I'm gonna offer a counter to some of your points, as I've put over 4000 hours into Morrowind and can't understand a few of your complaints.
Jessta said:
walking around felt like... walking around, it wasn't really an adventure when you walk for thirty minutes and all you encounter is a bit of wild life and then come upon a big wall so its time to turn back.
Firstly, please don't tell me you turned back at the ghostfence? There's so much more to the north if you'd only take the time to walk around it, as it only covers the central part of the map.
If you're looking carefully, a thirty minute walk in Morrowind could yield tens of caves, shrines, tombs and random sidequests, you need only look around a bit more. Even when directed to places, entrances can be a pain to spot, so when you're not expecting them it's tougher.
Sometimes you're lucky enough to stumble upon a cavern so large, you could fit a cathedral in there, with a huge central pillar and waterfalls everywhere. Then, when you think you're done, you levitate to the top, find a secret ledge and spot something special like one of only a few Daedric longbows in the game.
Oblivion has nothing to counter this level of awesome!
Jessta said:
Oblivion on the other hand, was a bright and awesome world, I walked for five minutes and came upon a cave, which I entered, inside the cave I fought off ghosts and zombies until I got to the end, of which I found a book that revealed the history of this cave and made me feel like I was a little more connected with the world overall.
Firstly, I enjoyed the vast library of books to be found in Morrowind. Some of the short stories were pretty good. Other collections contain so much lore, you'd have a swollen head if you tried to take it all in too fast!
The problem I had with caves in Oblivion was that they were really obvious cut/paste affairs, the corner sections in the larger caverns, slightly raised with a few stalagtites and stalagmites and a chest hidden behind them, spring to mind first. Then there's the rewards for trawling through these caves. You end up with another generic sword of fire, nothing named. Artifacts are really thin on the ground. I could walk into a random tomb and leave carrying Elidons Ward, a Deadric Face of Terror, a sanguine item etc etc etc. I leave an equivalent tomb in Oblivion carrying some more alchemy ingredients and a generic, un-named sword of fire/frost
Oblivion was a dead loss in the item and dungeon crawling department from a collectors point of view.
Jessta said:
I started out as a mage and joined the mages guild, in which a guy is standing in front of a gem which I noticed is worth more than you will ever need.
You've obviously never created some of the spells I did then. Some of my vast list of custom spells cost more than 80,000 gold!! Morrowinds selection of spell effects left so many options for messing around. Again, when it comes to magic, Oblivion is a total loss.
I will admit that you can accumulate waay too much money if you try hard enough..........but this is coming from someone that spent two solid weeks selling stuff to the mudcrab merchant and still has 143,000,000 gold and over a billion in assets (mostly poitions), four years later!
In short, the thing I loved about Morrowind ie the freedom to do anything you felt like (including getting lost and exploring random caves for hours when you're supposed to be doing something else!), is what turned a lot of people off.
Some people are happy to fast travel, rather than think about catching a boat to Seyda Neen, then a stilt strider to Balmora and then a mages guild transport up to Ald-Ruhn.
Some people are happy having an arrow to follow, rather than using nothing more than poor directions and luck, which in turn leads to great random discoveries.
Some people are happy to just throw their stuff in a chest, rather than lay it all out and then light it beautifully using any of the numerous types of candles and lamps available
Some people are happy to ignore the fact that loads of the artifacts in Oblivion were ripped-off, without explanation, from Morrowind (the ruining of Umbra springs to mind)
Some people are happy with a game that has no areas off-limits to a level 1 character due to some serious enemies.
I'm not one of those people!