That pretty much sums up my opinion. Honestly, I feel that if anyone should feel bad about anything, it's the quality of the content, not the content itself. I have no problem with sexuality done well. And when I say done well, I don't mean conforming to someone else's(or my own, really) beliefs on what should and should not be socially acceptable. I mean well written, clever, or otherwise created with some actual thought.Zhukov said:I'm not terribly concerned with the feelings of random strangers but just on general principles I guess I'd prefer someone to not be ashamed of their work.
Grisaia no Kajitsu is a visual novel that contains a lot of sexual situations and humor. I usually don't care for that sort of thing too much, but I make and exception with GnK because it is just written so damn well(and it's getting an official localization; Kickstarter starting next month [http://prefundia.com/projects/view/lets-bring-the-grisaia-trilogy-to-the-west/2814/]). But had it been a boring by-the-numbers eroge with nothing to offer except a few badly narrated sex scenes, I wouldn't have been bothered by it; I just wouldn't have bothered with it.
Maybe I'm just difficult to offend, but I don't need everything to fall within my personal comfort zone. I don't think that we should be trying to make people stop making things we aren't interested in, but rather we should be asking for more things that we are. And what we should want(or at least what I hope we want) should require more effort than swapping out character models for a different gender. Less iterative, increasingly polished turds pressed into the same mold as their predecessors, and more worlds and interactive tales springing from the imagination rather than a demographic-targeted checklist.
Because if that were to happen, I believe that we'd see more diversity in our games occur naturally. And that would be something the industry could be proud of.