Scarim Coral said:
Haha no! I believe the foremost that the designers creativity is the upmost important than to be hinder by censorship. I liked to believe that most of the designers out there are creating what they want because they actually enjoyed doing it and are happy with the result (e.g. the woman who designed Bayonetta or the guy who designed the Dragon crown characters).
The last thing I want to see is a designer being unhappy that his/ her creation has been alter so much by the censorship that he or she doesn't recognise her/ her work anymore.
Sure my belief does mean we would get more adult related stuff but hey that what an adult rated sites are for!
Any artist that creates for a profit is going to run into challenges, changes, critiques, and collaboration, it is the nature of for-profit creation and creating art as part of a team or as an employee of a larger company. I really wish we could dial back on throwing the concept of censorship around anytime someone doesn't treat an artist as some sort of sacrosanct idol that can never be challenged or confronted.
The Dragon's Crown artist is free to draw his characters however he wants, but he is also at the whims of the developers, the other artists, and anyone else on the team who has to work together to create a cohesive whole, and, in the end, the chances of his success or failure as an artist are ultimately in the hands of the consumer. He likely had dozens, if not hundreds of concepts and designs rejected and redesigned before the company finally settled on something they liked, the artist was not censored every time his bosses rejected a design or asked him to make changes to his concepts and characters.
A script writer will often have dozens of rewrites before a script is accepted for a movie, and even then it will often be torn apart or completely changed by the director when it goes to production, and the directors vision is often heavily changed and edited by the producers, whose vision is also edited and changed by what they see as the desires of the consumer.
More on-topic, just like art can vary in its quality, so too does criticism, and just like an artist must learn to accept criticism without turning into a petulent child whining about how nobody should dare challenge their vision and art, so too must a critic learn that not all of their views will be accepted by consumers or artists, and not turn into a whiny elitist that sees their views of media as sacrosanct and morally inviolable.