Quick time events? That's a feature right? Can we just do away with them totally, i mean hell we had a game made totally out of them that should have been a good indicator to stop right?
But really Multiplayer, it is a dumb feature that can break certain aspects of games due to the fact that the mechanics need to support both the single and multiplayer. I mean look at spec-ops the line. If that game had had it's mechanics more geared towards the single player and not the both the single and multiplayer it probably would have had a much more solid impact on the industry besides just it's stellar story. But in truth multiplayer creep is a cancer, certain games just do not need it and it is never played. I mean look at assassins creed, Bioshock, Mass Effect, Uncharted, Tomb Raider, Metroid Prime 2. Those are all examples of games that were able to stand on their own without the need for multiplayer and that cancer took away from the single player of the game. It is sad thinking of how much better certain games could have been in they had not had this cancer forced upon them.
But really Multiplayer, it is a dumb feature that can break certain aspects of games due to the fact that the mechanics need to support both the single and multiplayer. I mean look at spec-ops the line. If that game had had it's mechanics more geared towards the single player and not the both the single and multiplayer it probably would have had a much more solid impact on the industry besides just it's stellar story. But in truth multiplayer creep is a cancer, certain games just do not need it and it is never played. I mean look at assassins creed, Bioshock, Mass Effect, Uncharted, Tomb Raider, Metroid Prime 2. Those are all examples of games that were able to stand on their own without the need for multiplayer and that cancer took away from the single player of the game. It is sad thinking of how much better certain games could have been in they had not had this cancer forced upon them.