If Nintendo stops making consoles, then Microsoft and Sony would have to increase output of shitty casual games to meet the demand. Hardcore gamers need Nintendo to distract the casual crowd.
Nintendo did not invent all of those or introduce all of them to consoles.Steampunk Viking said:The D-Pad
Shoulder Buttons
FX Chips
Rumble Pack
Analogue Control Stick
Analogue Shoulder Buttons
Lightgun
Motion Controls
Rechargeable Controller Batteries
Wireless Controllers
3D Graphics
Touch Screen
You and me both man! The exception being that I LOVE Mario Kart 64.x-machina said:I seem to be the only person in the world who doesn't enjoy their "awesome" games. I have never been able to get into a mario or zelda game after the snes. (Even those one I am pretty sure its just nostalgia that I enjoy.)
So I don't care what system they make games for
Not to be rude, but isn't that essentially what they do anyway? I mean...what mario cart game are we on now, 7? And wasn't Ocarina of Time just recently released for the DS? There haven't been many drastic changes in a long time to the hardcore franchises that Nintendo has in Zelda, Mario, and Metroid(aside from the first person). Sure they have been graphically enhanced but they don't really challenge the formula. Not there is anything wrong with making money but Nintendo are the masters of the rehash. You can also buy almost all of their "classics" on the Wii market place.Shoggoth2588 said:Honestly, I'd love to see Nintendo re-open their SNES/ NES department. It seems like there's still demand for classic games and what would be better than re-releasing those old carts again and maybe even developing new ones? Probably a lot of things but I'll continue to dwell in my little bubble.
To me though, Nintendo's latest innovation is irrelevant. I don't WANT any of the things that they tried to do with the Wii, nor the game cube for that matter. Loved me some Nintendo 64 though.Ashura said:No way.
The day Nintendo decides not to continue making consoles is the day gaming innovation comes to a screeching halt or at least a major slow down. Nintendo has been the constant pioneer of new video gaming styles and taking huge risks in the field. Sometimes it works, like with Wii (whatever your thoughts on motion controlling, you can't deny it turned the gaming world on its head). Other times it doesn't, like with the Virtual Boy. However, they have never shied away from trying to explore uncharted ground with risky ideas. Sony and Microsoft's innovations in their consoles have usually been media quality-oriented; enhanced graphics, better audio, faster load times, etc. All important things, mind you, but very safe and all about making existing norms slightly better. Most of the major gaming innovations of the recent years (motion controls, touch screen, glasses-free 3D, etc) have been brought to the mainstream because of Nintendo and their deviations from the hardcore gamers norm.
Once Nintendo leaves the console race, you better be prepared for a straight-up graphical quality dick waving contest for at least the next three generations.
Wow, I'm impressed with some of the lesser known ones there. Good job.Grygor said:Nintendo did not invent all of those or introduce all of them to consoles.Steampunk Viking said:The D-Pad
Shoulder Buttons
FX Chips
Rumble Pack
Analogue Control Stick
Analogue Shoulder Buttons
Lightgun
Motion Controls
Rechargeable Controller Batteries
Wireless Controllers
3D Graphics
Touch Screen
The first console lightgun was invented by Ralph Baer in the '70s for the Magnavox Odyssey. (It was also the first console peripheral.)
The first analog stick on a console was either the Atari 5200 controller or the Vectrex controller (both 1982).
The first gaming system with a touch screen was the Game.com from Tiger Electronics (1997).
As far as 3D graphics goes, on the hardware-based front the 3DO, Playstation, Saturn, and Jaguar all came out before the N64 and the Virtual Boy. On the software-based side, 1991 saw the releases of the NES port of Elite, the SNES port of Drakkhen, and the Genesis port of Hard Drivin'.
The first wireless controller for a console was the CX-42 for the Atari 2600. The XBox 360 controller is the first one to have a rechargeable battery pack option, and the PS3's SixAxis is the first to have a built-in rechargeable battery pack - though end users have had the option use their own general-purpose rechargeable batteries as long as there have been rechargeable batteries.
The first console motion controller, the Power Glove, was not actually made by Nintendo, but designed by a third-party team and manufactured by Mattel.
Analog shoulder buttons were introduced by the DualShock 2 (2000).
Nintendo does get credit for inventing the D-Pad (invented by Gunpei Yokoi), adding shoulder buttons (the SNES controller, the template upon which most controllers since then have been based), introducing on-cartridge graphics accelerators (most notably the SuperFX chip, though the first is arguably the MMC5), and bringing haptic feedback to consoles (the Rumble Pak), as well as giving us the first handheld with a built-in rechargeable battery (the GBA SP) and the first console with four built-in controller ports (the N64).
This.Pseudopod said:I'm currently enjoying the heck out of Skyward Sword, a game that is far better on the Wii with Motion Plus than it would be on another console. Granted, the Wii isn't perfect, but Nintendo makes games that use the hardware very well, and not just party games.
So, no. Don't assume all hardcore gamers hate Wii controls.