-The calculator only takes over the brotherhood forceably in the evil karma ending. In all other the BoS willingly allow the player, or Barneky, to lead them.carnex said:snip
-Technically incorrect, Fallout uses 50's and 60's views of the FUTURE found in scifi B movies, many of which included illogical leaps in technology such as food preservation.
-The food system doesn't need to be EXPLAINED because it is explicitly SHOWN in Fallout 3, whereas New Vegas no hunters or randomly encounters scavengers, so the game has to be told to you. and yes, it does show companies sensibility, Beth largely prefers in-game action via NPCs to explain the world rather then info dumb dialog, whereas Obsidian does the opposite.
-And it isn't enough to logically beat the NCR if the NCR wasn't portrayed as Loony Toons.
-The problem with your analogy is that House has no obvious gun.
-I never said the NCR weren't in Nelson, or that the Legion didn't take them out.
-It actually can, as lognj as you [play on the difficulty the game was balanced for.
-Yes, it is strange, specially given that energy weapons were considered so useless in NV the devs actually altered them in a patch to try to buff them to Fallout 3 levels as per fan request.
-And yet you somehow missed the entirely function food gathering system in Fallout 3? are you use you got info from looking around in NV, or were you "looking around" for a NPC to info dump you.
I was actually speaking about how nelson was implied to have already had people living in it before the NCR took over, it was a town, that the NCR tried to occupy, but it wasn't a "military base" like the airport is.Blachman201 said:snip
Yes, i know, that was part of my point. The NCR is explicitly shown to not consider House a threat, which makes them wanting you because you have access to the Lucky 38 illogical, as they dont care.
-Not at all, ive seen more complains about iron sights being hand holdey then them slowing down the game, which they dont since in many games you move the same speed anyways.JazzJack2 said:snip
-Real world logic =/= good in-game mechanics. by that argument anything less then instant kill from headshots, except in like 1% of cases, is bad game design.
-The only good pistol in New Vegas is lucky, or THAT GUN, every other pistol is immediately outclassed by even the most basic assault rilfe that you can buy from Chet in goodsprings.
-Also false, given how DT works, all bullet damage is reduced to nearly nothing compared to any other decent single bullet weapon.
-DT is provable more flawed then DR, here's the math behind it.
spoilered due to length
-Max base game HP in New Vegas = 445
-DT from best Light armor in vanilla(Vault 34 security armor) = 19
-DT from best heavy armor in vanilla(Encalve Power armor = 36
http://fallout.wikia.com/wiki/Damage_Threshold
-DT: Like in previous games, DT is an outright subtraction: if a shot is fired with a damage value of 40 against a DT of 10, then 10 damage will be ignored. However, unlike in Fallouts 1 and 2, DT cannot outright reduce an attack to below 20% of its adjusted, pre-DT damage.
-10mm pistol does 22 damage
-Anti Material rifle does 110
Using DT, and comparing how many hits it would take to kill you with max hp and the best light/heavy armor we get
-Light armor
22(damage from 10mm)-19(dt)=4.4(damage taken, since Dt cant reduce below 20%)
445(hp)/4.4(damage)=101.13(shots to kill)
-Heavy armor
22-36=4.4
445/4.4=101.13
Going from the best light armor to the best heavy armor lets you survive ZERO more shots from a 10mm.
Using the AMR we get
-light armor
110-19=91
445/91=4.89
-Heavy armor
110-36=74
445/74=6.01
Going from the best light armor to the best heavy armor, while at max vanilla HP, lets you survive literally only ONE more shot from a AMR.
Using those same values, but switching DT to Fallout 3's DR, and using DR's % based damage reduction, we get
-Light armor
22*.19=4.18
22-4.18=17.82
445/17.82=24.97
-Heavy armor
22*.36=7.92
22-7.92=14.08
445/14.08=31.6
Going from the best light armor to the best heavy armor lets you survive 7 more hits from a 10mm, compared to NV's ZERO.
Using the AMR we get
-Light armor
110*.19=20.9
110-20.9=89.1
445/89.1=4.99
-Heavy armor
110*.36=39.6
110-39.6=70.4
445/70.4=6.3
Roughly the same as New Vegas, which is to be somewhat expected given that the AMr is built to be a freaking tank buster gun.
-DT from best Light armor in vanilla(Vault 34 security armor) = 19
-DT from best heavy armor in vanilla(Encalve Power armor = 36
http://fallout.wikia.com/wiki/Damage_Threshold
-DT: Like in previous games, DT is an outright subtraction: if a shot is fired with a damage value of 40 against a DT of 10, then 10 damage will be ignored. However, unlike in Fallouts 1 and 2, DT cannot outright reduce an attack to below 20% of its adjusted, pre-DT damage.
-10mm pistol does 22 damage
-Anti Material rifle does 110
Using DT, and comparing how many hits it would take to kill you with max hp and the best light/heavy armor we get
-Light armor
22(damage from 10mm)-19(dt)=4.4(damage taken, since Dt cant reduce below 20%)
445(hp)/4.4(damage)=101.13(shots to kill)
-Heavy armor
22-36=4.4
445/4.4=101.13
Going from the best light armor to the best heavy armor lets you survive ZERO more shots from a 10mm.
Using the AMR we get
-light armor
110-19=91
445/91=4.89
-Heavy armor
110-36=74
445/74=6.01
Going from the best light armor to the best heavy armor, while at max vanilla HP, lets you survive literally only ONE more shot from a AMR.
Using those same values, but switching DT to Fallout 3's DR, and using DR's % based damage reduction, we get
-Light armor
22*.19=4.18
22-4.18=17.82
445/17.82=24.97
-Heavy armor
22*.36=7.92
22-7.92=14.08
445/14.08=31.6
Going from the best light armor to the best heavy armor lets you survive 7 more hits from a 10mm, compared to NV's ZERO.
Using the AMR we get
-Light armor
110*.19=20.9
110-20.9=89.1
445/89.1=4.99
-Heavy armor
110*.36=39.6
110-39.6=70.4
445/70.4=6.3
Roughly the same as New Vegas, which is to be somewhat expected given that the AMr is built to be a freaking tank buster gun.
-Heavy armor in New Vegas, compared to light armor, lets you survive literally zero more shots from a weak weapon like the 10m, and only ONE from a strong weapon like the AMR, while heavy armor weighs twice as much, costs 10X as much to repair, and slows movement speed by 15-20%.
-Heavy armor in Fallout 3 lets you survive several more shots from weak weapons, and about the same as New Vegas when it comes to strong ones, but lets also not forget, Fallout 3's highest heavy armor DR rating was 60, which gives us values of
10mm
22*.6=13.2
22-13.2=8.8
445/8.8=50.5
or 25 more shots from a 10mm
and
AMR
110*.6=66
110-66=44
445/44=10.11
or 5 more shots from an AMR
22*.6=13.2
22-13.2=8.8
445/8.8=50.5
or 25 more shots from a 10mm
and
AMR
110*.6=66
110-66=44
445/44=10.11
or 5 more shots from an AMR
Which is turn makes AP rounds, quite literally, utterly useless, as you do, and take, the same damage regardless of how much DT they, or you, have anyways.
On other hand fallout 3's Dr system actually offers more protection from weapons as you get heavier armor, thus making the weight, speed reduction, and repair costs, many times more justifiable.
-15 dt is literally less the vault 34 security armor, its nothing,
-you forget NPCs have special NPc only perks that boost their DT and weapon damage.
-Using a service rifle, one of the worst weapons in the game, sure, but compare to a AMR, or LAER, or Holorifle, or any GOOD weapon, AP rounds are pointless.
>wanting pure humans in vaults to have a world free of mutant creatures and plant life attacking and killing them to live in is EVILL!!!!Blachman201 said:carry out a genocide which will be inflicted upon you too, for no other reason than it's EVIIIIIILLL?"