Poll: Should Writer/Creators feel shame for Sexualization?

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masticina

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Jan 19, 2011
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Random Argument Man said:
If sexualization is part of the character mental state, it should be ok. We meet people everyday who are not ashamed at all for sexualization of themselves. They are who they are.

It's when the mental state and the state that the character is presented don't mix that we can start seeing problems. The creators want us to respect that character, but they presented that character like a blowup doll. That can create a distance right there. It's even worse when that character falls in love with you because you said X and you did Y. I always had trouble with RPGs who did that. It doesn't feel like romance when you clearly picked an option. It feels empty. Anyway, I've digressed.

So yeah, write characters that does proper sexualization first. Then, you can actually sexualize them.
And that really is it, if you have a character as least make sure it is a full character with a history, a backstory, a reason to why they are doing things.

And yes that can mean a Fem Fatalle. Hell in the vampire books I like to read sex appeal is used as a way to gain power. That is how it is done well!
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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Haha no! I believe the foremost that the designers creativity is the upmost important than to be hinder by censorship. I liked to believe that most of the designers out there are creating what they want because they actually enjoyed doing it and are happy with the result (e.g. the woman who designed Bayonetta or the guy who designed the Dragon crown characters).

The last thing I want to see is a designer being unhappy that his/ her creation has been alter so much by the censorship that he or she doesn't recognise her/ her work anymore.

Sure my belief does mean we would get more adult related stuff but hey that what an adult rated sites are for!
 

Lunar Templar

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Sep 20, 2009
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No, no they should not.

You should be able to make or write what you want, full stop, end of story. It needs to be done better, but I don't see why they should feel shame for it. Hell If I made or had a hand in Bayonetta (or a fun character like her) you bet your ass I'd brag about that shit.
 

Dizchu

...brutal
Sep 23, 2014
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I wish I could pick 2 and 4. Though even if 4 were the case people would still find something to complain about.

Because that's how people are. Constant emphasis on the negative. When we buy a car that is missing a door but has an extremely good paint job, which aspect will make or break the purchase? It's the bad things that ruin a game/film/tv series/album (of course) however there comes a point where a few nit-picks can overshadow any merit the piece could have. Personally I find most of the Call of Duty games beyond 4 a glamorisation of warfare. However I wouldn't call them objectively bad games, just not my cup of tea.

If I were to review Call of Duty: Blackened Post-Modern Warfare Special Forces Shootman for the purpose of informing people whether or not to buy it, I'll give a description of the gameplay, the quality of the design, overall play experience and difficulty etc., I won't go into a long anti-war rant (unless it crosses the line into pure bad taste, of course).

Same with Bayonetta. Her design's pretty cool, the game's pretty fun but I get tired of the camp aesthetic and over-eroticised animation. Some people love it. If it's animated well I will commend it. If it serves the game's design aesthetic then as far as I can tell it is a well-made game.

I will not shame men and women for expressing their sexual interests in their designs. If you don't like it, you can tell from the screenshots and promo material that you won't like it. Move along.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Scarim Coral said:
Haha no! I believe the foremost that the designers creativity is the upmost important than to be hinder by censorship. I liked to believe that most of the designers out there are creating what they want because they actually enjoyed doing it and are happy with the result (e.g. the woman who designed Bayonetta or the guy who designed the Dragon crown characters).

The last thing I want to see is a designer being unhappy that his/ her creation has been alter so much by the censorship that he or she doesn't recognise her/ her work anymore.

Sure my belief does mean we would get more adult related stuff but hey that what an adult rated sites are for!
Any artist that creates for a profit is going to run into challenges, changes, critiques, and collaboration, it is the nature of for-profit creation and creating art as part of a team or as an employee of a larger company. I really wish we could dial back on throwing the concept of censorship around anytime someone doesn't treat an artist as some sort of sacrosanct idol that can never be challenged or confronted.

The Dragon's Crown artist is free to draw his characters however he wants, but he is also at the whims of the developers, the other artists, and anyone else on the team who has to work together to create a cohesive whole, and, in the end, the chances of his success or failure as an artist are ultimately in the hands of the consumer. He likely had dozens, if not hundreds of concepts and designs rejected and redesigned before the company finally settled on something they liked, the artist was not censored every time his bosses rejected a design or asked him to make changes to his concepts and characters.

A script writer will often have dozens of rewrites before a script is accepted for a movie, and even then it will often be torn apart or completely changed by the director when it goes to production, and the directors vision is often heavily changed and edited by the producers, whose vision is also edited and changed by what they see as the desires of the consumer.

More on-topic, just like art can vary in its quality, so too does criticism, and just like an artist must learn to accept criticism without turning into a petulent child whining about how nobody should dare challenge their vision and art, so too must a critic learn that not all of their views will be accepted by consumers or artists, and not turn into a whiny elitist that sees their views of media as sacrosanct and morally inviolable.
 

Aurion

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Dec 21, 2012
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I'd say "use common sense" but that's way too much for most people to handle. Up to a point, I've got no issue with fanservice. It's entirely possible to just be crass though.

Interestingly, most of the examples of crass that leap to mind are games that were explicitly trying to be crass. Only one I can think of off the top of my head that wasn't explicitly aiming for it is Dragon's Crown.

Should someone feel shame for that? Sure, if they think that A. it was actually crass (it is possible to have very different opinions), and B. they didn't like that. Should anyone who includes sexualization feel shame? Nope.
 

Arina Love

GOT MOE?
Apr 8, 2010
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When i buy Senran Kagura, for example, i do it for the tits and ass and i'm not ashamed of it. That it's not about porn or flapping material, i just enjoy looking at them and enjoy fanservice and that's why devs made it, simple as that. When i buy Tomb Raider i do it for the action and nothing more because devs intended that way.
So do developers should be ashamed? No. Should consumers? No. Should people that dislike that sort of stuff and shame people that do, feel ashamed? Absolutely Yes.
 

Hebby

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Dec 8, 2013
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Maddox pretty much mirrors my opinion on the matter. Good thing to. Saves me the typing.