Buretsu said:
"I want it -> I don't want to pay for it -> I'll pirate it". An even easier line of reasoning to develop, since it's totally selfish and requires no sacrifices whatsoever on the part of the reasoner.
Buretsu said:
And yet there are still more 'leechers' than there ever will be 'seeders' when it comes to this sort of model. The few that donate feed those who do not. How many of these groups have disbanded, because nobody was donating, and all of their work was being distributed without proper acknowledgement?
A number of them. And a number of creators in non-pirated sectors have disbanded because no one bought their stuff. And a number of them are getting by. A number of them are getting rich. But there is no sign that honor-based systems are particularly LESS viable than others.
That's also the fallacy of this article, the single-cause fallacy. A number of artists will ALWAYS fail. Simply pointing at the fact that in this model, we can also see a grou of freeloaders who maybe could have payed, at least some of them, potentially, some money, under certain circumstances, doesn't mean that the system doesn't work.
As long as stuff gets made, why does it bother you that some people are contributing more than others? If a game on a piracy-free console forces 100.000 players to buy it, so it has 100.00 players, while a similar PC game has 100.000 sales and 1.000.000 players, why do we have to call the latter's audience selfish dicks, 'leeches', thiefs, and worse things, instead of just accepting that in the online world, business is based around people expecting a free access to everything, and a smaller circle of invested members also paying for it?
Isn't that what the freemium model itself is also about? Or those who only play the free part of it, are also leches? Are we leeches for just reading The Escapist without throwing money at it?
"People are dicks"? Well, if you have unreasonable expectations of them, they are all dicks compared to that. If you have unreasonablylow expectations of them, they are all saints. If you look at what they ARE, they are people.
No, my position is basically "It's my toy, you can't play with it unless I say you can". It's respecting the wishes of the creator. Is a man not entitled to the sweat of his brow?
Most creators don't have "wishes". They have publishers, with bottom lines that need to be raised, and lawyers who know exactly how much they are legally allowed to ask for.
Believe me, if they could, EA, Activision, and Ubisoft would charge you for every screenshot taken, for every friend playing at your console, for every article written discussing the game's content, and for every Let's Play on Youtube.
That they *CAN* get away with ask for cash per digital copy, is a result of modern copyright law history, not some deeply held moral conviction that the sweat of their brow must manifests itself in sold discs as opposed to freemium or other models.
No, one could say a lack of originality is the biggest problem, springing from the desires of the audience for the safe and familiar and the rejection of the new and unusual. But that's a different thread altogether.
Actually, the two issues are not unrelated. The need for "playing safe" is magnified by every gamer being expected to pay for every single game.
In a more open system, where everyone is alowed to play around with everything as long as enough money flows into the industry, there would be more chances of these "leeches" finding a hidden gem, and making it popular, then profitable.