Vigormortis said:
Owyn_Merrilin said:
All I have to say to this is, compare their system to GoG or Impulse some time; they have the most restrictive DRM out of any Digital Distribution platform on the market, with the possible exception of Origin.
Except that comparing GOG and Impulse to Steam is like comparing (to use the tried and true adage) apples to oranges. GoG and Impulse are basically just download managers. Steam is both that AND a support platform. It doesn't just offer you the games for download. It offers content, support, hosting, community features, etc, etc. So of course things like GoG and Impulse will
seem less restrictive in that sense. (though I would argue that Impulse isn't quite so non-restrictive now that Gamestop owns it)
Fair enough about Impulse being more restrictive since Gamestop bought it; I haven't bought anything through it since then -- and technically I never did buy anything through it, I just had a couple of retail games that gave me the option (yes, option, imagine that) of using it instead of the discs. And it's not the community features (which are the only thing that Steam adds that Impulse lacks; GoG actually has everything on the list) that make it seem less restrictive; it's the DRM itself. Most of the games on Impulse are (or at least were) DRM free, and could be booted up without having to open Impulse itself as well; GoG is the same way. Steam, on the other hand? It has to be running at any time you want to play a game sold through it, it limits your number of installs (yes, just like Starforce), and in general is a horribly restrictive form of DRM. People just give it a pass because they love valve, and also because they get pulled in by the integrated Facebook clone.
Edit: And lets not forget, once you've bought a retail game through steam, your disc is a coaster, because only you can ever install it again. Starforce itself wasn't that bad. Impulse? Resell all you want, baby.