F4LL3N said:
Although I personally don't have any interest in the Wii, and would love Nintendo to focus on xbox/ps3 games... No. It's the highest selling console, so there's actually more interest in that then there is xbox/ps3. Why would I want to deny others fun, especially when it barely impacts me.
Plus, I love their 3DS. Not to mention most of their classics wouldn't work well on the other consoles.
Yes, the Wii is the highest-selling console, but it also has the lowest tie ratio - i.e. people buy fewer games for their Wiis than for their 360s and PS3s (also note that the Wii's tie ratio is inflated due to Wii Sports being an unavoidable pack-in in most regions). In particular, the trend for the past year has been that the Wii is selling less software in total than the other 2 consoles, despite have a 50% larger installed base. And the Wii games that ARE selling well are overwhelmingly Nintendo-made. (Games published by Nintendo make up 9 of the top 10 best-selling Wii games, and 16 of the top 25; the first non-Nintendo game in the Wii best-seller list comes in at #10.)
This is what publishers really care about - and its publishers, after all, who control what games appear on what systems, and the tie ratio shows how easy it is to sell games to console owners.
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Now it makes perfect business sense for Nintendo to stay in the console hardware business - they make lots of money selling hardware, and even more selling their own games on that hardware.
But I would argue that ultimately, as long as Nintendo uses hardware gimickry rather than JUST their library of exclusive titles to differentiate their systems from the competition, it's bad for Nintendo fans.
Pedro The Hutt said:
I think the real problem with the Wii were the lazy third party developers, they'd basically use PS2 games, slap some lazy or poorly conceived waggle controls on them and call it a Wii game. Too few tried to actually capitalise on what the Wii had to offer, both with its controller and even with the hardware, it might not be a 360 but it could certainly perform well above PS2 standards. So I think a lot more could've been done with the Wii if more third party developers actually bothered with it.
Motion controls are very hard to program, and take lots of testing to get right - in short, they are significantly more difficult to develop for than traditional controls or touch-screen controls.
Granted, a Wii game could ignore motion control altogether, but let's be realistic - if you're making a Wii game, you're certainly going to use motion control if only to justify your choice of platform.