP I got...Ponce Master-General said:And while we're talking about gameplay mechanics that need to drink some lead based paint and retard themselves out of existance, DEATH TO REGENERATING HEALTH!!!!!!!!!!
Like someone said in the duke nukem thread, carrying two weapons won't create inspiring combat, you will just pick Weapon A and B that work for all situations instead of C that only works in some.dogstile said:This. This right here. Does it even matter? Pick one you like and one that'll save your ass if you need to use it.Shockolate said:Boo hoo, you want all your weapons with you so you don't have to make any decisions.
Or, you could, I don't know, buy a different game. Christ, I was originally buying duke because I liked the special edition. Now i'm doing it out of SPITE.
You do realize I was agreeing with the 'away with the limitation' thing right?Death Prophet said:Then go play a sim. GFTO with this 2 weapon garbage in shoot'em up shooters, I myself was also dissappointed with the Duke Nukem demo in that I could only carry two weapons. WTF happended to the massive inventory of kickass weapons? I hear this whiny crap about realism, yet I never see the people whining about it playing simulators.....HYPOCRISY much? I have to say I totally agree with the OP and say FUCK OFF halo clones go die.Raddra said:Honestly, I like to keep things realistic, but you can carry more than just a single long weapon and sidearm.
don't forget unreal tournament 3, which let you carry every weapon in the game if you wantedTimeLord said:Copy paste from my post in the DNF thread.
"What? Seriously? There have been hundreds of games on PS2 where you can carry more than two weapons. Off the top of my head I pull Red Faction 1+2, where you could carry as many weapons as you could find on the level at one time.
Hell! RF1 eventually let you carry every single weapon in the game because it was an awesome game and didn't have defined levels and so let you keep all your weapons and ammo so you reached the point where you were running through a space station on a time limit to get to the escape pods before it exploded and you had to take out enemies along the way by switching from anything to the Control Baton to a Fusion Rocket Lancher to a RailGun to 8/9 different other weapons at any time.
And as for the mighty boot/Bulletstorm type thing?
Bullshit Gearbox. Bullshit.
Now I'm annoyed and am going to play a proper old school FPS because the one game I thought could break from power armoured slow ass space marines with 2 weapons has crashed and burned at my feet."