Mikeyfell said:
The problems with ME 3 are so deeply rooted in the core of mechanics and storytelling that fixing any one part doesn't change anything.
So fix the ending, fix all the little nit picky things that people complain about. Fix Tali's face, fix Diana Allers, fix the quest tracking, fix the controls, fix the Galactic Readiness bullshit, it still won't make the game any good. Because it wasn't Mass Effect 3, it was Corporate Meddling 3: How to Screw a Fanbase.
Is it wrong that it brings me just a little bit of joy to see how annoyed you are?
It really, really wouldn't have, if you'd simply offered your constructive criticism and let it stand or fall on its own merits, because there's nothing wrong with analyzing something even if it's as beloved as Mass Effect 3 is loved outside of its ending. But no, you had to make this a Big Issue. Mass Effect 3 couldn't have been unsatisfying simply because it was poorly designed, because the guys making the game didn't understand what made it so good for someone like you in the first place, no, it
has to be because of corporate meddling, it has to be EA, it has to be Bioware
deliberately going out of their way to ruin your gaming experience, because nothing makes them so happy as to see their fanbase reduced to a pool of tears.
Sound ridiculous? Yeah. Most exaggerations do, yours included. You had some decent (but not inarguable) points, but presenting them with such predictable elitism really doesn't help your credibility. I hope it at least made you feel better.
On to your points:
The problem with Mass Effect 3 is that it's not a role playing game any more. apart from two decisions (How you handle the Genophage, and how you handle the Quarian/Geth war) Nothing you do or ever did has any effect on the game.
You say "How you handle the Genophage" as if it's a single decision, when in fact "how you handle the Genophage" is made up of three (and a half) separate decisions within Mass Effect 3, and is
heavily influenced by whether you saved or killed Wrex, whether you saved or killed Mordin, whether you got Mordin's loyalty or not, and whether you kept Maelon's Genophage cure going or not. Never mind the Quarian/Geth war, which takes so many of your decisions into account that people are
still figuring it out.
Even
if I were to grant that ME3 presents less choices than previous games in the series did - and I don't - your experience with the game will still depend completely upon your experience with Mass Effect 1 and Mass Effect 2.
Sur'Kesh, which doesn't involve any "choice" in and of itself outside of choosing your squadmates, can be either "just another mission" that includes Wreav, some Salarian we've never seen or heard of before, Vega, and Javik... or it can be an epic reunion between Wrex and his ME1 buddies Garrus and Liara, with Mordin showing up out of the blue to save the day.
Not only will the experience of playing that mission vary wildly amongst players, but even those who manage to reach the same result will still feel like they reached it because they
worked to reach it. Not because it was the only one available.
And again, this is a mission where you get to choose
nothing but your squadmates.
Shepard's personality is hardly even up to you anymore. 90% of your dialog choices come down to whether you want to continue the conversation in a happy or angry way. Renegade Shepard isn't even an Asshole any more because Shep treats anyone who survived the suicide mission like his/her BFF (Except Miranda, but honestly did anyone actually let that ***** survive ME 2)
A lot of people let "that *****" survive ME 2. In fact, she was the second most popular male romance option in the game, out of four. This really makes me question how in touch with the fanbase's wishes you really are.
As for renegade Shepard being less of an asshole... what of it? It was inevitable. The ME franchise is not made of sandbox games where you do whatever the hell you want to do. Shepard is a hero. You can choose to interpret his actions differently, ie. maybe he secretly hates women and aliens and gets them all killed on the suicide mission, but you're reading into what isn't there. Shepard doesn't hate women, and he doesn't hate aliens. He's a hero.
He can be an optimistic hero or a cynical hero, but that's about all the input you have on his attitude, and it's
always been that way. Does /friending Garrus seem like the type of thing that would be influenced by Shepard being an optimist or a cynic? Nope! So Shepard friends Garrus is canon. Nothing unexpected there. If you don't want them to be friends, get Garrus killed in the Suicide Mission, problem solved! And if you don't like Bioware having some image of what Shepard is like other than "completely blank slate," then ME3 is the wrong time to bring it up. ME2 was
built around this idea, with Shepard working with TIM every step of the plot. Off the top of my head, another example would be Shepard not being able to explain himself on Horizon to Kaidan/Ashley. Point being, regardless of how poorly received those individual elements were, that didn't stop the game from being loved by the majority of the fans and receiving numerous GOTY awards. Why you would think that ME3 is evil incarnate for doing
the same thing ME2 did is beyond me.
The auto-dialogue was a genuine problem in a few specific scenes, ie. Shepard breaking down while talking to Hackett comes to mind. But it really wasn't as world-shattering a deal as you make it out to seem.
So... yeah. You raised some good discussion points, but nothing that really stands up to criticism.
And you did it all while being an ass. Congrats.