Now, is that because the price is unreasonable, or because every price ever is unreasonable when placed next to Free? Again, basic human psychology here: Free beats ANY price. Consider those name-your-own-price bundles where folks couldn't be bothered to chip in a penny.The Plunk said:No, it shows that they enjoy the game, but not enough to warrant paying the price that the developer has set for it.
But that's beside the point. The point is this: we must recognize piracy as an expression of interest in the game. Not interested = wouldn't even download. And, as you rightly mentioned, they're just not "$X interested." Maybe it's $60. Maybe it's $10. Maybe it's $5. They're not interested enough to pay full price.
Okay. But they are, without a doubt, greater than "$0 interested" in the game. They might have paid half price, or maybe a couple bucks, but it stands to reason that (if a free, pirated version were not available) this person would have paid at least something.
And that's a lost sale. Not a full-price sale, but it's clearly lost revenue. How much exactly? That we can't know, because we introduce the FREE version that undercuts any price, meaning the developer is engaged in unfair competition with their own product.
Now, I could allow that there are a few pirates out there with minor brain damage, and they have a habit of downloading and playing things while having at all times zero interest in the product. But they hardly make up the majority, as someone of that intellectual caliber will almost certainly drink motor oil or roll around in used needles or forget to breathe before long.
Most pirates? By pirating the game, they have expressed greater than $0 worth of interest in the product. The introduction of a free version means the developer isn't able to benefit from that interest -- maybe it's just $.50, who knows? That's a lost sale.