For almost a year pre-launch every site was inundating the reader with VR hype. Then launch came, the games were lacklustre and no-one was buying, and the coverage lasted mere weeks before most sites stopped reviewing it. Some sites do review the occasional VR-exc title, but the whole thing is like this shame they have to be extra quiet about to make up for all the hyping they did. Or, there is just nothing to say about it?
I am interested in VR (Vive and/or PSVR), and I have tried Vive at a demo. My issue currently is that the buy-in isn't justified by the quality of the library. Inherently, VR isn't going to make me like things I don't like now just because it is VR (i.e., I found the tech demo games just as boring as I would on a monitor, whereas some people find them fun because of the VR aspect). I don't think I'll be truly interested until devs work out wholly new mechanics and genres, which will take years. I reckon I'll be pretty susceptible to VR sickness, too. Janky, low frame-rates and narrow FOV give me headaches real quick, so...
Right now, I like the idea of picking up one of the cheap headsets for movies. I've heard that works really well.
N.B. When gaming made the move to full 3D, it took a couple of years for devs to work out utilizing space, moving a camera, etc., and how to get the most out of the new tech, and for new genres to grow from it. I think VR, to reach its potential, is an even bigger leap than that was, and will take a proportionate amount of time to get right.
I am interested in VR (Vive and/or PSVR), and I have tried Vive at a demo. My issue currently is that the buy-in isn't justified by the quality of the library. Inherently, VR isn't going to make me like things I don't like now just because it is VR (i.e., I found the tech demo games just as boring as I would on a monitor, whereas some people find them fun because of the VR aspect). I don't think I'll be truly interested until devs work out wholly new mechanics and genres, which will take years. I reckon I'll be pretty susceptible to VR sickness, too. Janky, low frame-rates and narrow FOV give me headaches real quick, so...
Right now, I like the idea of picking up one of the cheap headsets for movies. I've heard that works really well.
N.B. When gaming made the move to full 3D, it took a couple of years for devs to work out utilizing space, moving a camera, etc., and how to get the most out of the new tech, and for new genres to grow from it. I think VR, to reach its potential, is an even bigger leap than that was, and will take a proportionate amount of time to get right.