Phoenixmgs said:
You haven't played the games I've mentioned. Video gaming as far as game design goes is in a really bad place right now and game designers with cardboard, wood, and plastic are kicking their asses right now. Digital versions of those games are far better than what's being output on the Switch right now.
Console sales are most likely dipping because PC gaming has gotten so much more accessible with stuff like not needing video cards anymore to controllers becoming so much better supported to refunds being made available (that's only 4 years ago). You really only need a gaming "rig" if you want to play stuff on like ultra with 120fps. If you just wanna play a game, it takes very little on the hardware side nowadays. My 11.6 fanless Inspiron laptop can play Divinity Original Sin. So PCs are taking away some console sales IMO (still only a dip for 1 generation so hardly a trend yet) whereas Nintendo, king of handhelds, hasn't released a standalone handheld as successor to the 3DS.
The thread title and point of discussion wasn't heavily implied enough that we weren't talking about handhelds?
Nintendo got away with selling on-disc DLC with amiibos, they are hardly consumer friendly when you actually look at what they do. Nintendo, for some reason, gets passes for doing the same shit other companies get raked for doing. BotW made a hard difficulty part of DLC [https://blog.ryew.zone/why-arent-you-mad-at-zelda-breath-of-the-wild-s-hard-mode-dlc-a56caab474fa?gi=1287948d4223] but when another game like Metro did it, it was the end of the world. Nintendo's output is far less diverse than Sony's output, Nintendo rolls out the same franchises every gen even taking some shortcuts (MarioKart deluxe for Switch since WiiU failed so hard). There's singular games that have changed more over time than some of Nintendo's franchises (WoW vs Smash for example). I don't know how you can say Nintendo's output is diverse, plus their games are so risk-adverse and rarely release new IPs. Sony funds AAA adventure games (David Cage games but still), what other publisher does that? Regardless of how good/bad Death Stranding is, where else would Kojima have been able to make the game (in the AAA landscape)?
I mean normally that'd be a fair criticism but I think it's a safe bet you haven't played a huge amount of Switch games. Also, tabletop designers are kicking their asses? Ok. I actually play tabletop games(Just backed X-Odus on Kickstarter, check it out, I honestly think you'll like it)
https://www.kickstarter.com/projects/619812083/x-odus-rise-of-the-corruption
and I have to wonder what you're on about. Not every form of entertainment is competing with each other you know. Also, the theory about PC gaming is an interesting one, but it's just a theory at this point. And you kind of need something with decent hardware if you want to run AAA games at anything resembling a decent framerate. Games like Metro can be surprisingly demanding.
Nintendo wasn't in the title or OP either. I think bringing up handheld is fair game at this point
I don't like Ambibos but as far as DLC goes it's fairly pointless and inconsequential compared to other DLCs. Half the time it's just cheap items and cosmetics that can be unlocked anyway. And let me emphasize. I don't like it. But I think it's easily ignorable. And the reason Metro's hard mode was so hated was that it was something in the original game that had been cut out "the way the game was meant to be played", in Zelda it was a new addition, therefore not nearly as much as a big deal. Also, diverse output? Eh, not really. Sony has a tendency to play it kinda safe too, if we're being honest. The things that role in the really big bucks are either long-standing properties (God Of War, Persona, Uncharted, Yakuza, Infamous, Killzone, Kingdom Hearts until recently, kinda, sorta, it's weird) follow well established game archtypes (Horizon Zero Dawn and open world, Spiderman, same, also it's Spiderman, Days Gone, same but with zombies) and the "it's technically a new IP but we all know it's basically Victorian Dark Souls" (Bloodborne, speaking as someone who adores that game to death). And bringing things to the new generation is something we can't hold against a company, not unless you're willing to get angry at Sony for Spyro, Crash, and Shadow of the Colossus. And it's not like Nintendo won't let its developers go out and do something batshit crazy every once in a while, even it doesn't make sense. Like ARMs.
Honestly I'd put PS4 and Switch at neck and neck in my book. I utterly adore Persona, Yakuza, and Bloodborne. I like a lot of their games. I just think saying ones worst is better than the other's best is reductive in my book. I think they've both got creativity in their own way, considering Nintendo hosts classic JRPGs like Octopath Traveler, and even lets indie devs play with their IP, like Cadence of Hyrule. They've even got a bloody exlusive mech game coming up with Daemon Ex Machnia, and it handled fairly well in the demo.
As for Kojima, I think it's fair to say Nintendo wouldn't have a problem with the guy. I mean, they let Snake Eater onto the Gamecube, didn't they? In fact Nintendo's been pretty laid back about what it'll accept lately. It took on Saints Row 3 without a word of complaint. Remember. Bayonetta is a Nintendo property now.
Ok look. Looking back, I think I came off as an asshole. I'd like to apologize for that. I'm sorry. I enjoy Sony's stuff a lot and I'm considering getting a PS5. I also really like Nintendo and I think it's unfair to dismiss what they've done. Sorry if I came off like a blind, bitter fanboy.