Poll: Sonic in 3D, What would you do to make it work?

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sonicspin

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Nov 13, 2008
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Sporky111 said:
sonicspin said:
Sporky111 said:
I think that a more open world Sonic could work. If they made it like a ski hill type of deal, with the start and destination set but you can take any route you want. It would not only give replay value, it would make you want to play the first time.
what do you think of a shadow of colossus open world?
I don't know, I think it would be better with a definate direction and objective. I think a game of mostly open world running would get boring. Just me, though.
well that's what his wristband communicator/map is for, to receive missions from hq of where robotniks forces are attacking from.
 

sonicspin

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xtreme_phoenix said:
an on rails game with branching paths A'la secret rings is the only thing I can think of that might work.
Do you really like the game to play itself for you?
 

searanox

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SirSchmoopy said:
Hence, if you didn't PLAY the new game, why do you have an opinion of how to fix it?

Exactly.


I think your chocolate chip cookies suck, add more chocolate chips next time even though I have never tested your cookies.
Calm down, kiddo, I know you're eager to earn some Internet Cred, but you need to relax.

I thought this discussion was of what would improve the Sonic franchise as a whole, not about how to improve on one game in particular. My last experience with him was in Sonic Heroes, not counting the competent DS games made by not Sonic Team, and from what I understand things have not improved much since then. I apologise for offending your tender sensibilities.
 

irishdelinquent

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The best way to "improve" 3D Sonic games....using the search button. This thread has been done to death.

But on topic, the best way to improve 3D Sonic games would be to strip it down to the bare essentials; an anthropomorphic blue hedgehog, high speed gameplay, collecting rings, saving little forest critters. No convoluted plots involving evil genies or doppleganger King Arthur. No pulling a MGS4 and trying to fit as many bloody characters into the game as possible. No adding new characters who we still don't care about. No creepy inter-species relationship implications by having a human love interest. No guns. No cheesy one-liners. Just plain Sonic.

Barring that, a .30-06 works just as well.
 

VaioStreams

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Sonic should have never gone full 3D. if you remember a little game named Sonic 3D Blast. that's where it all started to go wrong. that game (i was like 10) at the time was fun. but looking back at the game and what has happened. it sucked and i blame Sonic's downfall on that game right there and the genius that came up with it

Now making Sonic better. They can still go 3D but if they keep the same level design they did in Sonic, 2,3, Sonic and Knuckles and Sonic CD (my favorite one) but rendered the backgrounds out in 3D and the characters. then that would work. If they really want to have some open world thing that's easy to do. between each level and only between each level. allow the player to buy shields. just shields. we don't need a bloody wind kick or fire tornado. just the bubble, fire and lighting shields. it's a simple rule of them with old games like this. K.I.S.S (Keep It Simple Stupid) Sega messed up and being as old as i am and playing the first sonic game on day 1 i feel this is the only way they can possibly save this series. other wise, Sonic needs to bend over and kiss his ass good bye because he wont survive at this rate
 

Sylocat

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Nov 13, 2007
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sonicspin said:
If anything sonic does follow one of the cartoons perfectly, Sonic X, and you don't like Sonic X do you?
Um, where did you get that I don't like Sonic X? I hate the 4Kids Macekre [http://tvtropes.org/pmwiki/pmwiki.php/Main/Macekre] of it, but 4Kids [http://tvtropes.org/pmwiki/pmwiki.php/Main/FourKidsEntertainment] ruins everything. You can find the uncut, subtitled version on YouTube here [http://www.youtube.com/view_play_list?p=0EA130A079332EC8], and it's awesome.

Charli said:
Weeeell Someone never read the original interveiw with Yuji Naka that was on Sega's website over a decade ago did they. Both names were and ARE cannon to the creators imagination of the concept and thats good enough for me. So quit jumping on little things like this. The interveiw stated that Yuji Naka imagined sonic's planet in the shape of a mobius ring (Basically a twisted infinity shape in 3D) to constitute the ideas of all the 'rings' and 'loops' included in the game.

Robotnik was in the 'orginal sonic story' a backward name of Dr. Ivo Kintobor, a friendly scientist who ironically was the one who turned sonic blue with those shoes he has in some nondescript experiment. Apparently something blew up in his face too and he bacame 'Robotnik' instead.

Do you seriously think the cartoon creators pulled all of this out of THEIR ass? Give me a break.

The Japanese when the games first came out, Robotnik was not named officially anywhere other than Sega's designs of him and even then the animators jokingly named him eggman on the design sheets, due to his shape (it no longer fits if you ask me), it became the offical name upon the onset of Sonic's first OVA and the 3D games.
Fine, I didn't see that article. I didn't know much about the internet in 1999, the year you say it was taken down. All I ever heard the name from was the American cartoons and comics, and the instruction manuals for the American releases (and the manuals for the American games originally called Amy Rose "Princess Sally" so they didn't exactly have the best track record). I've seen one too many Macekres [http://tvtropes.org/pmwiki/pmwiki.php/Main/Macekre] over the years, and I just assumed it was the same case here. If there is a copy of that interview still floating around the web (there usually is), I'd definitely like to read it.
(BTW, if Sonic's world was supposed to look like a Mobius ring, why does it look exactly like Earth when we see it from space in SA2? Sonic X explained that, but the games never did, so I assumed it had ALWAYS been taking place on Earth. did Sonic Team make Sonic X the official explanation?)
 

internutt

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Either pull a megaman 9 for Sonic, or instead do what Street Fighter 4 did. Improve on a much loved game, add a few cool moves, make it 3D, but essentually keep it similar to the popular product.
 

nova18

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Indigo_Dingo said:
Merge it with Mirrors Edge gameplay.....
My thoughts exactly, Sonics strength in 2D was his continuous speed, which could easily be incorporated into a free running theme. Now if they could turn Sonic into a freerunning blue blur without ripping off all of Mirrors Edge and add some of that classis Sonic magic, they could make a tolerable game.
Not good mind you.
Just tolerable.

sonicspin said:
Nibbles said:
>.> Take all options in poll and put it in a Sonic game!
I agree, let's make the game!!!!
Imagine the game that the collective brains of the Escapist forums could make. Although the phrase "Too many cooks..." springs to mind, it would still be a cool idea. I know theres a few skilled people here who could create a playable game.
 

SirSchmoopy

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searanox said:
[
I thought this discussion was of what would improve the Sonic franchise as a whole, not about how to improve on one game in particular.
Great, adding to a discussion without a knowledge base of the games. How helpful! Thats like adding to a "How to improve Mario" thread but haven't posted since the NES days.
 

searanox

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SirSchmoopy said:
Great, adding to a discussion without a knowledge base of the games. How helpful! Thats like adding to a "How to improve Mario" thread but haven't posted since the NES days.
The gameplay style has not changed significantly in the last two or three 3D Sonic games; in fact, outside of the semi-2D stuff in Unleashed, and the on-rails controls of the Wii versions, the formula has been near-identical since Sonic Adventure. Stop with the straw man argument and try addressing something relevant that I've said.
 

Onehandstan

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Feb 18, 2009
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I'm thinking Sonic in a Shadow of the Collossus type world where he can run as fast as he liked in a an open world and can then harness his speed in epic bossfights that are in large arenas so there's no chance of having to look out for walls, also there should be less pitfalls.
 

sonicspin

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Nov 13, 2008
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Sylocat said:
sonicspin said:
If anything sonic does follow one of the cartoons perfectly, Sonic X, and you don't like Sonic X do you?
Um, where did you get that I don't like Sonic X? I hate the 4Kids Macekre [http://tvtropes.org/pmwiki/pmwiki.php/Main/Macekre] of it, but 4Kids [http://tvtropes.org/pmwiki/pmwiki.php/Main/FourKidsEntertainment] ruins everything. You can find the uncut, subtitled version on YouTube here [http://www.youtube.com/view_play_list?p=0EA130A079332EC8], and it's awesome.

Charli said:
Weeeell Someone never read the original interveiw with Yuji Naka that was on Sega's website over a decade ago did they. Both names were and ARE cannon to the creators imagination of the concept and thats good enough for me. So quit jumping on little things like this. The interveiw stated that Yuji Naka imagined sonic's planet in the shape of a mobius ring (Basically a twisted infinity shape in 3D) to constitute the ideas of all the 'rings' and 'loops' included in the game.

Robotnik was in the 'orginal sonic story' a backward name of Dr. Ivo Kintobor, a friendly scientist who ironically was the one who turned sonic blue with those shoes he has in some nondescript experiment. Apparently something blew up in his face too and he bacame 'Robotnik' instead.

Do you seriously think the cartoon creators pulled all of this out of THEIR ass? Give me a break.

The Japanese when the games first came out, Robotnik was not named officially anywhere other than Sega's designs of him and even then the animators jokingly named him eggman on the design sheets, due to his shape (it no longer fits if you ask me), it became the offical name upon the onset of Sonic's first OVA and the 3D games.
Fine, I didn't see that article. I didn't know much about the internet in 1999, the year you say it was taken down. All I ever heard the name from was the American cartoons and comics, and the instruction manuals for the American releases (and the manuals for the American games originally called Amy Rose "Princess Sally" so they didn't exactly have the best track record). I've seen one too many Macekres [http://tvtropes.org/pmwiki/pmwiki.php/Main/Macekre] over the years, and I just assumed it was the same case here. If there is a copy of that interview still floating around the web (there usually is), I'd definitely like to read it.
(BTW, if Sonic's world was supposed to look like a Mobius ring, why does it look exactly like Earth when we see it from space in SA2? Sonic X explained that, but the games never did, so I assumed it had ALWAYS been taking place on Earth. did Sonic Team make Sonic X the official explanation?)
Amy Rose's original name was actually Rosie the Rascal, Princess sally is a completely different character all together. Mobius is actually Earth in the year 3,200 something. In sonic X they went back in time to when only humans were on the Earth.
 

sonicspin

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Nov 13, 2008
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nova18 said:
Indigo_Dingo said:
Merge it with Mirrors Edge gameplay.....
My thoughts exactly, Sonics strength in 2D was his continuous speed, which could easily be incorporated into a free running theme. Now if they could turn Sonic into a freerunning blue blur without ripping off all of Mirrors Edge and add some of that classis Sonic magic, they could make a tolerable game.
Not good mind you.
Just tolerable.

sonicspin said:
Nibbles said:
>.> Take all options in poll and put it in a Sonic game!
The only way we can truly influence this is to get a big enough turn out in this forum and e-mail the results to Sega Europe, which I have already begun to do.
I agree, let's make the game!!!!
Imagine the game that the collective brains of the Escapist forums could make. Although the phrase "Too many cooks..." springs to mind, it would still be a cool idea. I know theres a few skilled people here who could create a playable game.
 

sonicspin

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Nov 13, 2008
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Onehandstan said:
I'm thinking Sonic in a Shadow of the Collossus type world where he can run as fast as he liked in a an open world and can then harness his speed in epic bossfights that are in large arenas so there's no chance of having to look out for walls, also there should be less pitfalls.
That's what I've been posting this entire thread, I'm glad to hear someone agrees with me, but next time Clap* Clap* "Oi!" pay attention...
 

forever saturday

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Nov 6, 2008
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this was a really tough choice, but i went with new voice actors. seriously, i think i could do better. if i could do one thing that wasnt on the list, it would be making sonic slow down. seriously, hes actually too fast. oh and maybe make the characters grow up a bit. im tired of tails being eight years old and still being the best engineer in the world, this combined with his complete inability to shut up.
 

sonicspin

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Nov 13, 2008
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forever saturday said:
this was a really tough choice, but i went with new voice actors. seriously, i think i could do better. if i could do one thing that wasnt on the list, it would be making sonic slow down. seriously, hes actually too fast. oh and maybe make the characters grow up a bit. im tired of tails being eight years old and still being the best engineer in the world, this combined with his complete inability to shut up.
If you want to play a slow sonic play sonic 2006, and tell me if a slow sonic is REALLY better.