Duke Nukem
DA2
Mass Effect 3 (Because it got delayed for some kinect crap. I can see where they were going, but Shepard doesn't even say what you select, so it would be you saying something, then Shepard saying something completely different. Or it would ignore what Shepard would say and have the NPC give a response that would be more suited towards what Shepard had said. I can't see it being anything but underwhelming. However, that Skyrim voice command thing I have on my PC is epic for shouts. FUS RO DAH!)
Skyrim.
Duke Nukem is self explanatory how crap that game ended up being. At the start, I was like 'Yeah, there is a bit wrong with it [Two weapon limit, regenerating health], but its still fun, and its got puzzles. Finally, a game with puzzles to solve rather than just move and shoot. After the first 2 levels, it just got really, really crap.
DA2 was a disappointment partially as a game itself, and partially as a sequel.
The game was more rushed than KotOR2 and recycled all of its environments at least twice, whilst sticking you in the same city for the whole damn game. The story, whilst a little original, was bad. A hero rises to power is your average story for a RPG, and could be used in comedy RPGs to parody the whole levelling thing. Bioware goes on and puts it as you rise to be the most powerful figure in X city, a lesser version of just being the most powerful guy, then has you become powerful by basically tomb raiding, and apparently all that gives power is money (What much of the story revolves around). The sub-plots are more interesting than the main story, but most go nowhere, and only appear for one act. The ending was just crap, and your clichéd cliff hanger.
The game was a bad sequel as, whilst it is important to change things up in a sequel to make it worthy of actually being a sequel not an expansion, everything was changed, and sometimes not in a good way. Art design and graphics have improved, but have drastically altered the appearances of some of the characters and creatures we became familiar with in Origins. Several decisions from Origins were retconned, such as Leliana's death. The series went from being RPG to Action Adventure game with RPG elements (And really, what games these days don't have some RPG element or other? [Yes, there are some, but a great deal have at least on RPG element. BF3, for example, has the rank (Or level) up system]). Combat went from being interactive movie style to button mash style. Whilst the first's was boring to some, the seconds was annoying and stupid in many ways. I.E: Spawning enemies. The biggest sign of lazy design when Origins had at least 90% of its enemies pre-placed for you to stumble across. Instead of a large open world to explore, like in Origins, you are stuck not in a 'hold' (to use the Skyrim term for it) instead of a country, but in a single city, with small bits and pieces done in copy/pasted dungeons outside. But, enough on DA2...
Skyrim. Many reasons for this. 1. Too short quest lines, and too many radial quests instead. Would have been far better to have longer quest lines, and less radial quests than this way round.
The civil war is utter bullcrap. Nothing actually happens at all, except for a couple of Stormcloak arrests. I have not once come across a Stormcloak attack on a town or fort, nor random skirimishes in the wild. And before someone pipes up and says 'Do the civil war quest line' I SHOULD NOT HAVE TO. It is a civil war, not a civil 'lets wait for the PC to choose a side then attack a few places for us to win the war'. There is nothing to denote a civil war going on, despite it being talked about constantly by NPCs. Yes, the decision is quite grey, and that is nice, but IMO there is no civil war, merely a coup started by myself to put my selected leader in charge of both halves of Skyrim.
Graphics. I was lead to believe they were awesome and amazing. Nope. The scale is, but that was to be expected. The actual graphics themselves are meh. Textures are utter crap, shadows are horrible, and many, many models have little detail to them. Lighting is meh, not good not bad, and I have to wonder whether I missed a 'compared to Oblivion' at the end.
When people are talking, they have nothing to indicate it other than a moving mouth. If they're having a great argument with someone, they'll just be walking around casually, or staring at each other in a casual pose. It just looks stupid.
Dragons sounded like an epic and awesome fight. They ended up as 'Wait for Dragon to land, attack 3 times, dead dragon' and happen far too often, and I only run into them every hour or so ATM. It also doesn't help that some Dragons are pants on head retarded, and will just fly around in the air for literally half an hour, then either fly off or land in front of me. It will do nothing but fly in that half hour. No matter if it gets attacked or not, it will just fly. Really pisses me off.
The game is so broken in some places its not funny. I can now never become Thane of Riften for one reason, just one. Want to know what it is? After buying my house I decided to have a look inside. To become Thane, I should have spoken to the Jarl. Now, there is no conversation option to become Thane simply because I walked into my house. It is a well known problem online, and there is no fix. I have my inventory full of quest items I can't get rid off simply because I acquired them before the quest. Books that I found, then was sent on a quest to get mostly. I can not hand them in as the quest has not progressed to that level yet, and keeps pointing me to collect it from chest X in location Y, whilst chest X is empty, and I have the book in my inventory. On the PC version, Esbern's dialogue one specific place plays through instantly and he does not follow the actions he should afterwords. It is a known problem, and has a fix online, but literally breaks the main quest chain. I expected bugs, but I had hoped Bethesda wouldn't have stuff like this. Flying horses, I can handle, Dragons being annoying, I can understand. Bugs that break quests, including the main one, I hate.