Portal 2 Ending *SPOILERS!!!*

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de5gravity

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Apr 18, 2011
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I.LOVE.THIS.GAME.

Seriously I looked up at the moon, and went "why the hell not" then nothing for like a second or two so my mind went back to thinking of something to do. Then I saw the sparkle on the surface of the moon and OMG SO AMAZING!

I finished the game about 10 minutes ago I am still not over the amazingness.
 

SamStar42

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Oct 16, 2009
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Best ending since ME2.

After looking and looking, honestly can't find anything bad about the game. The puzzles all worked, the writing was the best I've ever seen, it was hilarious, voice acting was incredible, and the end song is still stuck in my head. Brilliance.
 

Madshadow

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Mar 10, 2011
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I'd suspect that Chell( Shell) is the former body of Caroline

And about the songs Still alive was more of a surprise then part 2 everybody expected a song which is and in future retrospect will be better then how we think about it now.
 

Lordmarkus

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Excellent game. Enjoyed the second game tons more than the first, because the game wasn't entirely made up of test chambers.

Though the moon ending gave me some fake reality vibes alá Modern Warfare 2. I'm suddenly at the moon, virtually in no atmosphere space with no pressure and I'm still holding together without exploding like a blood sausage. Weird.

However, easily one of Valve's all time greats.
 

Mysten

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Lordmarkus said:
Excellent game. Enjoyed the second game tons more than the first, because the game wasn't entirely made up of test chambers.

Though the moon ending gave me some fake reality vibes alá Modern Warfare 2. I'm suddenly at the moon, virtually in no atmosphere space with no pressure and I'm still holding together without exploding like a blood sausage. Weird.

However, easily one of Valve's all time greats.
There's atmosphere pouring through the portal from Aperture Labs back on Earth and even if there wasn't, humans can survive in a vacuum for up to around 2 minutes before death. Consciousness would be lost at around 15 seconds and your body would suffer increasingly severe injuries as time passed but if brought back to a regular atmosphere soon enough, no permanent injuries would be sustained. You certainly don't explode.

Astronauts have been accidentally exposed to vacuum in the past and survived. It's not as far-fetched as you think.
 

AlternatePFG

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Absolutely perfect ending. Once I saw the moon, I knew what to do. Although I doubted it at first, I remembered that portal paint was made from moon rocks. And then when you are cornered by turrets at the end, I was kinda pissed, but I laughed my ass off when they just sang instead of shooting me.
 

Lordmarkus

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Mysten said:
Lordmarkus said:
Excellent game. Enjoyed the second game tons more than the first, because the game wasn't entirely made up of test chambers.

Though the moon ending gave me some fake reality vibes alá Modern Warfare 2. I'm suddenly at the moon, virtually in no atmosphere space with no pressure and I'm still holding together without exploding like a blood sausage. Weird.

However, easily one of Valve's all time greats.
There's atmosphere pouring through the portal from Aperture Labs back on Earth and even if there wasn't, humans can survive in a vacuum for up to around 2 minutes before death. Consciousness would be lost at around 15 seconds and your body would suffer increasingly severe injuries as time passed but if brought back to a regular atmosphere soon enough, no permanent injuries would be sustained. You certainly don't explode.

Astronauts have been accidentally exposed to vacuum in the past and survived. It's not as far-fetched as you think.
Excellent, then I can forget 6-grade scienceclass for the time being.
 

callmegreen

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Jan 29, 2011
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Aperture IS HUGE!!! Glados's chamber was in a suburn wing of aperture and were you got off is in the middle of no where because think about how much farther you traveled in portal 2 than in portal 1 also I wouldnt doubt aperture is ALL of Ohio
 

Rayken15

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MichiganMuscle77 said:
Rayken15 said:
MichiganMuscle77 said:
So what's the overall timeline of the Half-Life/Portal story?

I am pretty sure HL1 took place in the 80's.. Portal had kind of an 80's vibe to it. And the test chambers in the salt mines... isn't the last one like 1982 or something? That would probably mean that the Aperture Labs from Portal 1 were built not too long after that.

HL2 takes place maybe 15 years after HL1, the only real measure being Alyx and the fact that she was a baby during the events of HL1...

Portal 2 takes place some 200 years or so after HL2. So as far as we know, Gordon's story is all done and over with by the events of P2...

THEN AGAIN, remember Dr. Kleiner's "slow teleporter", in which Alyx and Gordon showed up an entire week after they entered it? Maybe that will come back into play at some point...

The one thing we know for sure is that the Portal gun itself won't show up in Half-Life.
1.No, Half life 1 took place in 200- aka anywhere from 2000 to 2009.
2.Half life 2 takes place @ 20 something years after HL1, so Alyx is @ 20.
3.I doubt it because City 17 is blown up to hell. Chances are Kleiner's Lab is destroyed too.
What's the evidence that HL took place in the early 2000's?
Straight from the combine overwiki: The Half-Life series begins in 200-, at the Black Mesa Research Facility, deep below the New Mexico desert.

If you played the game, during the tram ride it says something like :"Date: May 200-" .
 

Dragonpit

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I prefer the Portal 2 ending. Hilarious and fulfilling. Especially when GLaDOS is talking to you and all of a sudden, "Caroline deleted." I was going, "Oh, hell no!" The manner in which you had to finally beat Wheatley was interesting, too. A portal on the moon was probably the most outrageous idea they could've come up with, and yet it worked so well. I'm surprised that Wheatley didn't go shooting back into the atmosphere right after, though. Especially when you consider the direction the exit portal was facing...Although they may be orbiting the moon...Well, who knows...?
 

NoNameMcgee

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I think it was probably my favorite ending of all time, although it had some inconsistancies it was just perfectly executed.
 

tommy15994

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When GLADoS says "Just go" I felt like I was being scolded by a teacher :/ During the entire ending sequence I was in a constant state of Paranoia. Like, GLADoS being Nice? Then "Caroline Deleted" I KNEW IT, wait.... Your letting me go? rolls up to turrets "So this is how it ends" Lalalala... WHAT! I then proceded to roll on the floor to prevent my Lungs to burst out of my chest from Laughter. And then she gave me back my Companion Cube so I knew "She is reallly letting me go... now What?
 

idodo35

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dear god that was a great ending!!! and finaly got rid of this back stabber halfwit whetly i realy liked him when he was with you he was an awsome sidekick but as a villian? he sucked and wasnt even tenth the villian GLaDOS was! he was lame and im happy we got rid of him.
the song was awsome still not as good as still alive but it was great.
the turets suprised me i was half sure they were going to shoot me.
and the space thing? freaking awsome
WE ARE IN SPAAAAAAAAAAACE!!! (best core ever!)
 

TitenSxull

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Feb 17, 2009
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Loved the ending. Not sure if the song was better but I definitely felt more emotional about it because of the longer game time and more suspenseful boss battle. Let's face it the Portal 1 GLaDOS boss battle was funny but not all that exciting compared to facing Wheatly.

I don't think they need to do a sequel, I'd prefer they just continuously add new test chambers to both single and co-op in the form of DLC. As long as they add some new puzzles every now and then the game will be worth keeping and playing for years to come.
 

Firefly9007

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Feb 10, 2010
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It was an excellent ending, I was very impressed. Hilarious, exciting, and thought provoking. It reminded me of the Half Life 1 ending, in that it wrapped up the story while leaving the characters themselves open for a sequel if Valve wants to make one.

For example, Chell may be out of Aperture but she is probably pretty messed up both physically and mentally from her experiences. Additionally, she is alone in a world which may or may not have any civilization left with no bearings and no survival tools. There is certainly more story that could be told with her.

Also, although I won't mention any details, the ending of the co-op mode opens up the potential for sequels for GLaDOS and Aperture.
 
Feb 19, 2010
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tommy15994 said:
When GLADoS says "Just go" I felt like I was being scolded by a teacher :/ During the entire ending sequence I was in a constant state of Paranoia. Like, GLADoS being Nice? Then "Caroline Deleted" I KNEW IT, wait.... Your letting me go? rolls up to turrets "So this is how it ends" Lalalala... WHAT! I then proceded to roll on the floor to prevent my Lungs to burst out of my chest from Laughter. And then she gave me back my Companion Cube so I knew "She is reallly letting me go... now What?
live off that farm maybe?
 

Gigathrash

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Apr 28, 2010
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I'minspace.

I liked the rest of the ending, and the ending song contradicts the bit of GLaDOS deleting Caroline (And little Carolines in here too.) But the space core really did it for me. Mostly because that's how I would react.
 

TimeLord

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crimson5pheonix said:
I like Portal 2's ending more. Especially with the WTF turrets going up the shaft.

And the end song is better imo.
When the door opened in the elevator and the turrets sat there I was thinking "Are they really going to shoot me?"

Then there was music and it was all ok.

Then there was a scorched Companion Cube and I was happy ^_^
 

T-Bone24

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Dec 29, 2008
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I nearly fell out of my chair at the turret chorus. It was so funny, and whilst I was admiring the beautiful music, I couldn't help but laugh at the madness of it, especially the Animal King turret at the back providing the bass. It was a brilliant ending, very satisfying.