The goal was that through your dialogue choices you determine how your character had acted in the past. This establishes character and motivations prior to those at present, which in turn removes the 'blank slate' trait. Not sure how you think it would make them more blank... it's establishing a character a prior relationships, that's the point, so you're not just a random pedestrian thrust into the spotlight with no real previous motivations beyond the initial gameplay experience.
Your character in Kotor 2 is 'The Exile', one of the many jedi that joined with Revan and Malak in the events prior to the first Kotor and who would later return from said events essentially a broken figure. Why they choose to do that however is what the player can determine, but that they must determine a reasoning makes it important to the plot, especially as it will effect characters relations with you later in the game.
And like I said I think voice acting in Kotor 2's case would have worked well because the added inflection to the characters words could have made the experience more dramatic. That's all. I honestly don't understand what you mean by voice acting making things a blank slate or proving bad dialogue.
UnusualStranger said:
Yes, the lack of urgency is kind of explained...
It isn't
kind of explained, it's explained outright. Straight up. To your face so long as you're paying attention.
The protagonist is drawn out of their exile by the starting events of Kotor 2. It's also revealed that the exile was self-imposed and indeed there was no magical hiding or vanishing, they simply lived on the outskirts of republic society largely independently. The Republic and similar forces knew of the characters existence and their history, as do other jedi and indeed the villains as well, it's precisely that which pulls the protagonist into the games plot as once more prominent figures are gone, the exile is one of few known remaining 'jedi'. Prior to the events of Kotor 2 seemingly so minor and out of the way that the protagonist was barely worth notice which is why that self-imposed exile lasted so long and why the situation was as bleak as it was when finally they're pulled into the conflict.
UnusualStranger said:
And yes, it is Canderous, but there isn't really much explanation for how he got to this random point...
Again, it is said exactly why Mandalore is there should you choose to pay attention. It's all tied to Revan, with a pinch of manipulation on Kreia's side. But his motivations are explained, as are those of the Handmaiden and Visas. Do you really want me to go over each though because if so this is going to be really, really long...
I do think you're deliberately simplifying things for Atton though so I'll use him as an example, especially when you then go on to say...
UnusualStranger said:
Mission (the bubbly blue girl) is all happy go lucky because she's a born and raised crook, meaning that as a kid survival IS her fun time...
Un-huh. Mission.
Why does she follow Revan in Kotor 1? No, really, why? And why is she alright with killing in his name? Because her brother abandoned her? That hardly makes much sense. She's never portrayed as a killer, quite the opposite. That's why she needs the wookie to defend her and even then it's mostly just show. She's at worst a stereotype street urchin pick-pocket, only slightly older, blue, and less British. So then why has she just straight up murdered a small army in Revans name? What are her motivations in doing so? Why does she do what she does? HOW does she do what she does? And does she develop as a character for having done all that?
You say Attons past is 'super random' but it helps explain all those factors for his character in Kotor 2. Why can he kill? Because he has before, he's trained for it even and the fact that he was is
heavily alluded to throughout the early sections of the game where for example you learn his mind is difficult to read and he's got advanced combat training despite his casual attitude
(This is revealed when you encounter Atris for the first time). Why is he following the Exile? At first because of Kreia and later out of guilt over his past/manipulation of his past by the Exile as he grows to learn more about the protagonist and they interact. What are his motivations? At the beginning his are pretty much the exact same as the protagonists; self-imposed exile over his previous actions during the same period as the protagonists character. This is part of what forms a relationship between him and the protagonist; you have a shared history and are both seeking ways to get past it, whether that ends up delving into the darker side of things or redemption.
Ultimately this relationship, if you choose to pursue it, results in him becoming jedi/sith based on your decisions, giving his character a proper story arc with beginning, middle, and end within the context of the game.
It's part of why I like Kotor 2. I also want to stress that I don't hate Mission from Kotor 1, she's alright. A little dose of quirky and charming. Before playing Kotor 2 I played the first game so both are fresh in my mind and I enjoyed both. Nevertheless she's a pretty simple character. That the developers for Kotor 2 took the time to try and explain all those little details however is again part of why I enjoy it.