Found there's a Magic meeting twice a week at a nearby pub so I'm going to get into that I think. Thanks for the advice guys.
Yeesh, never remembered it being that fast (then again it was half a decade ago). You can only win that fast in expensive MTG Vintage decks, do you think Yugioh is still balanced if you can win so quickly with a competitive deck?OutrageousEmu said:Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.HumpinHop said:Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).OutrageousEmu said:Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
magic has a deck that wins on turn 0.(The protean hulk one).OutrageousEmu said:Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.HumpinHop said:Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).OutrageousEmu said:Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
Winning in 3 turns sounds horrendously stupid and silly to me, and wouldn't having all those elements just make the game needlessly complex?OutrageousEmu said:Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.HumpinHop said:Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).OutrageousEmu said:Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
Well, I don't play yugioh, but don't say Magic lacks strategy. There are decks capable of winning on turn zero, and every set released in Magic literally brings new gameplay elements with it. Every set, without exception. top level playersOutrageousEmu said:Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release, and has way more tactics to it than Magic could ever have.
Go with Magic, a better, smarter, more worthwhile game.James Nixon said:Feel like getting into a card game and can't decide between these two. Played quite a bit of YuGiOh on the PSP and played Duels of the Planeswalker on the PC and enjoyed both. Can't afford to buy cards for both so I'm wondering which is more fun in the longterm.
Yeah same here, tried magic and I just found the whole thing confusing.Marter said:From what I've seen, more people still play Magic. I don't know anyone who still plays Yu-Gi-Oh!, which is a shame because I find it more enjoyable. (Probably because I actually learned how to play it...)
...there are decks that do that in Magic, too. I'd strongly advise reading my last post. You really need to stop thinking you know magic as well as you know yugioh.OutrageousEmu said:Unlike Magic, in YuGiOh people can actually say "35 cards from my 40 card deck are in the graveyard. Everything is going according to plan."
**What do you delete so that you just quote the post itself instead of everything that was quoted inside it(there will probably be four boxes of text within one when this is posted)**OutrageousEmu said:No, using FTK decks isn't exactly fair, which is why its considered a total dick move to use them. That, and most of the cards that lend themselves to FTK decks are outright banned from competitive play (there remain about 5 you can legally bring to a tournament).HumpinHop said:Yeesh, never remembered it being that fast (then again it was half a decade ago). You can only win that fast in expensive MTG Vintage decks, do you think Yugioh is still balanced if you can win so quickly with a competitive deck?OutrageousEmu said:Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.HumpinHop said:Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).OutrageousEmu said:Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
I had forgotten about combining monsters, but in MTG you can do similar things through exile, enchantments, cards that let you fetch for mana/big creatures, and there's a great deal of synergy in most decks. Most Black decks nowadays you can pick cards from their hand and discard them, or just straight kill half of their deck. I couldn't say if one has more tactics than the other but I think it's fair to say they're more or less equal.
And its not so much the combining of creatures as carry ocer effects. Stuff like creatures that can allow effects to carry over with new cards. And for sacrifice, its not so much the act of sacrifice, as that sacrifice being a persons entire strategy. Unlike Magic, in YuGiOh people can actually say "35 cards from my 40 card deck are in the graveyard. Everything is going according to plan."