Poll: Really though... EA? Why?

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geldonyetich

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Most of the people on this thread have no clue what EA did, it seems. Sad. Let me clue you newbies in.

EA corporate policy was largely responsible for the destruction of Origin Systems [http://en.wikipedia.org/wiki/Origin_Systems]. Westwood Studios and Bullfrogs demise was a result of similar EA mismanagement. Basically, EA was buying the best names in the business and running them into the ground with sheer heavy-handed idiocy, just as they did with Origin.

Origin Systems used to turn out Ultima, Wing Commander, the original System Shock, ect. They were the "we create worlds" team that really meant something. They were perhaps the foremost North American game development studio on the planet, bigger than Blizzard and making far better games - no exaggeration.

However, after Ultima Online started churning in subscription money, EA's brass had big dollar signs pop up in their eyes, and told Origin's many-faceted talent, "Origin is the Ultima company now." A lot of the big name developers got pissed off and left, including the Ultima guy himself (Richard Garriott), starting their own game companies (Destination Games, Digital Anvil, ect). Now, all that's left of Origin is a basically a small development team that strings Ultima Online along on life support with expansions.

It gets better. Ultima Online had a sequel [http://en.wikipedia.org/wiki/Ultima_Online_2] in the works, and it was looking fairly awesome (at least by 2001 standards).


I was involved with providing feedback on the developer's forums over on the vault network, and I know what they were working on was some pretty pure gaming magic. However, the game was canceled, perhaps setting back MMORPGs to be nothing more than EverQuest clones forever. Why? No official explanation, but the developers were apparently so pissed off they trashed the studio they were working in, and a rumor surfaced that apparently EA was afraid of developing a game that would compete with themselves. Incredibly, they repeated this process again in 2004 with Ultima X.

(Most of the development team for Ultima Online 2 moved on to Star Wars Galaxies and Shadowbane, neither of which worked out real well - in Shadowbane's case it was on account of joining halfway through and getting behind a boneheaded single-computer server architecture, in SWG's case it was because pleasing the Star Wars License with Ultima Online 2 innovations turned out to capture too small of the target audience.)

There was also a major stink risen from EA Spouse [http://en.wikipedia.org/wiki/EA_Spouse], who was pissed off about EA essentially working her husband to death with a massive amount of unpaid overtime. The courts agreed: she was able to successfully sue EA [http://www.gamespot.com/news/6148369.html] for $14.9M in damages to be distributed among EA employees. This lends more credibility to a belief that EA was basically taking gaming's development's best and brightest and crushing the soul of out of them.

So, do I and the rest of gamerkind have good reason to hate the name of EA? Yes.

However, I put down "indifferent" because the backlash from their actions had become so pronounced that they began major reforms. Today, it's hard to say just how bad they remain, but their treatment of Mythic in developing Warhammer Online was encouraging. Well, there were the recent layoffs [http://www.escapistmagazine.com/news/view/88816-Warhammer-Online-Dev-Responds-to-Layoff-Rumors], but who isn't? I know Mark Jacobs well enough to say that if EA was mistreating his baby, he'd be the first to say it.

So, despite the downright evil shit EA was up to around the turn of the century, much of which set back the gaming artform untold years of progress, there's hope yet.
 

Sewblon

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EA's distasteful acts seem to better known than those of many other companies. Such as when they destroyed the 2k football games by purchasing exclusive rights to make games based on the NFL in a response to some people preferring 2k's games. What made me hate them was they put install limits and securom in their PC games and keep trying to defend them and causing legitimate consumers to pay the price.
 

DrunkenKitty

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ike_luv said:
Ah ok, I guess what I mean is, Microsoft ask for money for the internet, when the modem's already there, and if you want wireless, which is pretty much standard nowadays, it'll set you back £60! Basically a lot of money goes into a 360, as much as EA's extras, but somehow no one found that enough grounds to boycott the console.
I don't know what it is, but when I read your text I can't help but hear it in Ali G's voice.
 

matrix3509

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To me EA represents everything that is wrong with gaming today. Releasing buggy games, DRM (effectively driving legitiment customers into piracy), completely idiodic business practices, and the ruination of some our most treasured gaming series.

I used to be looking forward to System Shock 3, but I know better now. EA will rush its release, causing the game to be a buggy, shallow mess. All from a series that was famous for its deepness and perfection.
 

matrix3509

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To me EA represents everything that is wrong with gaming today. Releasing buggy games, DRM (effectively driving legitiment customers into piracy), completely idiodic business practices, and the ruination of some our most treasured gaming series.

I used to be looking forward to System Shock 3, but I know better now. EA will rush its release, causing the game to be a buggy, shallow mess. All from a series that was famous for its deepness and perfection.
 

geldonyetich

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Despite my laundry list of complaints against EA, I wouldn't add DRM to that. First off, EA's hardly the only one doing it. Second, PC piracy is so out of control right now that just about anyone would be driven to desperation to stop it.
 

Railgun88

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black lincon said:
I'll give you a hint, Madden. It's not just madden but games like it, EA has the habit of re-releasing the same game for another $60, something they could easily do with DLC. It's not that EA makes no good games but people don't appreciate them releasing the same game 5 years in a row and forcing you to pay full price for a roster update.
What about Need For Speed that series has kept me very entertained and i've played Carbon And Wanted multiple times. I've just gotten a wii and they do a great job of using the wiimote.I'm currentley working on Pro Street and i have'nt lost intrest.
 

Dys

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geldonyetich said:
Despite my laundry list of complaints against EA, I wouldn't add DRM to that. First off, EA's hardly the only one doing it. Second, PC piracy is so out of control right now that just about anyone would be driven to desperation to stop it.
A sizeable percentage of these "pirates" are legitimate customers downloading torrents so they can bypass the DRM that is stopping them from playing games they have purchased.
Until I stop seeing people I hang around with (and myself) downloading copies of games we have purchased so we can play them, I will not admit that piracy is having a negative effect on the market. In the past year I (or rather my household) have pirated maybe 10 games, of those, there are two I don't own. Thats a ratio of 5:1 "pirated" games being legitimately owned.

I would not buy most of the games I have if I didn't have the insurance of pirates and crackers working to make the game playable. You cannot justify ridiculas DRM anymore than you can piracy, the two deserve each other.
 

D_987

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Dys said:
A sizeable percentage of these "pirates" are legitimate customers downloading torrents so they can bypass the DRM that is stopping them from playing games they have purchased.
You lost me after here; the DRM is produced to stop piracy; and people try to justify this crime by the above statement which is bullshit. There is no DRM that stops you playing the game, only from lending the disk way etc... I mean, how many times did you really need to play Spore on diffferent computors?
 

aaron552

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ike_luv said:
... I can't think of another developer who has made or been part of the same number of successful games released ever (naturally the figures would be relative) and can honestly say that EVERY game they have ever made is good, original, well planned and complete.
Blizzard. That is all
 

SMOKEMNHALO2001

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They are actually a publisher.[/quote]
But they also develop games. Like all of their sport games (EA sports, EA BIGS) and they make casual games (EA CASUAL)
 

Corpse XxX

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I think EA has a tendency of overhyping their games, with really cool trailer videos/demos etc.. And when its realesed, ppl get dissapointed cause it doesnt live up to the hype..
Also the EA games i remember having tried, doesnt bring anything new to the table, same shit different wrapping..

Edit: Except for Battlefield Bad Company. They got that one right, go DICE and Frostbite!
 

Dys

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D_987 said:
Dys said:
A sizeable percentage of these "pirates" are legitimate customers downloading torrents so they can bypass the DRM that is stopping them from playing games they have purchased.
You lost me after here; the DRM is produced to stop piracy; and people try to justify this crime by the above statement which is bullshit. There is no DRM that stops you playing the game, only from lending the disk way etc... I mean, how many times did you really need to play Spore on diffferent computors?
I didn't need to play spore at all, fuck I avoided it like the plague, it was always going to be a failure.
No, I mean your basic SECUrom DRM that decides, even though I have a legit disk in the tray, that my DVD drive isn't supported, or that it generally dislikes my build of windows. When it refuses to acknowledge the disk in my tray, regardless of what other stupid restrictions they have in place, I turn to pirated cracks to make my game work.

Oh and by the way, "piracy" is not a crime if you own the rights to use the software (in my country), as I do in almost every case and as I'm guessing most pirates do based on my experience and the experience of my friends who game.

As I said, if DRM was removed my need for "pirating" games I own would disapear, and thus reported levels of piracy would drop as people like me, who for whatever reason are blocked by the DRM ignoring the disk, would have no reason to "pirate" (even though what I do is completely legal and doesn't in any way 'rob' develeopers). My point is blaming piracy for DRM is like blaming protesters for increased policing.
 

DirkGently

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Broloth said:
ike_luv said:
Sorry my last comment was at...
black lincon said:
I'll give you a hint, Madden. It's not just madden but games like it, EA has the habit of re-releasing the same game for another $60, something they could easily do with DLC. It's not that EA makes no good games but people don't appreciate them releasing the same game 5 years in a row and forcing you to pay full price for a roster update.
Yeah... Half-Life?
Half-Life doesn't cost $60, that's what separates it from other games.

and in Madden's defense, the games do change every time, to update teams and stuff, since teams keep changing IRL.

a few games that have this syndrome are
Halo
World of Warcraft
Street Fighter
Mortal Kombat
Soul Calibur
Wait, what syndrome is this?
 

LOOY

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Jimmyjames said:
sv93 said:
I don't like EA because they have barely released anything good in the past year.
ARE YOU FUCKING KIDDING ME?!?!?!?!?!?!?!?

Within the last year and some-odd months:
Battlefield: Bad Co.
Skate
Skate 2
Mirrors Edge
Dead Space
Mercs 2
Burnout Paradise
Boom Blox

etc, etc....

This is widely considered to be one of EA's strongest release years EVER. Don't begin to claim they haven't released anything good this year.
All those games are crap
 

geldonyetich

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Dys said:
geldonyetich said:
Despite my laundry list of complaints against EA, I wouldn't add DRM to that. First off, EA's hardly the only one doing it. Second, PC piracy is so out of control right now that just about anyone would be driven to desperation to stop it.
A sizeable percentage of these "pirates" are legitimate customers downloading torrents so they can bypass the DRM that is stopping them from playing games they have purchased.
Until I stop seeing people I hang around with (and myself) downloading copies of games we have purchased so we can play them, I will not admit that piracy is having a negative effect on the market. In the past year I (or rather my household) have pirated maybe 10 games, of those, there are two I don't own. Thats a ratio of 5:1 "pirated" games being legitimately owned.
I'd believe that, but I've actually read some very well researched articles which indicated that the ratio of games that have been pirated with or without DRM is roughly identical.

I wish I could provide you some links. Here's one thing, World of Goo performed a DRM experiment [http://2dboy.com/category/drm/] by releasing their game without any. The result? Over 90% of the users of the game pirated it. This was verified [http://2dboy.com/2008/11/13/90/] directly from the developer via the number of IP addresses to contact their servers which matched the ones the game was actually sold to. 9 out of 10 people would pirate a game on the PC than buy it legitimately, even without DRM: The PC Game Market is in tatters [http://www.escapistmagazine.com/news/view/86613-Fables-Molyneux-Says-PC-Market-In-Tatters].

All evidence points to the DRM excuse having been just that: an excuse. This is not the evil corporation having it stuck to them: World of Goo is made by a grassroots indy developer of gaming art. Yet, the average DRM game has a much lower piracy rate than was inflicted on World of Goo. (But then, the average DRM game is pirated as often as the average non-DRM game. Perhaps the reason why World of Goo was hit exceptionally hard was that they advertised their game would be without DRM.)

But, you know, we have a lot of threads that explain this already. This thread's supposed to be about EA in particular, and my point was only that they're not much more guilty of putting DRM on their games than the next publisher. In fact, if you've been keeping up with your news [http://www.escapistmagazine.com/news/view/86832-EA-Chief-Hates-DRM], you'll know they've actually been moving away from DRM lately.
 

Kikosemmek

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EA have a strong reputation for publishing games rapidly at the cost of being sloppy. They're responsible for the god-awful annual sports games which have very little innovation from one year to another. They are responsible for ruining the Red Alert franchise (that's subjective, given, but so is contempt).

Combine these with the fact that I've never seen them publish any game worth mentioning: SimCity 3000, Dead Space, Burnout: Paradise City, Emperor: Battle For Dune, C&C Generals and Tiberium Wars are the only games I can come up with that have any substance to them. This is why I have little respect for EA as a publisher. Blizzard and Valve have done much better jobs publishing, and they developed their own best-sellers.

Spore, along with every Sim game since SimCity 3000 were mistakes.

Ever since their acquisition of Bioware, EA stock has risen in my book, because Bioware is the best CRPG developer that I know of. Thus, I didn't include Mass Effect into the earlier parts of this post, because EA's purchase of Bioware is very recent. I can only hope this doesn't degrade the latter's quality.