I want you to go look at a list of games that made money this year.Kopikatsu said:Because used sales don't just stop at second hand. One person gives it to a friend, who sells it to another person, who trades it in at a video game retailer who sells it to someone else and so on. That's just one copy. You don't even have to get that complicated. You could just go 'Buy it new, trade it in, retailer sells it, that person trades it back, retailer sells it again, etc'cookyy2k said:How are 500 new sales going to produce 500k used sales and rentals unless it is a terribly short game with zero replay value or just a crap game no one wants to play leading to a very quock turn around time? If that is the case then yes, they only deserve the 500 sales.Kopikatsu said:So if 500 people buy the game new and 500,000 more people just borrow/buy the game from those first 500 people, all Rocksteady deserves from the game are those first 500 sales? (Obviously they'll sell more than that, but you see my point)cookyy2k said:Strangely enough if you buy used rocksteady already got payed for that item, they already had a hearty meal from the sales. They put no extra effort or outlay into the game since it was sold once so they should get no extra money when it's sold again.Iron_Man_977 said:for one, while its hard to believe, rocksteady is not made up of alien wizards. they are humans like you and me, and they need things like food to survive, so they are just trying to rake in some cash. also with the skins they are realising the skins later as DLC, so here's what you do: buy from amazon and save about $20 on taxes & shipping (they discount it once it gets above a certian price, and $60 is high enough)then use all the money you saved to get even more skins than you would have by preordering!
Also, it doesn't matter how awesome a game is. It could be so mind blowingly epic that it will literally melt faces. A vast majority of people who own the game will still give it away/sell it/let friends borrow it. No game lasts forever. And let's be honest here- It's a single player game with no multiplayer and a linear story. I'm sure it'll be awesome and I'm actually heading over to Gamestop in four hours to grab my copy, but I'm not expecting the game to last me for months or anything.
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Go on, I'll wait.
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*Twiddles thumbs*
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Back? See a recurring trend? These games were well received. That's generally what happens.
Now, go look at games that didn't make money.
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See another trend there? Games like CCall of Juarez the cartel were bad games, and thus didn't make money.
Even some games that weren't terribly well received still managed to do well. Dragon Age II is an example of this.
Again, to quote a DToid Poster
As I said, I've spoken to an economist buddy of mine, and we formulated another plan to "fight" used sales, that revolves around using DLCOnered
It comes down to one thing, regardless of argument: publishers have zero proof that used games cost them any money. None. Nada. It is all conjecture, and a fair amount of hubris. Again, publishers have zero proof used games cost them money, they are not even actively trying to prove it.
I can, however, prove that Gamestop alone buys $1 billion worth of murchandise from gamers a year, and according the their president, more than 75% of that is used on new product in the same visit, and more than 95% is used in the same visit on everything in general. In simple terms, Gamestop, the evil empire of games retail, adds $1billion to gamer's pockets anually, the vast majority of which is spent on new product before walking out of the store. Numbers.
Publishers cannot prove that used games cost the industry money, they don't want to try. I've said it before, when your weapon of choice is conjecture, you have to keep your image squeaky clean. If big publishers could prove anything, they would have. They know that the second they put the effort into doing just that, they lay waste to the image they've been perpetuating, as the actual numbers would be incapable of perpetuating it for them.
Lets say game A is getting released, and they plan to have $35 worth of DLC out over the course of 5-7 months. When buying new, you have a chance to buy a "online pass" of sorts for, say $25, and get all the DLC when it comes out. That rewards people for buying new. If you got it used, you can get the same code for, say $30. Both ways give people a reason to hold onto their disks for the next few months. Thus, at launch, there will be fewer used games competing with the new games. And at the end, when people DO sell off their games, it gives people a chance to play them and buy the DLC at full price if they want. Kinda combine the "Rockstar Pass" with "Cerberus Network". I would be fully behind this plan. If you think ?Oh, but then they would lose money because they wouldn?t make as much money on DLC?, consider this: If I spend $25 on content that is yet to come, I am most likely going to keep the game. This reduces the number of games resold, which will make them more money, because there are fewer copies of the game to buy used. Gamestop can still make money on sales from the kind of people who play a game in 3 days and return it for resale in order to get a new game, and devs/publishers give people more of a reason to want to keep the game if they like it.?