Poll: Why does everyone hate ME3 so badly?

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SajuukKhar

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SpiderJerusalem said:
This is the denial I'm talking about.

The themes of the game were certainly not only self-sacrifice and self-determination. They may have been parts of it, but to say that the awful, hackneyed and convoluted endings that forced gamers to choose between three BAD endings (note as well, self-sacrifice doesn't mean dooming the entire galaxy while you're at it), which offer no conclusion, no resolution and only bring up more questions about the logic of the Reapers. Not to forget that they're all undone even further when Bioware amps up the whole "this was all a story told by a grandpa" aspect, toppling the entire cause and effect of the series entirely.
It is a good thing that none of the endings doomed the galaxy because each race still has all their technology and all the information they had gathered about the mass relays before they went boom.


Beyond that the logic of The Reapers is very sound.
1. Organics are destined to create synthetics that will try to destroy organic life
2. The Reapers kill only the advanced species so they cant make synthetics that destroy organic life
3. In killing only the advanced species the reapers ensure that the unadvanced species and the future species have a chance at instance up until the point that they reach the level of technology that they become a threat.

It is a vicious cycle yes but a very sound one.
 

Smurf McSmurfington

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I kind of see what they were trying to do there, I'm just saying they themselves apparently missed the point of their own creation. And yes, that can(and indeed quite often does) happen with people who create something.

As mentioned before, the whole basic point of RPGs in general is the fact that you make choices and they make a difference. And in this case, also the ignoring of certain tropes, and so on... but the ending simply meant that none of it mattered. None. It was all completely and utterly pointless. Perhaps I am overreacting a bit here, but the point remains the same.

Either way, the ending left me somewhat sad about the entire series and not the happyish-nostalgic-sad kind I got with the BG series.

Also, captcha says "klatu berada nikto". Amusing.
 

SajuukKhar

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SpiderJerusalem said:
Except that depending on what you did, you gathered massive armadas into the vicinity of earth, then ruined any and all chances of getting the hell out of there - effectively dooming billions and billions to starvation and death. Same for your crew and anyone aboard the Citadel.

It nullified any efforts you made to save the quarians or the geth, it voided all the war efforts because in the end, no matter what you did or didn't do, it all lead up to picking one of three buttons.
And yet all of those species
-Still had countless citizens on their homeworlds
-Will still be able to continue on with their own individual civilizations
-Have the chance to rebuild their lost technology
-Now have a chance to rebuild civilization on a galactic scale not down the reapers path but their own path

Also
-Neither the Quarrians or the Geth had ALL their members in the armada, to think so is silly and isn't supported in the game, meaning both races, or whichever race you let live, will be able to live on the Quarrian homeworld
-The Krogan are still cured or cursed with the genophage, now most likely forever.
-The Rachnai are now either able to live again or are doomed to stay dead forever.
 

Stryc9

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Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
 

SajuukKhar

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Stryc9 said:
Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
That and people rage that it isn't as good as Bauldr's Gate 1 and 2, which while good, aren't the masterpieces of storytelling and choice people make them out to be.
 

Jarod Frye

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SajuukKhar said:
Stryc9 said:
Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
That and people rage that it isn't as good as Bauldr's Gate 1 and 2, which while good, aren't the masterpieces of storytelling and choice people make them out to be.
Please tell me that you are not assuming that all of us that RIGHTFULLY hate the ending are just Bioware haters?

This ending, while it made sense in Narration, as in the NARRATION supported Self Determination, it did not support the GAMES meaning which was.

Your Choice matter.

In Terms of a Narration, this was a perfect cap to the series, but unlike readers who can usually assume that the best happen, the way that the ending in Mass Effect 3 went, it didn't ring true to how a The Game programmed storytelling was fixed around. Because of this the story did not ring true, we CANNOT assume that the Quarians or the other races on the unknown Planet survive through the wait. Games are a visual medium, because of that we need to see things to fully believe it.

That's why in terms of a GAMEPLAY setting The Mass Effect 3 ending isn't as effective as Bioware hopes.

They don't NEED to scrap the ending, just simply add more to it, Show that The Turians are doing well now and are GETTING along with the Krogans Show That the Geth (IF they are still alive pending on your choice in the end.) and the Quarians working together to make the planet they both inhabit a better and livable place. Show that in the end, Shepard CHOICES...The PLAYERS Choices made a difference in the story.

Mass Effect 3 was supposed to be a conclusion, finality to all of the things you worked up to as a player The result of all of your decisions from game to game to game, To not see any results from the choices that you made effect the ending. I can see why people are angry about it.
 

Adultism

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I think people hate it because it didn't reach their outragous expectations of the ME3 game.

It was good, but I've seen better games

The multiplayer however, is flawless.
 

kingcom

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SajuukKhar said:
You are aware that the ending goes exactly with the themes of the series?

The entire point of the game series was self sacrifice and self determination.

the Reapers built the mass relays and the citadel as a means to enslave the other races by imposing both technogicla and soceital limits on species so that they evlove down a path that The repaers picked for them.

Not destroying the mass relays only means continuing a needless cycle of technological enslavement and what would make it worse is that they are now willing slave to slave masters who are dead.

No ending that didn't involve the total destruction of the Citadel and mass relay network would make sense given the themes of the series.
Okay your going to have to explain this one to me. The only direct effect the mass relays seem to have is to provide FTL for the various species in the universe with directly leads to communication and interaction between various species. The Citadel created a place for them to gather. Now for the purposes of the Reapers that makes sense but if they are not around to use the citadel as a point of attack. How are they imposing limits upon society and technology? Forcing species to interact is a limiting factor? The natural result would be an exponential growth in technology and social standards. The sharing of technology and philosophical standings would rapidly grow, not diminish. Similiar to the contact eastern and western society had when ships reach a point of global transportation allowed the transfering of technology and ideas. The point is that its not the ship that caused this change but the two cultures and their interactions. The repears had no impact on how two species developed in isolation only that they would be fored to meet eachother. Given how Mass Effect goes, its actually one of the best things that could have happened.

Destroying the mass relays only causes problems and enforces an aspect of isolationalism that could actually hurt these species in the X amount of years it takes for someone to develop their own FTL system (or more likely a species reverse engineers a mass relay and gets the network going again). This technological ensalvement is not a garrunteed fact, given a complex enough system a repeatable result is almost impossible. In fact give how the game can play out Shepard can actually prove this to be entirely false, with the Geth and Quarians not wiping eachother out. Literally as a result of the technology advanced gained from the Mass Relay communication and transportation network, they have overcome this 'slavery' as you call it. This 'slavery' to a higher standard of life, of ease of use, of social interaction with new species and ideas. Allowing the citizens of the Mass Effect universe to (pardon the phrase stealing) boldly go where no one has gone before.

It seems from everything the series has show that the destruction of the Citadel was completely at odds with what was going on. Its a symbol as much as a physical place of what the threats that exist amongst a divided people. It shows what unification of different peoples, ideas, cultures and species are capable of.

The clear parallels between Mass Effect and Babylon 5 (an exceptionally good tv series) dictates the use of a particular quote by a John Sheridan while fighting against the Shadows (i.e. Reapers with a ideological standpoint they are trying to impress upon the universe) "We refuse to take sides in this anymore! And we refuse to let you turn us against one another! We know who we are now. We can find our own way between order and chaos!"

Thats what I see Mass Effect to be about. Species understanding who they are and who their neighbours are and putting those differences aside thanks to technology enabling that interaction, not tearing them apart. The Reapers plan was for the later but it failed.
 

SajuukKhar

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Jarod Frye said:
Please tell me that you are not assuming that all of us that RIGHTFULLY hate the ending are just Bioware haters?

This ending, while it made sense in Narration, as in the NARRATION supported Self Determination, it did not support the GAMES meaning which was.

Your Choice matter.

In Terms of a Narration, this was a perfect cap to the series, but unlike readers who can usually assume that the best happen, the way that the ending in Mass Effect 3 went, it didn't ring true to how a The Game programmed storytelling was fixed around. Because of this the story did not ring true, we CANNOT assume that the Quarians or the other races on the unknown Planet survive through the wait. Games are a visual medium, because of that we need to see things to fully believe it.

That's why in terms of a GAMEPLAY setting The Mass Effect 3 ending isn't as effective as Bioware hopes.

They don't NEED to scrap the ending, just simply add more to it, Show that The Turians are doing well now and are GETTING along with the Krogans Show That the Geth (IF they are still alive pending on your choice in the end.) and the Quarians working together to make the planet they both inhabit a better and livable place. Show that in the end, Shepard CHOICES...The PLAYERS Choices made a difference in the story.

Mass Effect 3 was supposed to be a conclusion, finality to all of the things you worked up to as a player The result of all of your decisions from game to game to game, To not see any results from the choices that you made effect the ending. I can see why people are angry about it.
There is no rightfully hating an ending.

Secondly the "choice" aspect of the game only applied to what happened in it, not what would happen AFTER the game was done. I don't understand how people constantly misconstrue that.

Beyond that they dont need to show anything, old RPGs didn't SHOW you anything, they just told you and people worship games like Bauldr's gate 1 and 2 for that.

I find it sad that gamers have lost all imagination and now require constant hand holding in every aspect of a game.
 

Jarod Frye

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SajuukKhar said:
There is no rightfully hating an ending.

Secondly the "choice" aspect of the game only applied to what happened in it, not what would happen AFTER the game was done. I don't understand how people constantly misconstrue that.

Beyond that they dont need to show anything, old RPGs didn't SHOW you anything, they just told you and people worship games like Bauldr's gate 1 and 2 for that.

I find it sad that gamers have lost all imagination and now require constant hand holding in every aspect of a game.
So if I paid 60 bucks for a game expect a rightful conclusion I should not be angry. Granted I won't JUDGE a game on that Merit (The game is BLOODY amazing overall., and WELL worth the $60 Dollars, not matter how much EA/Bioware haters want to say otherwise.) The Ending just cheated the user out of such a GOOD Experience.

and you said it yourself that Baldur's gate 1 and 2 aren't the best in Video Game storytelling and I believe it's FOR that reason. Also that is not how Bioware billed the game, it was built on the presance (And Advertised as, like with most Bioware games.) that the choices of your character will affect the world around them. This counted for the ending as well, ESPECIALLY in Mass Effect 2 (Where the choices you made DID matter on which you got the good or bad ending. Negating the fact that ME3 follows the Good ending, You have a CHOICE to end it on the Bad ending From 2, if you wanted to experience it.)

It's not hand holding that people want a FULL COMPLETE story for a Conclusion, Baldur's Gate 1 and 2 are in a series that CONTINUED after their respective games (With Dark Alliance...Sort of.) Your character affected the lives and politics of many races, and to not have that touched on even remotely during the ending, just isn't right to overall how the game was billed and BUILT behind. A concluding story is supposed to do just That Conclude and tie up the loose ends.

It's not a BAD ending, it's a BROKEN one. I agree that the Mass Relays and the Citadel needed to go down, I agree with the ways it can and needed to be done. I don't agree that the Ending Ignores the choices that you made.
 

SajuukKhar

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Bioware billed the game as "your choices will affect what happens in the this game and the future games".

They never billed it as "every little thing you do will have some super deep impact on the post game universe beyond the ending of the final game".

secondly the ending of ME2 didn't change much in ME3, you got different war assets.
.
.
Beyond that you DID get a full conclusion to the game
-Reapers are dead
-The races are saved, some may be killed off, such as the Rachnai, Quarrians, Geth, depening on your actions
-Shepard ends the seemingly endless cycle of genocide and technological enslavement the Mass relays and The Reapers caused
-You see the stargazers that prove that civilization will continue on

Just because you don't get a day by day rundown of what all your companions ate for lunch for the next 60 years doesn't mean you didn't get a full ending.
.
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Also I never said the ending ignores the choices you made.
 

dancinginfernal

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I've heard nothing but good things.

Aside from the issue of the ending being less-than-satisfactory, but it's a given that the ending wouldn't live up to hype.
 

Jarod Frye

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SajuukKhar said:
Bioware billed the game as "your choices will affect what happens in the this game and the future games".

They never billed it as "every little thing you do will have some super deep impact on the post game universe beyond the ending of the final game".

secondly the ending of ME2 didn't change much in ME3, you got different war assets.
.
.
Beyond that you DID get a full conclusion to the game
-Reapers are dead
-The races are saved, some may be killed off, such as the Rachnai, Quarrians, Geth, depening on your actions
-Shepard ends the seemingly endless cycle of genocide and technological enslavement the Mass relays and The Reapers caused
-You see the stargazers that prove that civilization will continue on

Just because you don't get a day by day rundown of what all your companions ate for lunch for the next 60 years doesn't mean you didn't get a full ending.
.
.
Also I never said the ending ignores the choices you made.
Who said anything about the companions, I said The PEOPLE you affected, as in THE RACES!!
 

aSmo

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canadamus_prime said:
I don't hate ME3, I hate EA; ME3 it just an unfortunate casualty of that hate.
This, in a manner of speaking. I'll subscribe to your service and install the client if it's worth it, and consequently purchase software from that point on. Not the other way around.
 

teh_Canape

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my only 2 problems... well, 1 really, the other one isn't even a problem, are mostly about how the game is kind of a PC game that got a bit... "simplified" for consoles where it shouldn't have been
now, don't get me wrong, I'm not some bullshit PC elitist, but my point is, in short, that the space bar just does too much
from interacting, to sprinting to hiding on cover
know what I mean?
the other thing is how you can't holster your weapons, and from what I read, it's due to memory restraints that really only exists on consoles
again, it's not a real problem, it just looks a bit silly =P
other than that, I kinda do think that people who hate it for such petty reasons kinda.... forgot that it's a game and that you're supposed to just have fun with it
 

Caffiene

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Jul 21, 2010
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None of the above.

From what I hear, Id have fun with it except for being annoyed at the endings.

But Origin. The problem with ME3 is that regardless of whether I enjoy it or not, I dont trust the distributor to allow me access 5 years on in the future when they get bored of their current experiment and shut it down. So I didnt buy it.
 

Grape_Bullion

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Too lazy to read the thread, so if this has been said, I apologize. I really don't think people outright HATE ME3. Obviously there are some people who do hate it, but that's not why it's being attacked the way it is. Right now, people are identifying what is wrong with gaming culture with ME3 and BioWare.
 

SajuukKhar

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Jarod Frye said:
4
Who said anything about the companions, I said The PEOPLE you affected, as in THE RACES!!
The same thing applies to them also, why do you need a day by day rundown of what the races did for the next 60 years.


I will tell you what happened, they rebuilt thier shattarted homeworlds and re-made techonlogy, do you REALLY need that said for every single race when its so obvious?
 

Jarod Frye

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SajuukKhar said:
The same thing applies to them also, why do you need a day by day rundown of what the races did for the next 60 years.


I will tell you what happened, they rebuilt thier shattarted homeworlds and re-made techonlogy, do you REALLY need that said for every single race when its so obvious?
See, here's the thing, PROVE IT?

See the problem, the problem is that there is no PROOF that everything has turned for the better. As much as you WANT to believe there is (It doesn't help that the tone of the game was explicitly darker.) There is no guarantee. I don't need a day to day Rundown, but at-least during the credit, SHOW these populations rebuilding, show that our choices in the game actually MEANT Diddly Squat.

First rule of Storytelling

Show, don't tell.