Technically you can still have sequels that don't follow the same storyline/characters. Like what was planned for Baldur's Gate 3: The Black Hound before Black Isle went under....*sigh*Vegosiux said:I'm not, actually. BG and PS:T are something I never, ever ever ever want anyone attempting a sequel to. Ever. And if BioWare are going to actually pull something like that with the recent rumors, well...boag said:If you are pleased with the close lid endings, then why are you asking for sequels?
What I am saying is that I'm partial to isometric and wish for the return, even if only as a niche thing.
Except that perspective has nothing to do with that at all.Anthraxus said:Good post. Somebody understands the disadvantages of 'da new shit'.Lunncal said:Cheap and beautiful, I definitely miss it, despite the fact that I wasn't actually gaming much when it was the standard. It's a lot easier to make a good looking game in a 2d isometric format than it is a full 3d one, so ideally it would either allow games of greater scale to be created for the same cost, or allow riskier games to be developed due to the lesser budget.
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hey how could you forget the Tales! Great game btwDoitpow said:By all that is holy I miss isometric perspective.
Baldur's Gate, Red Alert 2, Age of Empires 2, Diablo 1 and 2, Fallout 1 and 2. Pretty much 90% of all decent PC gaming experiences used it back in the day. Man isometric perspective rocked.
Why does no one make isometric RPGs anymore? Even on handheld's they're super rare. The iPhone should have at least one decent one.
Why does every RTS need to be able to swing cameras around like crazy? They don't. It's stupid.
So yeah...Anyone with me?
miss isometric?
Want it back?
what were your favorite isometric games?
isometric inspired?Tanakh said:isometic inspired
yummy that game was batshit crazy-awesomeAisaku said:Snes Shadowrun.... did what few games at the time could.
It doesn't have to have the same lead characters.boag said:Fallout 2 and Baldurs Gate pretty much fucked themselves over with their endings, how would you go go about making decent sequels to clusterfucks like those, if you arent satisfied with what came from one of them?