Poll: EVE all flash no substance?

Valiance

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Volstag9 said:
I played it past for a few months, mined alot. never got into a coorporation. Liked its idea and all about its open-ness but rarley met any players that didnt mine all the time maybe ill try it again. (Came back twice) but unless i find something else to do i wont come back but you never know.

When i played it seemed like EVE was all flash
You're playing wrong.

I joined a corp the first day of my free trial. They gave me 1 mill ISK. I got an alright frig, outfitted it with some helpful things.

we had like a 70 vs 50 ship battle soon enough because 3 corps were at war with us...we had more ships but more noobs, but we did pretty sweet. I was one of the people who didn't lose anything because they can warp out when they locked on to (hard concept for most it seems)

Combat is pretty fun, and involves reaction speed...Not against NPCs though.
 

Wicky_42

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Personally, I want an instant action version of EVE - it took me three months before my first fleet action against BoB (don't ask why I got involved so early, lol - and yes, I got raped hard), and all I saw was a target, then lag, then my pod. I lol'd, but tbh it was a waste of everyone's time - and not at all like the trailer :( I want epic space battles, but really I want them now - why is there no skirmish mode for EVE? Yeah, I'm a wee bit impatient, but I've got a first life to attend to ;)

I would love a cross between freelancer and EVE, perhaps with just a touch of the X series thrown in - a bit of cockpit control and reflex action playing a big part in frigates and destroyers, but as the ship sizes get larger it becomes more strategic. I want to aim guns, evade fire patterns, slip into blind spot, dodge missiles and all that adrenal jazz when flying a nimble single man ship, and then play the part of a fleet mainstay, laying down suppressive fire or titanic barrages as a capitol ship, weathering the storm with lighter ships sweeping incoming missiles and enemy fighters to clear my main batteries to blow away the opposition.

Now THIS would be a game I would gladly pay a subscription fee to play, and if done right every class of ship could be potentially viable throughout your character's development, allowing everyone to find their perfect niche, their balance between tactics and strategy. Nimble fighters with torpedoes to sneak into a cap ship's blind spots before unleashing hell, as an example, would keep light craft useful at all levels of play - versatility would be paramount. Damn, I'm going to be dreaming of this all night... I wish I was a game developer, with a fuckton of cash... :'(
 

geldonyetich

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It almost seems as though EVE Online's trouble is that it's all substance and no flash. Sure, it's pretty, it has that kind of flash, but it fundamentally lacks the kind of excitement that an interstellar ship game should have. It's all economics and ship balancing. It's not an action game in the slightest, owed partly to its massively multiplayer overhead. The result feels like a depressing realization of space as being an endless void of resource management.

Give me a game with the economic depth of EVE Online but with as much player involvement in success or failure as a game like Ace Online [http://ace.subagames.com/], and I'd be a happy camper.

Or maybe, since we're trying to add support for capital ships, something like Descent: Freespace.

Kind of a thread killer, isn't it? That smacking sound you hear is all the EVE Online players applying palm to face because they suddenly realized what the game is missing after seeing videos like that. What they have [http://www.youtube.com/watch?v=u31drR00858] is like watching paint dry in comparison to any half-reputable space shooter, at least in terms of immediate entertainment value.
 

Wyatt

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first my resume so you know from what i base my opinions on, i played EverQuest 1 for 6 years, was in a great 'raiding guild' for most of it, had top level toons and top level gear, got tired of the grind so i quit.

a long time internet friend (well group of friends actualy) were playing EVE and talked me into joining. i played Eve for about 6 months or so then quit.

reasons why? first i came to relize that no matter how long i plaed Eve i would allways be behind in skills and abilitys to everyone else that started before me. with no 'level grind' (something that is great in one way but horrible in another once you come to relize its drawbacks) there is also no ability to 'catch up' to your firends or even your enemys. you start on day one zipping around in your little scout ship, run into some big badass mo-fo that start to give you crap, a great motivation to remember him and look him up in 6 months and remind him of your first encounter, and slowly it start too seep in that in 6 months time you will be big and strong, but he will by then be bigger and stronger still since skills in the game have no relationship to time played, just the total time of your account being active. the only reason to actualy PLAY the game is to make cash, and at some point (it was about the 4 month period for me once i got to doing higher level missions) you start making cash (isk) like water and can cover all your expences with 3 or 4 hrs a week of boring missions farming. when i quit at the 6 month mark i litteraly had hundereds of millions in isk and had mor ships that the friggen US Navy at my call ......... and i still wasnt ready for 0.0 space. i just didnt have the right skills i was told by more than one corp.

this brings me to my second point, coming into the game with experiance of MMO's i had a pretty fair education about how MMOs worked generaly. i knew that it wasnt going to be an easy ride to glory and i wouldnt be flying around uber world ships blasting people by the hundreds and controlling the universe like Vader Himself. i knew that a top level toon would require effort and more importiant learning the 'rules' of the game between the players. those unspoken (or not) rules that you need to learn and that arent tought in the tutorial that govern how the players actualy PLAY the game. what path you need to follow to actualy be something more than a forever-no0b flitting around and treating the game like a giant chat-room with guns. long story longer ...... i relized that the skills i needed to get even a toe hold in a decient corp in 0.0 space were the ones id skiped in favor of what i concidered much more importiant skills. id skiped all the farming skills (mining and so on) in favor of te combat skills. my reasoning being that if i was going to be IN lawless space i must be able to make my OWN laws or atleast shoot well enough to make a good showing for myself. turns out that most corps want you to be able to make cash to support their higher level members to fight wars with.

in other words your a slave spending all your time farming isk for your corp so that their more experianced members can actualy do the fun stuff like fighting. and if you kiss enough ass and suck enough balls long enough you might be allowed to show up to a fight to be used as cannon fodder someday ..... eventualy. and since you will NEVER be as skilled as the members who joined the game before you did its a built in ready made excuse for you allways taking second place to them when the time comes to chose who gets to fight and who gets to farm roids in factory ships.

once these things were made clear to me the choice then became either spend another year or so building my own corp or allways playing second fiddle to someone else in an established corp i lost interest. one of the prime selling points of Eve is that you dont have to spend massive ammounts of time actualy PLAYING the game to become powerful. but its a two edged sword, since you will ALLWAYS be LESS powerful than someone who started the game before you did.

the game itself can be fun though, there is alot to learn, and there is some enjoyment too be had just poking around doing fluff stuff, but if your serious about playing the game because you want to be involved in those mega fleet actions you see on you-tube, may as well forget it. you will have to play the game for atleast 6 months more likley a year before your even ready to make a serious move into low sec space, and then you should be ready to be someone elses slave to stay there. unless you happen to be farming roids in a sector of space that a battle happens in your not apt to even see one of battles let alone be asked to become a part of one other than as a target of the moment because your factory ship not your war ship was the only reason you got invited to join a corp in the first place.

end result? if you like to putter around and chat and meet other people that are just as clueless as you are by all means give it a try, if you want to become a serious player and really get into the hard core depths of combat and make game 'history', taking part in those epic battles the teasers allways show dont bother.

one final note. anyone who is involved with MMOs knows that after a while the game seems to get 'full' i guess is the best way to put it. its when the majority of people are doing things in areas that noobs just cant be in. i ran into it alot in my EverQuest days. all the high end zones where packed to the scuppers with players, but the no0b zones were all but empty. Eve is alot like this. its all but impossable to actualy meet NEW players since in my time in Eve outside of those friends of mine i mentioned i didnt meet one true NEW player like myself, most of the 'new' players i met were alts of high end established players (just like it was in EQ) and seemed to not belive a word i said about being a truly new player. if your an actual noob its a hard game to get established in, made ven harder by the fact that not only do you have to overcome your lack of skills but you also have to overcome a lack of belief by long time members that there can actualy be such a thing as a REAL noob in the first place. i cant tell you how many times i was asked/accused of being a 'spy alt' of someone elses.
 

Chas Blackwell

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The idea that you're handicapped just because you're a new player and you'll never catch up to older players is not exactly correct. Yes, in terms of skill points, you're always going to be behind someone who is an older player. On the other hand, the advantage that those skill points give them is generally that their experience and skills are broader, not deeper. You can become almost as good at one thing -- interceptor dogfighting, making tech 2 cruisers, or ECM support, just to name a couple -- as almost any veteran within a few months, as long as you focus your training. There's only so many skills that apply to various specialties and declining returns mean that having a skill at 4 takes only a few days at most while getting the skill all the way to 5 can take weeks.

If you want to be in 0.0 fleet battles, you can be there in a week -- this poster from Goonswarm illustrates why even a newbie in a tackler frig can be important (regardless of what you think of the Goons): http://img89.imageshack.us/img89/6397/everyshipcountstr8.jpg

A smart alliance isn't going to tell you that you're stuck being a mining drone forever. Yes, a lot of alliances will have big mining or ratting ops or something to generate the raw materials and cash to run their war machine, but you need good pilots too. Getting a newbie into a tackler frig or an interdictor or a cheap cruiser isn't that hard and you can learn a lot.

You don't need to do that, of course. Being in a big 0.0 alliance isn't all its cracked up to be. I've been in a corporation of about 50 people for the last 3 years and no one is forced to mine or anything else; we make sure you only fly what you can afford and try to find ways for people to be self-sufficient, but the only thing we make sure you do is fly with the fleet on combat ops. We, and most other corps of our size, are more interested in finding committed players who want to contribute to the corporation than finding the guy with 80 million skill points. After all, all of us started at the bottom -- the only way to get better is to practice.

But if that's not what you want to do, that's fine too. There's plenty of newbie-friendly corps that will help you get on your feet and know the ropes. Eve University, for one, is made specifically to teach new players the skills they need and give them a better learning environment than the NPC corps. You just have to seek them out. Somewhat annoyingly, Eve is not a game where things will come easily to you -- you need to go out and look for it.

My personal suggestion is that if you're interested in trying Eve out, think about what you'd like to try out (but by no means will you be trapped, keep that in mind) and poke around the website and forums, fan sites like Scrapheap Challenge, and do a bit of homework. Read recruitment posts and find out what the public channels are for the corporations that sound interesting to you. When you join the game DO THE TUTORIAL. A lot of people skip it and then are hopelessly confused -- the Eve tutorial is very necessary and the most recent version is pretty decent (I just tried it with an alt the other day). Join the public channels for the corporations you are interested in and try to strike up a conversation with the people there. If you need help, ask them questions! The more they get to know you and you them the easier time you'll have of learning the game and finding a good corporation. Don't try to go it alone; if you do, you're probably just going to end up frustrated like a lot of people here have reported.

If all of this sounds like a lot of work, yeah, I guess it is. The reward for finding a good corporation and doing the legwork is pretty immense though. If you're looking for something that is more casual, Eve is probably not for you, and there's nothing wrong with that. There's a reason Eve only has ~300,000 subscribers and WoW has 12 million. It is a niche market -- but that doesn't mean the game is bad.
 

Volstag9

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Valiance said:
Volstag9 said:
I played it past for a few months, mined alot. never got into a coorporation. Liked its idea and all about its open-ness but rarley met any players that didnt mine all the time maybe ill try it again. (Came back twice) but unless i find something else to do i wont come back but you never know.

When i played it seemed like EVE was all flash
You're playing wrong.

I joined a corp the first day of my free trial. They gave me 1 mill ISK. I got an alright frig, outfitted it with some helpful things.

we had like a 70 vs 50 ship battle soon enough because 3 corps were at war with us...we had more ships but more noobs, but we did pretty sweet. I was one of the people who didn't lose anything because they can warp out when they locked on to (hard concept for most it seems)

Combat is pretty fun, and involves reaction speed...Not against NPCs though.
Well ill try it again i guess i never really got into it that much. I should of added i did join a coorporation but even after that i still didn't really enjoy myself. but hey maybe i'll give it another shot this thread has gotten me into it again.
 

Wyatt

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Chas Blackwell said:
if i gave the impression that i thought the game itself was bad, i didnt mean too. there is alot to like about Eve, i DID stick around for 6 months after all and i dont feel that i flushed my cash down the toilet, but my points remain valid, so are yours for that matter, as you said so well it all depends on what you want to do, if you want to flitter around in a turd 50 man corp playing at 'politics' and being content to be just another drone playing Eve, and you want to do all that work you mentioned just to get to that 'elite status' of average drone than try it out. but if you want to make a mark in Eve forget it. you need to do all that work just to break even , now just immagin the effort you would have to put into the game to become above average. if you want to do THAT much work get a REAL job and make REAL cash instead.

one thing you are right on though, the difference between an added 2% boost that level 5 gives you over the level 4 skill in most things isnt a large one, on the other hand the difference in skill levels that let you fly tech 2 ships and tech 1 ships IS (it was a while ago i played a year or so ago so im not current on the differences) and as i recall the req's for even being able to start to train skills for tech II ships is very broad. meaning you NEED that 'depth' you shruged off as no big deal to even start to train the more importiant/useful skills.

example? ok say you want to fly a ......... tech II crusier, sounds like a decient short term goal right? after all a cruiser is just one ship up from a starting frigate so a tech II cruiser isnt that 'awsome' or shouldnt be, so you would think, here is the rub though. you need about a bazillion skills trained to even 'unlock' the ability too train for it at all. you need everything from level 4 gun targeting to level 5 frog-fart sniffer managmen, toss in a smidgen of level 4 drone controlling, and a tast of level 3 pop-rock and pepsi manipulation and you now have unlocked the abilit to train up 6 level 5 skills that will eventualy (8 months from now) give you a shot at being able to start another 4 months of training to get into that tech II ship. now this is a kinda importiant point as well, one of those friends of mine that i mentioned HAD a tech II cruiser, she started a couple years before the rest of us did, anyhow one night a group of us flying around in our shiny new battleships got too feeling our oats and decided that the 10 of us should gank her. we pooled our cash and decided we could replace her ship but that we were gunna teach her a lession in humility and shut up her bragging about her 'leet skilzs'. there was a lession tought allright but it wasnt her learning it. turns out she WASNT just being an arrogent twat but she really COULD kick all our asses at once and proved it. 10 battle ships dead in less than 10 minuts to one tech II CRUISER. for all our pride in the 4 or 5 months worth of effort it took to get into those ships it went up in flames in about 10 minuts. my first reaction wasnt anger it was shock. what the hell was the point to even bothering with the bigger ships if the smaller ones could fight like that? then she says somewhat smugly, well boys those ships sure were pretty too look at but they dont fight worth a shit now do they? our only could be an was ..... no, they dont. call me stupid but one would think that in a game based on space ships and space combat that a battle ship should be a pretty fair example of a kick ass ship, only to have reality kick in and relize that 6 months of effort to GET that ship was wasted time. we had no more effect on her than we would have in a shuttle, even worse we could prolly have outrun her in the shuttle and escaped atleast and saved the cloning fee and implant replacment if nothing else.

i admit that my example is a bit stretched to make the point, but not by much. if you think that you can just hop into a lil piddle ass ship and head to the fun zones and actualy accomplish anything but a short fight, a quick death, an alot of wasted play time replacing your ship when you die your dreaming. those 'tacklers' you talk about like they are something special are a bit of missdirection on your part and you know it. a 'tackler' is just a fancy word for cannon fodder. its what you do with people that lack the skills (in game and real world) to do anything else. its a fancy title to use instead of the more honist one of turd or flunky.

ill end though by saying that Eve is STILL a fun game despite what ive said. your seriously very much right in saying its a niche market and if 'politics' is your cup of tea, and if spending as much time researching something as actualy playing the game is your bag than certianly give it a shot. if you prefer games like Europa Universalis too C&C than its for you, but if you want to play the game and not read the manuals, self help books, billions of forum threads, articles, and posts, stuff your browser full of Book marks dedicated to Eve, and get the real world equilivent of atleast a masters degree in online gaming than approach it with caution.
 

Arcane Azmadi

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The problem with EVE is that it caters to a certain type of gamer and with apologies to Yahtzee, I don't mean "the type of nerds who are to other nerds what common nerds are to normal people". With further apologies to Yahtzee I have to say that he was actually in no position to give EVE a fair review from the moment he stated he had no intention of getting involved with a player corporation and reminded us he only had a 14-day trial. This is like trying to review Smash Bros Brawl by refusing to do anything other than go into practice mode and beat the stuffing out of unmoving target dummies. This is OK considering that Yahtzee is a satirist who doesn't expect people to really take him seriously when trying to decide whether to buy a game or not (I think you can count the number of games he's genuinely praised on the fingers of one hand) but it does mean that a lot of people may have got a misleading impression from his review. (As an aside, I have the greatest respect for Yahtzee and I loved his EVE review, especially when he kept going on about "dragons made of raisin bread").

EVE is a game that requires WORK and COMMITMENT. If you're not prepared to commit for the long haul, piss off. The trial is meant to let you realise this. It may seem strange and counterproductive to have to actually put serious effort into a game before you can enjoy it, but that's because EVE is optimized for the highest end player-created conflict.

Like many players, I took up EVE in response to hearing about the Ubiqua Seraph Heist, an incident where a mercenary assassin corporation called the Guiding Hands Social Club infiltrated the Ubiqua Seraph corporation over the course of an entire year, integrating their agents into the command structure and winning the trust of the CEO herself. When the time was right, they lured the CEO into a trap and assassinated her, blowing up her massively expensive battleship and delivering her frozen corpse to the client. They also gutted the entire corp, stealing billions of ISK worth of equipment from the hangers and looting the coffers. There was a public outcry at this blatant act of corporate terrorism, but CCP refused to do anything about it because that's the way they DESIGNED THE GAME TO BE PLAYED. This is the game where anything is possible and it makes other MMOs look like mere pretenders to the throne.

The scale of EVE is MASSIVE. EVE holds the record in the Guinness World Records: Gamers Edition 2008 for the biggest player organization- the Goonfleet alliance which has over 3,000 members. PvP is real and unforgiving and the stakes are genuine- when defeated in combat your hard-earned ship is blown to scrap and if you don't move fast your pod will be split open like an overripe fig and you lose implants that can be worth millions. Know your limits, forge alliances and be prepared, because in its own way it's a REAL universe and no-one will hold your hand. Ambush people coming through jump gates and hold their ships for ransom- if they refuse to pay, blow them up and loot the wreck. If you're part of a dedicated mining corporation and pirates are harrassing your mining operations, hire a mercenary corp to teach them a lesson. Take part in massive campaigns between PvP alliances that can last for weeks- the Great Northern War, the MAX Campaign, the Mito Conflict, Operation Lock-down and the Pendulum War are only a few of these massive engagements which have seen thousands of players fighting to the death over territory and resources. EVE is almost completely player-created content and it requires SERIOUS dedication to get to the level where you can make a difference.

But yes, EVE has its flaws and they're quite considerable. Skill training times regularly border on the ridiculous (for example, the rank 16 skill Caldari Titan level 5 takes over 2 1/2 months), abuse of alt characters has grown completely out of control and Yahtzee was probably right when he labelled the interface as unintuitive (although you get used to it). But you CANNOT say that EVE is a "bad game". It's a game for the hardcore player, either you can hack it or you're not capable of playing it. It's perfectly understandable that a lot of people wouldn't be prepared to put the amount of effort into EVE that it requires, that's fine and these people are free to go off and bash monsters and corpse-camp noobs in World of Warcraft or whatever. EVE only reveals its rewards to the dedicated, so if you're not prepared to be dedicated, don't try and tell those of us who ARE and who have the most AWESOME fun playing EVE that we're a pack of fools. After all, if we managed to get fun out of a game that you couldn't find any fun in (specifically because it was too complex for you rather than because it was too simple), that seems to say more about you as a gamer than us.
 

Arachon

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This pretty much sums it up... EVE caters a niché market, not many will like it. It's difficult to get in to, and it's difficult to get anything out of it... But if you invest the time and effort required to "get anywhere", it gets pure awesome.

Oh.. and Azmadi... it IS ok to disagree with Yahtzee O,o
 

Lukeydoodly

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I played the trial for a few hours and it got a bit boring. I know eventually it could be really fun once you know what your doing, im just not willing to play it until then.
 

Theo Samaritan

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I said it before and I say it again.

if you don't like EVE, fair enough its harsh.

If you want to try it again, or give it a go for the first time, just give me a yell and I'll help ya out.
 

Wyatt

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Arcane Azmadi said:
not sure if this was aimed at me or not but ill reply too it since i have posted some negative comments about the game.

the question here is eve all flash and no substance, the OP seems to be asking if Eve is worth the effort to get into. the obvious answer is for the vast majority of people ..... no it isnt.

its a game, and no game should require more work and effort than real life to enjoy at an average level. its not a 'complicated' game. in fact i found it rather simple once you get past the learning curve (read cumbersom interface). its no more complex than any other MMO and a combination of point/click and a proper hot key setup gives you 'leet skilzs' the same way that any other MMO does. just like any other MMO the 'best path' is simple and straight forward once you decide what you want to be and unlike other MMOs you dont even have to grind for the experiance, you just have to log in once in a while and change a skill training. you 'play' eve for the first few months by setting a time reminder on your OS to pop up when your training is done in a given skill, log into the game change it too the next one and log back out till the next OS pop-up comes reminding you to change it again. not the height of complexisty by any means.

you make some great points about whats POSSABLE in Eve, but one could say (and i do) that Eve is much like real life in this reguard. ANYTHING is POSSABLE. but what is LIKLEY is far and away of a much lesser probibility. you could say the same things about real life that you have said about Eve, you could point out that life is 'awsome' becuse Bill gates is a Billionare, or Barack Obama is President, or even that Angelina Jolie is one hot chick, but the billions of people 'playing life' arent anything even close to those 3 examples, and neither is the 20K or so people playing Eve at any given time.

im not at all saying Eve is a bad game. you will get out of it exactly what you put into it as with all games. what i AM saying about Eve is that unlike most other GAMES, you better be ready too sink MASSIVE ammounts of time into it just to 'break even' and be of average ability after YEARS of time spent. your hard 'work' wont pay off as it does in other games, Eve wont reward you for time spent PLAYING it, it will only reward you for your research skills and online social networking abilitys. it requires a truly world class stupid ammount of time and effort just too break even with everyone else, and after years of 'work' you will relize very quickly that you have wasted your time once you come nose to nose with someone who has done nothing but log in every month or so and change a skill training slider and is STILL in a much better game play position than you who have spent that time PLAYING the game, and allways will be.

Eve is just like a hampster wheel in space with guns. you run and run and run and run in place for months if not years and get no place. atleast no place beyond everyone else who started at the same time you did, and never as far as those who started BEFORE you did. then after these years of running in place, your FINALY of average abilility with everyone else around you. THEN you get to put in all the time and effort of doing research and kissing ass to get into a corps that is something more than a clone copy of the other 600 turd corps that make up most of the game, THEN if your lucky enough to get into a corps that DOES something beyond pick fights with their neighbors for no actual reason other than bordom, you can actualy start the WORK involved in being a part of a good corps with long term plans and goals beyond 'im bored lets attack X corps tonight for something to do'.

Eve isnt hard or complicated, far from it. in fact id say its too MUCH like real life. because its not about your skill or the work you put into it, its ultimatly about your social connections you have or can forge. if you want to PLAY the game, you will find that it doesnt pay off. well it doesnt pay off in any reasonable relation too the time you have to spend just to get even with everyone else.

just let me say that i can relate too your passion though. once you have spent years in a game and built a name for yourself, mastered the game and have reached the very tip-top that is possable its hard to see someone talk bad about it. i felt the EXACT same way about EQ when i was 'master of my domain' (a cookie for anyone who can tell me the referance). i took great exception to anyone who talks shit about EQ when i was one of the Titans of my server, but as i had to eventualy do id ask you to try and look at your game from a true new players point of view. is Eve REALLY worth the effort you put into it? more importiant can you seriously say to a new person looking to try it that THEY will find it so?

when i toped out in EQ i stoped and looked around and relized that id sunk 5-6 years into a game and didnt have anythig of real value to show for it. all i could do is look back on the years id spent just having fun playing the game on any given day. all the various raids, and snipe hunts, and quest chases, and farming, and skill building and *gag* yes even 'exploring'. it was all fun and some good memories, with Eve you wont even have that, since you dont actualy have to PLAY the game to accomplish anything before your skills trees fill up all on their own over time. you should start the game TODAY, set your OS popup timer to remind you when you need to log into the game to change a skill over the next 12-18 month THEN start playing the game because anything before that your wasting your time truly.
 

Ace of Spades

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I wanted to like it, I truly did, despite what my friends think, but I couldn't bring myself to, and my eyes started to hurt after two hours of playing. Lack of fun + eyestrain + high price = bad game. I'd consider playing it again if I were paid to do it.
 

Chickenlittle

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geldonyetich said:
Ace of Spades said:
I'd consider playing it again if I were paid to do it.
There's not many games I wouldn't consider playing again if I were paid to do it. ;)
Well, his temperament is the same as mine. I don't find much exciting about the game. Then again, I prefer very fast-paced gameplay, i.e. Dogfights with X-wings.
 

geldonyetich

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Chickenlittle said:
geldonyetich said:
Ace of Spades said:
I'd consider playing it again if I were paid to do it.
There's not many games I wouldn't consider playing again if I were paid to do it. ;)
Well, his temperament is the same as mine. I don't find much exciting about the game. Then again, I prefer very fast-paced gameplay, i.e. Dogfights with X-wings.
Ah ha, you see, just as I said [http://www.escapistmagazine.com/forums/jump/9.78942.1223601]. ;)
 

Eipok Kruden

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Singing Gremlin said:
A boring game you played for two years? But you're right that Yahtzee was mostly right. But then playing without joining a corp is choosing not to have fun.
No, playing without joining a corp is not choosing not to have fun. It's choosing to shoot nails into every square inch of bone of your body with a nail gun and then jump in a pool of clear iodine.

EDIT: And don't say Chribba cause Chribba has tons of friends. Hell, almost all of EVE looks up to Chribba and wants to be his friend. Yahtzee, on the other hand, was trying to review an MMORPG without talking to another human being.
 

Chickenlittle

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Sep 4, 2008
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geldonyetich said:
Chickenlittle said:
geldonyetich said:
Ace of Spades said:
I'd consider playing it again if I were paid to do it.
There's not many games I wouldn't consider playing again if I were paid to do it. ;)
Well, his temperament is the same as mine. I don't find much exciting about the game. Then again, I prefer very fast-paced gameplay, i.e. Dogfights with X-wings.
Ah ha, you see, just as I said [http://www.escapistmagazine.com/forums/jump/9.78942.1223601]. ;)
And quite right you are. Both of those are more to my particular tastes, and much more exciting. It's a shame that most games aren't able to traverse between massive trading empires and huge capital ship warfare and snubfighter dogfights in the space of a few loading screens.
 

NDWolfwood5268

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Dec 3, 2008
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EVE is a great MMO, the problem with people is that they go into it expecting it to be WoW in space. EVE is difficult to understand and slower paced then other MMO's. Anyone that I recommended the game to and started trying it without me quickly said 'this sucks, WoW is better' and quit. The guys that I sat down with enjoyed it, why? The first thing I said was 'screw the tutorial, ask me questions' and the second thing was 'join my corp, ask them questions'. Within 2 days they were addicted to the thing like smack.

But it is not mainstream, and it never will be until you are 'killing dinosaurs on the planet Zog'.