http://koobismo.deviantart.com/gallery/
The new ending is looking pretty damn awesome to be honest (starts from 6).
The new ending is looking pretty damn awesome to be honest (starts from 6).
BloatedGuppy said:Yes, that's a better way to say it, I suppose. I'd like to applaud it and say it was some next level shit, but I actually think it was a terrible misstep. Like, a FUNDAMENTAL misunderstanding of why people liked those games in the first place. The idea of synthesis is just skin crawling on a fundamentally primal level. I remember Stephen Donaldson had an alien race in his Gap series called the Amnion who were always out to do that exact sort of thing, and the human reaction to it was stark, biological horror. Same with the titular Aliens from the series of the same name. Or the Borg in Star Trek. And on and on. I guess Bioware thought it would be good fun to turn this timeworn theme on its ear and make it the totally awesome outcome to willingly surrender our genetic code to merge with some hostile, unknowable entity from beyond the stars. If the game had been a one-off indie title it would've been a more defensible idea, but they ended up scuttling 95% of what had made the series a huge hit in order to take it in a completely radical and almost wholly unsatisfying direction.RJ 17 said:I don't think their mistake was making the main theme being the primary motivation for the antagonist, but rather having that motivation being something specifically designed for us to rebel against, as you said. By default this means that the theme itself was specifically designed for us to rebel against it.
I don't even know why I'm telling you all this, either, you're well familiar with my gripes.
Weren't reasonable was them pretty much begging for a DLC that would be anywhere from free to standard DLC price to redo the last mission.Awexsome said:They're not going to satisfy the people who spearheaded the whole retake effort in the first place unless they completely redo the entire last mission of the game for free. They can't be reasoned with since they weren't reasonable with their reaction in the first place.
I expect this to mostly take care of the "extra closure" that people have brought up. I doubt they'll retcon things like the Catalyst so the retakers will have to live with 29 hours 50 minutes of an awesome 10/10 game and 10 minutes of ruining the franchise forever if that's all they can see.
The answer to that has always been simple. It's a fundamental rule of storytelling that a bad ending can ruin an entire piece. It doesn't suddenly make ME1 and ME2 bad games, but it makes the experience as a whole unfulfilling in the extreme.RJ 17 said:You're telling me this because I specifically asked "How does the ending to ME 3 completely negate the events of ME 1?" And I still have yet to get an answer on how it does.
Control is just as dodgy as synthesis, IMO. Shepard is seen undergoing that creepy-as-fuck "Reaperization" process. To think Shepard's will survives that process intact and unchanged, nevermind that Shepard will still be Shepard in 50,000 years, requires some serious logical calisthenics. That the fucking Catalyst informs us it's all totally above board and we should just trust him and shit isn't terribly reassuring either.RJ 17 said:I do agree with you, though, that the "Ultimate Utopian Ending" of Synthesis is just utterly unappealing to me. "It is our differences that make us great." is a paraphrase from a conversation between Shepard and Javik when discussing why the Protheans lost their war: there was absolutely no diversity amongst the Empire, "All subjects conformed to one doctrine." While I can see how the Control ending actually has the brightest outlook (if it is to be taken literally as I believe it is, that is Shepard's will becomes the motivational force...the very WILL of the Reapers), I just can't let TIM be correct. As such, I've always gone with Destroy All Synthetics. Not just because Shepard can survive it, but because I agree with everyone else: you must stay the course. We didn't come here to compromise with the Reapers. We didn't come here to dominate the Reapers. We came here to fucking destroy them.
This is why I thought when I played it. Having not had access to forum vitriol while I was playing it prevented me from getting subjected to groupthink on the whole shenanigan.Kingjackl said:All that really hurt the ending was poor presentation (likely rushed towards the end, like just about every other AAA game ending). Expanding on what we have is likely the best effort to fixing that.
Personally I don't think the ending was so horrendous as to undo the countless hours of fun and entertainment that I've gotten out of the series. Is the fact that the ending to a fantastic series was so shitty horribly depressing? Certainly. But that doesn't ruin the series for me.BloatedGuppy said:The answer to that has always been simple. It's a fundamental rule of storytelling that a bad ending can ruin an entire piece. It doesn't suddenly make ME1 and ME2 bad games, but it makes the experience as a whole unfulfilling in the extreme.RJ 17 said:You're telling me this because I specifically asked "How does the ending to ME 3 completely negate the events of ME 1?" And I still have yet to get an answer on how it does.
Control is just as dodgy as synthesis, IMO. Shepard is seen undergoing that creepy-as-fuck "Reaperization" process. To think Shepard's will survives that process intact and unchanged, nevermind that Shepard will still be Shepard in 50,000 years, requires some serious logical calisthenics. That the fucking Catalyst informs us it's all totally above board and we should just trust him and shit isn't terribly reassuring either.RJ 17 said:I do agree with you, though, that the "Ultimate Utopian Ending" of Synthesis is just utterly unappealing to me. "It is our differences that make us great." is a paraphrase from a conversation between Shepard and Javik when discussing why the Protheans lost their war: there was absolutely no diversity amongst the Empire, "All subjects conformed to one doctrine." While I can see how the Control ending actually has the brightest outlook (if it is to be taken literally as I believe it is, that is Shepard's will becomes the motivational force...the very WILL of the Reapers), I just can't let TIM be correct. As such, I've always gone with Destroy All Synthetics. Not just because Shepard can survive it, but because I agree with everyone else: you must stay the course. We didn't come here to compromise with the Reapers. We didn't come here to dominate the Reapers. We came here to fucking destroy them.
RJ 17 said:I don't think their mistake was making the main theme being the primary motivation for the antagonist, but rather having that motivation being something specifically designed for us to rebel against, as you said. By default this means that the theme itself was specifically designed for us to rebel against it.
The problem - y'know, other the presence of a glowing exposition-spouting space child whose existence invalidates the entire series - is that they don't allow the player/Shepard to rebel or reject. Story wise, there's nothing inherently wrong with having an antagonist motivated by flawed logic. However, it all goes pear-shaped when everyone just goes along with it because the writers didn't notice those flaws.BloatedGuppy said:The big problem with that is that we're meant to embrace this philosophy, and none of us are Reapers. None of us that I know of anyway. To the human beings playing the game, this philosophy is appalling and barbaric. We instinctively rail against it.
Sovereign could have bum-rushed the citadel any time he wanted. The fact that he didn't is just a huge plot hole.RJ 17 said:Ahhhh but keep in mind, the only reason Sovereign did ANYTHING in ME 1 was because the Protheans succeeded in fucking up the Cycle's Plan A: that being to simply send a remote signal to the Citadel to activate it as a mass relay so the Reaper fleet can pour in, smash the government and infrastructure of the galaxy, isolating all star systems and making the harvest go off as it had always done.
But this didn't work, as such Sovereign had to improvise. Vigil even tells you this: if Sovereign had just made a dash for the Citadel, it would have been wiped out. It needed an army to support it.
Have you ever considered that you might be taking the whole Ashley romance thing a bit far?Vrex360 said:For what it's worth finding out my beloved Ashley was returning to do some voice recording for the extended cut (as well as Garrus, EDI and Kaidan) has given me some reason to be hopeful, because maybe Shepard and Ash really will reunite after all and wouldn't that be nice?
There's some debate as to whether or not the ending of ME3 was confusing/nonsensical enough to qualify as a Shaggy Dog story. The fact a cogent argument can even be made that it does is deeply distressing. It doesn't undo the fun you had playing those past games...but as those games were viewed by many as parts of a whole, if you sully the whole, you've sullied the memory of the parts, as well.RJ 17 said:Personally I don't think the ending was so horrendous as to undo the countless hours of fun and entertainment that I've gotten out of the series. Is the fact that the ending to a fantastic series was so shitty horribly depressing? Certainly. But that doesn't ruin the series for me.
I'm talking about people saying that everything that happens in the first game is utterly irrelevant because of the ending to the 3rd game. That's the question that I'm wanting answered.
And yeah...I gotta say watching Shepard melt like he/she was staring at the open Ark of the Covenant was pretty....extreme. But, under the assumption that everything is indeed on the up and up (that's a lot of benefit to be giving the doubt, I know), it really does seem like the best option (Shepard could use the Reapers to do LOTS of good things...most specifically speeding the reconstruction of the relay network.
But yeah, I think the ending of ME 3 had caught Dragon Age 2 syndrome: just as they tried a gutsy innovation with DA2 and people rebelled, they tried the same with the ending to ME 3 and it backfired even worse than the entire game of DA2. Meant to put this in my last post but figured I'd just wait to put it in my next one.![]()
Yep. Shepard has spoken with our voice for the whole of the series. And at the climax of the piece, when our voice is saying "The fuck is this nonsense!?", Shepard is saying "Makes sense...where do I sign?".Zhukov said:The problem - y'know, other the presence of a glowing exposition-spouting space child whose existence invalidates the entire series - is that they don't allow the player/Shepard to rebel or reject. There's nothing inherently wrong with having an antagonist motivated by flawed logic. However, it all goes pear-shaped when everyone just goes along with it because the writers didn't notice those flaws.
Zhukov said:Snip
Oh I've no doubt that it shattered people's opinion of Bioware (not everyone, but there's plenty out there who now spit at the name Bioware, as it seems the two people you mentioned now do). I went through something similar with Blizzard when they announced that they were splitting SCII into 3 games for no fucking reason. But I'm going to ignore that rant as I've made it numerous times and this isn't the topic to do it again in.BloatedGuppy said:More Snipping.
Can you see yourself replaying 1 and 2 with the same level of investment and zeal, now that you know how it all ends? Now that you know there's a ghostly child behind the whole thing? And that the ultimate best outcome is synthesis? And that Joker and your crew abandon you for no apparent reason at the zenith of your mission? And on and on.RJ 17 said:But again, it didn't ruin the whole series for me, it just ruined the ending to the end of the series.
Define "unnecessary". This isn't JUST a case of bad creative decisions. That wouldn't have created the perfect storm of backlash that we saw. That ending had all the hallmarks of being hack job as well, completely rushed, possibly even deliberately mutilated in order to promote future DLC modules. Hence the "lots of speculation" tag line from the developers. When you backtrack aggressively on your marketing promises, and you end your game with Buzz Aldrin's somnolent croaking in front of a windows screensaver followed by a crass entreaty to continue your adventures via DLC, you're going to have a hard time hiding behind the great company/failed art umbrella. People quite unsurprisingly see the tentacles of EA in this, reaching into their pockets as they are wont to do. If it had just been an earnest misstep it would have been forgivable. But it was lazy and slipshod and possibly also greedy and vaguely sinister, which isn't anything anyone should be rushing to defend them for.ShadowRatchet92 said:Bioware is getting unnecessary hate...
Oh and I understand that argument completely, but what I've been trying to say is that I've seen people saying stuff like "The actions of the Catalyst make the actions of Sovereign pointless, he sacrificed himself for absolutely nothing" and things along those lines. Like I said, I fully sympathize with people that feel the ending has mucked up any appreciation they can have towards replaying the series. Knowing how it ends (and ends badly) can indeed do that. But from a purely plot vs plot standpoint, I don't see how ME 3's ending negates ME 1, that's what I'm asking: How does what the Catalyst says and does make Sovereign's attack pointless? You may not have the answer, and it could be a minority of people who feel this way, but that's what I'm wanting to know.BloatedGuppy said:Can you see yourself replaying 1 and 2 with the same level of investment and zeal, now that you know how it all ends? Now that you know there's a ghostly child behind the whole thing? And that the ultimate best outcome is synthesis? And that Joker and your crew abandon you for no apparent reason at the zenith of your mission? And on and on.RJ 17 said:But again, it didn't ruin the whole series for me, it just ruined the ending to the end of the series.
I have trouble writing that shit out of my memory. I can't enjoy the original games like I used to, because the shadow of that crap ending is hovering over them. That's what people are saying, I think, when they say it retroactively ruined the games for them.
This comes down to "If the catalyst controls the Reapers then why didn't it open the mass relay in the Citadel, thus making Soverign mission at the end of ME unneccessary". Earlier in this thread you gave a reasonable explanation for this (at least I think it was you), however ME3 itself doesn't offer any justification or explanation at all. It's left as one of the many unexplained plot holes of the ending.RJ 17 said:But from a purely plot vs plot standpoint, I don't see how ME 3's ending negates ME 1, that's what I'm asking: How does what the Catalyst says and does make Sovereign's attack pointless? You may not have the answer, and it could be a minority of people who feel this way, but that's what I'm wanting to know.
Problem with the IT is that no matter which choice you pick, the game ends with Shepard failing. If you pick Blue or Green, Shepard gives into Indoctrination and everyone's boned. If you pick Red, Shepard breaks free from Indoctrination................then what? He/She is still 3/4 dead laying in a pile of rubble on Earth after having been blasted by Harbinger's main cannon. That doesn't win us the war, that doesn't get rid of the Reaper. So either Shepard gives in and we lose or he/she breaks free and.......we still lose because no one REALLY made it to the Citadel to ACTUALLY plug in the Crucible.rigabear said:I've bought into the whole Indoctrination Theory
(explained here: http://www.youtube.com/watch?v=ythY_GkEBck, and here; http://www.youtube.com/watch?v=ZZOyeFvnhiI)
So I'm convinced Bioware are just trolling by ending the game without you 'waking-up' and the DLC cut-scenes (which would have actually been done pre-release) will be what happens in the real world after Shepard's hallucination (the ending) which was basically the Reapers fighting for control of Shepard's mind.
If true, it still would have been a much more satisfying experience if they'd put it in the first copy and the omission makes the original game essentially incomplete. So it's still a detestable move BUT it would mean that everyone was essentially 'indoctrinated' and as a result did things like donate to charity and file FTC complaints. I find that HILARIOUS.
As why they would delay the release of the ending and leave fans hanging - it makes perfect business sense (double whammy of publicity, spaced months apart - genius) which obviously doesn't count in its favour but you have to appreciate marketing ingenuity when you see it (and then hate it, if appropriate).
That assumes Indoctrination Theory is on the money, if not... salvaging that mess is gonna be tricky.
God please be true.