It's funny how many people are trying to justify piracy by saying he did something scummy first. You know what the normal, measured response is to that? Just not playing the game. Two wrongs don't make a right, etc.
And?Blablahb said:The difference is that in the case of software, we have the option of replicating something digitally for free.
Again with the car analogies. It's not the same thing. You can use cars to make your position sound a lot strong than it is. Maybe it is entitlement, but as I said, there is no reason for a pirate to care if nothing physical was removed.Dastardly said:Utterly false. First, "deprive" yourself of a game? Melodramatic crap. I can't afford a Ferrari, but I'm not "depriving" myself of it. To deprive someone of something means they are entitled to it, but it is not being given. That's not the case here.Signa said:Got no problems here, except with the "elsewhere" part. It's not like when people wanted play Spore they had a chance to buy an alternative game made by Bethesda. The only options if you are unsure about a product is completely deprive yourself of the game with no gratitude for taking the high ground, or just pirate it to find out.
so you've always agreed with reviewers on games that you liked and didn't like? I suppose that would be true, because if you're only playing the AAA titles that every reviewer recommends, you will never know if they were wrong on another missed gem.Second, the alternative to not buying the game is to wait for more information. Reviews, Let's Play videos, friends, there are plenty of sources out there from which you can collate data and make an informed decision. All it requires is a little waiting and a little research. If you don't want to do that, then don't buy it.
YOU'RE THE ONE THAT BROUGHT DEMOS UP!!!So you're intentionally being disingenuous. You propose that demos are the only solution, and then immediately state you won't trust demos. You're trying to create a problem that's impossible to solve, all to justify stealing the game.Personally, I take lack of demos as a sign of lack of faith in their product (especially in smaller venues like the phone games we are talking about here). It's circumstances like this one that a dev is just begging for their game to be stolen. Hell, I don't even trust demos that are released, because sometimes they will showcase the best part of the game.
And yet studies show that pirates are the greatest consumers.You can provide me no data on the number of pirates that, after having played the game for free, go back and pay just for giggles. So rather than data, we have to fall back on how likely it is. And the kind of person that will take something without paying generally doesn't have the moral fortitude to then go back and pay. Your TBB Pirates are at best a slim minority, and at worst a complete myth.That help you might be demanding could cost them thousands of dollars, and there's no telling if it will make that pirate a customer.
The profit isn't monetary, and those are the damages the media companies care about. If someone is concerned about getting shit for free without winning some sort of contest, it's other jealous consumers (preemptive point for below).Gaining something without compensating the person you gained it from is profit. Propagating a free copy that can reach people who would otherwise pay is harm. Just because you can't measure the harm accurately doesn't mean there is none. (For instance, many crimes also result in emotional harm, which can't be measured, but we don't dismiss it outright.)Robery and rape are not the same as piracy, and I shouldn't have to be telling you that. A crime that hurts someone deserves punishment, but intellectual property theft's damages are nebulous at best. It certainly should be illegal so that no one starts to profit off of someone else work, but the kind of piracy we are talking about here has no profiteers.
Simple assault (threatening someone with a weapon) doesn't hurt anyone physically, and the criminal might not gain anything in the end, but it's still a crime. You just have a personal dislike of copyright law, and you use that to fuel all kinds of "but it's so completely different from all the other crimes" crap.
Well, considering how harsh you judge people, it's no wonder you don't know anyone who has pirated. If you don't know what that side is saying about their actions, then how can you say that "I know a guy" is a false statement? This isn't a court of law where proof needs to be proof. This is a forum where anecdotal is enough to build a position from, and discuss it. I've linked evidence in this post, have you yet in the conversation?No, piracy is wrong because it results in people getting something of someone else's without paying for it, and also making it more readily available for others. And just because the victim isn't as pitiful as you'd like (and we've already established vis-a-vis the demo problem that you're more than willing to continually move the standard to suit your case), that doesn't mean it's victimless.So what I'm getting from this is that piracy is only wrong because it's illegal. It's more or less a victimless crime at this point, because we've been hearing for decades about how various medias are going to choke and die because of piracy being enabled through some new technology, yet they all keep growing stronger and even posting record profits. Granted, there are some fringe cases where piracy did hurt someone a lot, but I bet you 99.9% of everything on Pirate Bay would still flourish with our without TPB's influence. I'm willing to wager there are more cases of TPB giving exposure to something great than it crushing something into financial oblivion. I know I've heard of a few success stories. All the other negative stories are like this one, where the dev just cries about lost potential profits, and not how they are about to close up their shop if they don't start selling.
The rest is just anecdotal, "I know a guy who," crap. And it still doesn't stand up to what anyone on the planet understands about human beings. Most folks, if they've already used it for free, won't turn around and pay just to be nice -- if they were that nice, they wouldn't have stolen it in the first place. Any exceptions to that will be few.
Or it means that a sizable portion of pirates are TBB pirates. Good games still sell well. Even Nintendo agrees.Yes, they do. Just because they don't stop ALL THE PIRACY!! doesn't mean they stop none. They delay the piracy long enough, in most cases, that at least a portion of the on-the-fence customers decide to just buy it rather than waiting for the crack. That's what it is supposed to do, and it does.If pirates were only pirating because they can, that would mean that they would buy if they couldn't pirate. I just don't see that happening either. Most pirates are pirating because it's free, and you can't argue with free. It can be a shit game, and it's still worth a download. See, things like DRM would actually have a point if they could encourage those pirates to buy, but they don't.
But where your logic completely fails to live up to the name? You concede that most pirates do so because it's free... but then you only let that truth apply to "shit games." The same is true of fantastic games. They pirate it because it's better to get it for free than to pay, no matter how good the game is. So, since most pirates are very much motivated by "Free," by your own admission, that destroys the idea that your "try before you buy" pirates make up any sizable portion of the population.
and that's about where I stopped reading. You insult my logic merely on your faith, you call me out repeatedly on one of my counter points based on the fact that you forgot you mentioned it, and you're calling a certain class of people that we are discussing "fictional" despite everything I'm saying here. Seriously, this conversation would go smoother with a christian arguing against evolution. So tell me, are you a developer? Do you personally have something to protect in this conversation? If you're not, then why are you buying the company line? What does it matter to you if EA gets 100, or 200 million dollars from their next Dead Space game? You're never going to see that money, so why are you fretting over it? It's up to you if you want to pay for your games. I suggest that everyone does because supporting talent is important. Telling everyone else that they are scum if they don't follow your rules is retarded and unsympathetic. People are going to do what they are going to do, and you're not the one to condemn them otherwise.Instead, you've got the unapologetic pirates (I steal it because I can), and you've got your auto-self-justifying pirates (Well, I would have paid if it was any good... but it never, ever is, so I don't. Tee hee!). Yo
i like this comment, thus, i claim it for my own via the use of 'this ^'DVS BSTrD said:"Ridiculous myths"? Like blaming Pirates for the failure your terrible business model?
Who doesn't know that cars and video games aren't the same thing? It's called an ANALOGY, which are specifically based on these not being the same things. Certain properties, however, are similar. Those are the properties to which I'm referring. Your arbitrary dependence on physical removal is the only thing actively blocking your understanding.Signa said:Again with the car analogies. It's not the same thing. You can use cars to make your position sound a lot strong than it is. Maybe it is entitlement, but as I said, there is no reason for a pirate to care if nothing physical was removed.
False dichotomy. It's not "believe one reviewer or believe none." I can consult many sources for information. I'm going back to the car thing -- not because cars and video games are the same, but because they make for handy analogs for some properties.so you've always agreed with reviewers on games that you liked and didn't like? I suppose that would be true, because if you're only playing the AAA titles that every reviewer recommends, you will never know if they were wrong on another missed gem.
So what? Demos were in the conversation, and you mentioned that not having a demo is "begging to get it stolen." That's what I was responding to. You could try reading, and responding to the point... y'know, instead of that rather acrobatic backpedaling dodge you just pulled.YOU'RE THE ONE THAT BROUGHT DEMOS UP!!!
If you're going going to take this conversation seriously, just say you're done!
No, I just don't trust that study (with which I'm familiar). Firstly, BI didn't interpret the study that way. The media outlets grabbed it and did. BI allowed for the possibility that the correlation works in reverse: While some say "people who pirate a lot also buy a lot," others say "people who buy a lot also pirate a lot."And yet studies show that pirates are the greatest consumers.
http://arstechnica.com/tech-policy/2009/04/study-pirates-buy-tons-more-music-than-average-folks/
See, you just don't believe it, but people do in fact want their favorite talents to get more money so they can produce more of their favorite things. It's part of this multifaceted issue I'm talking about, and you're ignoring it because you just have another image in your head.
The profit to the pirate isn't monetary, but that doesn't mean the loss to the publisher isn't. You're basically just saying my apples aren't orangey enough.The profit isn't monetary, and those are the damages the media companies care about. If someone is concerned about getting shit for free without winning some sort of contest, it's other jealous consumers (preemptive point for below).
I know tons of pirates. Quite a few of my friends do it. I give them a bit of shit about it, when it comes up, but their my friends for myriad other reasons. I disagree with something they do. I used to do it, in fact. It was neat and novel and easy and kinda dangerous-feeling, and it resulted in free stuff.Well, considering how harsh you judge people, it's no wonder you don't know anyone who has pirated. If you don't know what that side is saying about their actions, then how can you say that "I know a guy" is a false statement? This isn't a court of law where proof needs to be proof. This is a forum where anecdotal is enough to build a position from, and discuss it. I've linked evidence in this post, have you yet in the conversation?
It's pretty difficult for most folks to pirate on the Wii, unless they're very computer savvy. And both Wii and Mario live in a fan base of far less hardcore people. So Nintendo doesn't have as much of a problem with piracy, because they typically target a market that's not really up-to-speed on console piracy.Or it means that a sizable portion of pirates are TBB pirates. Good games still sell well. Even Nintendo agrees.
http://www.escapistmagazine.com/news/view/104197-Nintendo-Doesnt-Blame-Piracy-for-Poor-Software-Sales
Games like Mario Galaxy didn't need to sell millions of copies because people could have taken it for free. But they still did because people wanted to pay for a good game. That can't be said for at least 80% of the Wii's lineup, so no doubt those games don't see a later purchase.
Don't make your problems my problems.and that's about where I stopped reading.
It's bad logic. You stop using bad logic, I'll stop calling it out. But you're the one flirting with insult the person, so you might want to tread carefully.You insult my logic merely on your faith,
I brought it up, sure. But I'm "calling you out" based on what you said about it. Your entire argument hinges on the existence of "TBB Pirates," which should be a moot point if a demo is available... but then you clearly state that you don't trust demos anyway. You're creating (forcing) a situation in which they only way to learn anything is by piracy.you call me out repeatedly on one of my counter points based on the fact that you forgot you mentioned it,
Fictional? No. The part that's imaginary is how large you think that group is. For all I know, Unicorns are real... but I've yet to meet one. I allow the possibility that these people exist, but not that they make up some magical majority.and you're calling a certain class of people that we are discussing "fictional" despite everything I'm saying here.
Why? Are you a pirate? Do you personally have something to protect in this conversation? If you're not, then why try so hard to defend a crime you're not committing? Why does it matter to you if pirates are caught and prosecuted, or people believe bad things about them, if you're not one of them?So tell me, are you a developer?
It's up to you if you want to pay for your games. I suggest that everyone does because supporting talent is important. Telling everyone else that they are scum if they don't follow your rules is retarded and unsympathetic.
There it is. The purest admission. "I take it for free because I can, and I don't feel like paying." So why all the effort to justify, then? If it's just a matter of personal choice, and I'm not the person that can judge you, why spit so much venom trying to convince me?
Additionally, it absolutely is my place to call right right and call wrong wrong. You don't have to believe me, but I'm perfectly qualified to say it and defend it. Telling people that they don't have to follow the rules, despite how it might hurt others, is retarded and unsympathetic. (Incidentally, why should I have sympathy for pirates? I have sympathy for the guy that steals to feed his starving kids, but not the derp that pretends it's okay to steal a game.)
Yet you're the one to condemn me for condemning them, I see. Why bother? I mean, I'm just "going to do what I'm going to do," right? You still keep playing the "I don't care, nothing to see here" card when everything you say makes it more and more clear that you care a great deal -- maybe more than anyone else in this thread.People are going to do what they are going to do, and you're not the one to condemn them otherwise.
My stance with you is the same as my stance with pirates:
Do what you want to do. Just be honest about it. Pirates steal because they can, and it's free. You really, really, REALLY care about making people stop saying bad things about pirates. Just be honest, that's all.
I wouldn't have bought that candy bar if I couldn't have stolen it. SO IT'S NOT REALLY A LOST SALE AFTER ALL.neonit said:also, lets not forget that a lot of people who pirate WOULDNT BUY YOUR THINGS ANYWAY. IT DOES NOT HURT YOU IN ANY WAY.
Frostbite3789 said:I wouldn't have bought that candy bar if I couldn't have stolen it. SO IT'S NOT REALLY A LOST SALE AFTER ALL.neonit said:also, lets not forget that a lot of people who pirate WOULDNT BUY YOUR THINGS ANYWAY. IT DOES NOT HURT YOU IN ANY WAY.
Derp.
Dastardly said:snip
As a casual observer, I'd like to note that this is one of the most hilariously one-sided arguments (in proportion to length) that I've seen on the Escapist. Good on you, you Dastardly fellow.Signa said:snip
You know, you could have saved a lot of time just by stating that off the bat.Dastardly said:My stance with you is the same as my stance with pirates:
Do what you want to do. Just be honest about it. Pirates steal because they can, and it's free. You really, really, REALLY care about making people stop saying bad things about pirates. Just be honest, that's all.
Why? Most of the stuff you were arguing had nothing to do with that. It's simply a matter of pirates trying to defend what they do, instead of just saying, "Because I want to," and the matter of your saying you don't care, when clearly you do.Signa said:You know, you could have saved a lot of time just by stating that off the bat.
Nope... because I already had it. Moral issues aside, it's silly to pay for something you already have. It just doesn't make any sense, except from an extreme sense of moral justice (and if I had that kind of moral fortitude at the time, I wouldn't have pirated the stuff).I also have to ask, if you used to be a pirate, did you ever buy something you downloaded because you liked it?
I certainly would. But that would be my choice to do so with my creation. If, at some point after that, I decided to charge a buck or two, I'd expect people to respect that. It's like the difference between me offering to share half my sandwich with someone, or a weirdo just walking up and taking half my sandwich.Also, would you be willing to experiment with your music by releasing it for free, In Rainbows style, just asking for donations from the people that enjoy your content?
Let's be clear: I have never intended to make my living from my music. For one, that completely changes the art for me, and it becomes a product of obligation rather than of love. And beyond that, I don't always want to write, and I really don't want to have to sweat publication and promotion and all the other expenses.Lastly, I can see why your professor thought piracy was scummy. You were attempting to produce a salable product with stolen software. As pro-pirate as I might come off, that's a big no-no in my book of rules. Those programs may be disgracefully expensive at times, but they are tools to get you profit through your own creativity. I'd forgive a pirate for wanting to learn how to use a tool, but not after he makes something with it to sell.
Okay, first, full confidentiality. I pirated movies, television shows, albums and books for years. I did it for at least a good six or seven years. I stopped because I personally found that the majority of the content I was downloading was either uninspired or straight-up garbage that I wouldn't waste my bandwidth on, and probably wouldn't have money for in the first place.Dastardly said:The music industry moved away from the "album" structure and allowed people to buy each song piecemeal, which helped a lot to curtail piracy. Games can't really do that to the same degree. Sure, they could lower prices, but they can't sell Super Mario Bros. one level at a time. (Of course, the free-to-play model is trying to approximate that sometimes.)
You're still using semantics. If, for example, I wanted to pirate Mass Effect 3, EA doesn't lose money on my "lost sale". The number of retail copies in their store isn't going to go down. They're not paying server costs on Origin as a result of data I downloaded. If anything, they stand to make more money from me if I copy the game and decide I like it enough to tell others about it and buy the whole thing and/or future installments.The profit to the pirate isn't monetary, but that doesn't mean the loss to the publisher isn't. You're basically just saying my apples aren't orangey enough.
There have always been plenty of prospective singers who never pan out. Maybe, instead of blaming pirates, you should take a look at your own work and see how it stacks up to others. Is it innovative, unique or derivative?Then I started writing music, and using notation software, and one of my professors heard me say something about pirating this/that software... and he just mentioned to me what it would be like if folks did that with my music. Sure, for now, I could call it 'free publicity,' because I wasn't dependent on the money yet, but what about later when I was trying to make my living writing it? When it was made personal like that, it hit hard, and I honestly stopped.
Because this whole time I thought we were arguing about this:Dastardly said:Why? Most of the stuff you were arguing had nothing to do with that. It's simply a matter of pirates trying to defend what they do, instead of just saying, "Because I want to," and the matter of your saying you don't care, when clearly you do.Signa said:You know, you could have saved a lot of time just by stating that off the bat.
Granted, I've made a lot of assumptions based on the wording you used, but I've argued on this site several times with people who have used the same verbiage as you, but they usually add in at some point that they never pirated anything, that they never will, and all lawbreakers must be punished. I assumed you were that type, and I have little patience for that kind of thinking, because most pirates are just common people. Some of them are my friends, and none of them deserve the kind of ire the industries are willing to dish out.Dastardly said:To be clear, it's criminal[footnote]possible semantics confusion[/footnote] regardless. If you don't feel you have enough information about a product to buy it, you don't buy it. You go try to find information from another source, and come back when you feel more confident. You don't just take the product without paying, and then decide whether or not it was worth paying for after the fact.[footnote]commanding people take certain actions[/footnote]
It's the same logic as going to a car lot that tells you 'No test drives,' and deciding to just sneak in and 'test drive' after hours on your own by taking the car home. Even if you don't keep it, what you did is clearly wrong[footnote]judgmental positions[/footnote]and not a mature way to handle the situation. Instead, you just tell them, "No test drives? I'll go buy my car elsewhere." And then you never touch that product again.