-Then you dont get on man FPs forums often, I see it mentioned all the time.JazzJack2 said:snip
-Gun sway shouldn't exist period, its as idiotic as dice rolls in a first person FPS or RPG. the max str thing was just an example,and even then, why not? having 100 in speech lets you talk Hitler out of Ww2 despite that not being logical in any way. 100 stats have NEVER been realistic.
-All of which are outclassed by easily obtainable weapons such as the AMR.
-If you had payed attention to the foloowing DT math, you would know slugs do nothing.
-It works fine with middle of the road weapons.... which only make up 1/3 of the weapons in game, where as DR works fine with weapons form literally all ranges, beginning, middle, and end, while also keeping a consistent curve, whereas DT just maxes out after light armor
So we still end up with
Fallout 3
-Get more damage negation from weak weapons by getting better armor
-Get more damage negation from midrange weapons by getting better armor
-Get more damage negation from strong weapons by getting better armor
New Vegas
-Get no more damage negation from weak weapons by getting better armor
-Get more damage negation from midrange weapons by getting better armor
-Get no more damage negation from strong weapons by getting better armor
DT is only effective in 1/3 of weapons, DR is effective in all. 3 out of 3 is greater then one out of three.
the assault rifle is a automatic gun, the hunting rifle is lower end sniper rifle, you are SUPPOSED to use it only for sneak attack critials.
Basically, what you just complained about, is RPGs making swords better for general combat then daggers, but having daggers do greater sneak attack critical damage... that's the whole damn point!
Its called weapon diversity, giving each weapon type different roles for specific situations, giving each type a unique role, rather then just making everything a general purpose weapon like DT makes it.