The Madman said:Big old chop to save some space.
Well, my first "shot this in the head" thing is adding voice acting isn't going to add to the experience, or improve it. Its going to add a voice, which can be for better or for worse for some people. Ultimately, I feel it to be just cosmetic. If you can't read lines in a dramatic fashion in your head, you obviously need to work on your reading. But thats just me 
However, I think the real trick is we are both willing to cut our separations of game and story at different points. You look at Mission in the game and go "Why is she willing to kill all these people for Revan", and I look at that statement and go "What, would you rather have her just go in a corner and hide every time combat shows up?" For me a lot of the fighting and stuff that game-wise happens in a slightly different realm, because I would like to think that everyday life in Star Wars tends to be filled with little girls using military grade laser rifles against Sith Soldiers.
And with Atton, yes I understand he was a soldier and has done this fighting thing before, and this killing thing...But then you actually ask him about...well, what he has done or is, and it just doesn't seem to be "Atton" at all. As in, he suddenly shifts to a horribly different character that just doesn't seem quite right. He's angry at you for being a jedi, and is kinda forced (via Kreia) to do work with you. And then....it just kind of is solved. Becoming a Jedi/Sith, and then calling it done. I don't recall much of a character journey with Atton, more of just a start and a finish, with few details.
However, I think the real trick is we are both willing to cut our separations of game and story at different points. You look at Mission in the game and go "Why is she willing to kill all these people for Revan", and I look at that statement and go "What, would you rather have her just go in a corner and hide every time combat shows up?" For me a lot of the fighting and stuff that game-wise happens in a slightly different realm, because I would like to think that everyday life in Star Wars tends to be filled with little girls using military grade laser rifles against Sith Soldiers.
And with Atton, yes I understand he was a soldier and has done this fighting thing before, and this killing thing...But then you actually ask him about...well, what he has done or is, and it just doesn't seem to be "Atton" at all. As in, he suddenly shifts to a horribly different character that just doesn't seem quite right. He's angry at you for being a jedi, and is kinda forced (via Kreia) to do work with you. And then....it just kind of is solved. Becoming a Jedi/Sith, and then calling it done. I don't recall much of a character journey with Atton, more of just a start and a finish, with few details.
But, I do see your points, and where you are coming from. I personally can enjoy both games, and do enjoy the style of armor and fighting in 2 more (as well as the now advanced dialogue options), but it ultimately does not appeal to me like the first one did, and the story at times seems to play against itself, the characters have certain "walls" that they just hit at certain points, and yes actual fighting overall was broken.
Though, to be honest, I think the reason I dislike the game in comparison to the first is twofold. First is Kreia, which has so many problems I would rather not post. Second, is the major players in the story in general all seem to fall down relatively easily. All the jedi masters, the sith lords, everyone seems to screw up or challenge the wrong person and just...lose, very quickly. In Kotor, you fought Malik and it was a hell of a fight. You fought that general fellow on the bridge, and lasers and it was kinda intense. I can't really seem to recall moments like that in Kotor 2.