Not to start up a debate, but I've gotta say: That's not exactly a strong female protagonist. Gripe all you want about it, but there are very distinct differences in just about every major aspect of characterization between the sexes. You can't just rip off a man's penis and call him a woman, or vice versa; not if you want a good character to result.Shadowstar38 said:Well written characters are just well written characters. Gender is arbitrary.
You know how you can make the industry have more strong female protagonists?
1) Make a male character like you usually do, with all the strenghts and faults.
2) Keep their actions and how they are dressed exactly the same.
3) Draw boobs on them.
Strong female protagonist.
Since the "Adam" name is supposed to be symbolic as the father of an entire new "generation", the name should be Eva and not Adriana.Powerman88 said:I was just reading Shamus's latest experienced points and it really got me thinking; would a AAA action game work with a female character who is not a 21 year old bikini model with something to prove?
What if you had a game where 32 year old security expert Adriana Jensen lost her nerdy scientist boyfriend in a terrorist attack and needed to scour the globe unraveling a mysterious conspiracy and searching for her lost love? Would you play that?
I would. What do you think?
Just change it to Eva/Eve, both Adam and Eva/Eve made a new race/generation so both names applies. The JC was for Denton not for Adam.Moth_Monk said:I voted "No" because if it wasn't Adam then the game would lose the narrative cohesion and symbolism behind the name Adam.
(The whole Biblical Adam ---> JC (Jesus Christ)
So if it was "Adriana" then, for the Deus Ex series, it wouldn't be as artistic.
Aside from the voice, I didnt get the feeling that anything about Adam was overly masculine. In this instant it's easy to pull off.Agayek said:Not to start up a debate, but I've gotta say: That's not exactly a strong female protagonist. Gripe all you want about it, but there are very distinct differences in just about every major aspect of characterization between the sexes. You can't just rip off a man's penis and call him a woman, or vice versa; not if you want a good character to result.Shadowstar38 said:Well written characters are just well written characters. Gender is arbitrary.
You know how you can make the industry have more strong female protagonists?
1) Make a male character like you usually do, with all the strenghts and faults.
2) Keep their actions and how they are dressed exactly the same.
3) Draw boobs on them.
Strong female protagonist.
That's not a completeely terrible place to start, if you're utterly incapable of creating a female character from scratch, but it's definitely not a good place either.
Like it or not, there are differences between the sexes, and ignoring those doesn't help anyone.
Eh, a lot of the character defining moments in the game are (relatively) masculine. If nothing else, the primary motivation of Adam in the plot is a widely considered masculine trait; specifically, the need to make up/get revenge for failure.Shadowstar38 said:Aside from the voice, I didnt get the feeling that anything about Adam was overly masculine. In this instant it's easy to pull off.
This I absolutely agree with. Like I said, that approach isn't terrible, but if you're going to make a female character, you may as well do it right. The primary difference isn't even in actions or desires, to be perfectly honest, but in motivations and reactions. Once you've got those hammered out, most of the rest is pretty interchangeable.Shadowstar38 said:And I prefer this approach to the designer having female traits in their head, then ending up with Beyonetta without the satire.